AnimationClip

Struct AnimationClip 

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pub struct AnimationClip {
Show 21 fields pub m_Bounds: AABB, pub m_Compressed: bool, pub m_CompressedRotationCurves: Vec<CompressedAnimationCurve>, pub m_Events: Vec<AnimationEvent>, pub m_FloatCurves: Vec<FloatCurve>, pub m_Name: String, pub m_PositionCurves: Vec<Vector3Curve>, pub m_RotationCurves: Vec<QuaternionCurve>, pub m_SampleRate: f32, pub m_ScaleCurves: Vec<Vector3Curve>, pub m_WrapMode: i32, pub m_AnimationType: Option<i32>, pub m_ClipBindingConstant: Option<AnimationClipBindingConstant>, pub m_EulerCurves: Option<Vec<Vector3Curve>>, pub m_HasGenericRootTransform: Option<bool>, pub m_HasMotionFloatCurves: Option<bool>, pub m_Legacy: Option<bool>, pub m_MuscleClip: Option<ClipMuscleConstant>, pub m_MuscleClipSize: Option<u32>, pub m_PPtrCurves: Option<Vec<PPtrCurve>>, pub m_UseHighQualityCurve: Option<bool>,
}
Expand description

AnimationClip is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Stores keyframe based animations. AnimationClip is used by Animation to play back animations.

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§m_Bounds: AABB§m_Compressed: bool§m_CompressedRotationCurves: Vec<CompressedAnimationCurve>§m_Events: Vec<AnimationEvent>

Animation Events for this animation clip.

§m_FloatCurves: Vec<FloatCurve>§m_Name: String

The name of the object.

§m_PositionCurves: Vec<Vector3Curve>§m_RotationCurves: Vec<QuaternionCurve>§m_SampleRate: f32§m_ScaleCurves: Vec<Vector3Curve>§m_WrapMode: i32

Sets the default wrap mode used in the animation state.

§m_AnimationType: Option<i32>

i32: (4.0.0 - 4.7.2)

§m_ClipBindingConstant: Option<AnimationClipBindingConstant>

AnimationClipBindingConstant: (4.3.0 - 2022.3.2f1)

§m_EulerCurves: Option<Vec<Vector3Curve>>

Vec: (5.3.0f1 - 2022.3.2f1)

§m_HasGenericRootTransform: Option<bool>

Returns true if the Animation has animation on the root transform. bool: (2018.3.0f2 - 2022.3.2f1)

§m_HasMotionFloatCurves: Option<bool>

Returns true if the AnimationClip has editor curves for its root motion. bool: (2018.3.0f2 - 2022.3.2f1)

§m_Legacy: Option<bool>

Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). bool: (5.0.0f4 - 2022.3.2f1)

§m_MuscleClip: Option<ClipMuscleConstant>

ClipMuscleConstant: (4.0.0 - 2022.3.2f1)

§m_MuscleClipSize: Option<u32>

u32: (4.0.0 - 2022.3.2f1)

§m_PPtrCurves: Option<Vec<PPtrCurve>>

Vec: (4.3.0 - 2022.3.2f1)

§m_UseHighQualityCurve: Option<bool>

bool: (4.3.0 - 2022.3.2f1)

Trait Implementations§

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impl Debug for AnimationClip

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AnimationClip

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AnimationClip

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,