pub struct SpriteAtlasImporter {
pub m_AssetBundleName: String,
pub m_AssetBundleVariant: String,
pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
pub m_Name: String,
pub m_UsedFileIDs: Vec<i64>,
pub m_UserData: String,
pub m_BindAsDefault: Option<bool>,
pub m_PackingSettings: Option<PackingSettings>,
pub m_PlatformSettings: Option<Vec<TextureImporterPlatformSettings>>,
pub m_SecondaryTextureSettings: Option<Vec<(String, SecondaryTextureSettings)>>,
pub m_TextureSettings: Option<TextureSettings>,
pub m_VariantMultiplier: Option<f32>,
}Expand description
SpriteAtlasImporter is a class of the Unity engine since version 2020.1.0b1. Exert from Unity’s scripting documentation: SpriteAtlasImporter imports SpriteAtlasAsset and generates SpriteAtlas.
Fields§
§m_AssetBundleName: StringGet or set the AssetBundle name.
m_AssetBundleVariant: StringGet or set the AssetBundle variant.
m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>Vec<(SourceAssetIdentifier, PPtr<[Object]>)>: (2020.1.0b1 - 2022.3.2f1)
m_Name: StringThe name of the object.
m_UsedFileIDs: Vec<i64>§m_UserData: StringGet or set any user data.
m_BindAsDefault: Option<bool>bool: (2022.1.0b1 - 2022.3.2f1)
m_PackingSettings: Option<PackingSettings>SpriteAtlasPackingSettings to use when packing this SpriteAtlas. PackingSettings: (2022.1.0b1 - 2022.3.2f1)
m_PlatformSettings: Option<Vec<TextureImporterPlatformSettings>>Vec
m_SecondaryTextureSettings: Option<Vec<(String, SecondaryTextureSettings)>>Vec<(String, SecondaryTextureSettings)>: (2022.1.0b1 - 2022.3.2f1)
m_TextureSettings: Option<TextureSettings>SpriteAtlasTextureSettings of the packed Texture generated by this SpriteAtlas. TextureSettings: (2022.1.0b1 - 2022.3.2f1)
m_VariantMultiplier: Option<f32>f32: (2022.1.0b1 - 2022.3.2f1)