pub struct SourceAssetIdentifier {
pub assembly: String,
pub name: String,
pub _type: Option<String>,
}Expand description
SourceAssetIdentifier is a sub class of the Unity engine since version 2017.2.0b2. Exert from Unity’s scripting documentation: Represents a unique identifier for a sub-asset embedded in an imported Asset (such as an FBX file).
Fields§
§assembly: String§name: StringThe name of the Asset.
_type: Option<String>The type of the Asset. String: (2017.2.0b2 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for SourceAssetIdentifier
impl Debug for SourceAssetIdentifier
Source§impl<'de> Deserialize<'de> for SourceAssetIdentifier
impl<'de> Deserialize<'de> for SourceAssetIdentifier
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SourceAssetIdentifier
impl RefUnwindSafe for SourceAssetIdentifier
impl Send for SourceAssetIdentifier
impl Sync for SourceAssetIdentifier
impl Unpin for SourceAssetIdentifier
impl UnwindSafe for SourceAssetIdentifier
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more