pub struct ResourceManager {
pub m_Container: Vec<(String, PPtr)>,
pub m_DependentAssets: Option<Vec<ResourceManager_Dependency>>,
}Expand description
ResourceManager is a class of the Unity engine since version 3.4.0.
Fields§
§m_Container: Vec<(String, PPtr)>Vec<(String, PPtr<[Object]>)>: (3.4.0 - 2022.3.2f1)
m_DependentAssets: Option<Vec<ResourceManager_Dependency>>Vec<ResourceManager_Dependency>: (3.5.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for ResourceManager
impl Debug for ResourceManager
Source§impl<'de> Deserialize<'de> for ResourceManager
impl<'de> Deserialize<'de> for ResourceManager
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ResourceManager
impl RefUnwindSafe for ResourceManager
impl Send for ResourceManager
impl Sync for ResourceManager
impl Unpin for ResourceManager
impl UnwindSafe for ResourceManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more