pub struct RuntimeAnimatorController {
pub m_AnimationClips: Vec<PPtr>,
pub m_Controller: ControllerConstant,
pub m_ControllerSize: u32,
pub m_Name: String,
pub m_TOS: Vec<(u32, String)>,
}Expand description
RuntimeAnimatorController is a class of the Unity engine since version 4.1.0. Exert from Unity’s scripting documentation: The runtime representation of the AnimatorController. Use this representation to change the Animator Controller during runtime.
Fields§
§m_AnimationClips: Vec<PPtr>Retrieves all AnimationClip used by the controller.
Vec<PPtr<AnimationClip>>: (4.1.0 - 4.2.2)
m_Controller: ControllerConstant§m_ControllerSize: u32§m_Name: StringThe name of the object.
m_TOS: Vec<(u32, String)>Trait Implementations§
Source§impl Debug for RuntimeAnimatorController
impl Debug for RuntimeAnimatorController
Source§impl<'de> Deserialize<'de> for RuntimeAnimatorController
impl<'de> Deserialize<'de> for RuntimeAnimatorController
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RuntimeAnimatorController
impl RefUnwindSafe for RuntimeAnimatorController
impl Send for RuntimeAnimatorController
impl Sync for RuntimeAnimatorController
impl Unpin for RuntimeAnimatorController
impl UnwindSafe for RuntimeAnimatorController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more