Enum rust_3d::oc_node::OcNode
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[src]
pub enum OcNode<P> where
P: IsEditable3D + IsBuildable3D, { Leaf(P), Node(Internal<P>), }
OcNode, which is a single node used within OcTree
Variants
Leaf(P)Node(Internal<P>)Methods
impl<P> OcNode<P> where
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default, [src]
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default,
fn new(min: &P, max: &P, pc: Vec<P>) -> OcNode<P>
fn size(&self) -> usize
fn collect(&self, depth: i8, maxdepth: i8, pc: &mut PointCloud3D<P>)
Trait Implementations
impl<P: Debug> Debug for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
impl<P: PartialEq> PartialEq for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn eq(&self, __arg_0: &OcNode<P>) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &OcNode<P>) -> bool
This method tests for !=.
impl<P: PartialOrd> PartialOrd for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn partial_cmp(&self, __arg_0: &OcNode<P>) -> Option<Ordering>
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, __arg_0: &OcNode<P>) -> bool
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, __arg_0: &OcNode<P>) -> bool
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, __arg_0: &OcNode<P>) -> bool
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, __arg_0: &OcNode<P>) -> bool
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl<P: Ord> Ord for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn cmp(&self, __arg_0: &OcNode<P>) -> Ordering
This method returns an Ordering between self and other. Read more
impl<P: Eq> Eq for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
impl<P: Clone> Clone for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn clone(&self) -> OcNode<P>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<P: Hash> Hash for OcNode<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,