ParticleRenderer

Struct ParticleRenderer 

Source
pub struct ParticleRenderer {
Show 30 fields pub m_CameraVelocityScale: f32, pub m_CastShadows: Enum_bool__u8, pub m_Enabled: bool, pub m_GameObject: PPtr, pub m_LengthScale: f32, pub m_LightmapIndex: u16, pub m_LightmapTilingOffset: Vector4f, pub m_Materials: Vec<PPtr>, pub m_MaxParticleSize: f32, pub m_ReceiveShadows: Enum_bool__u8, pub m_StaticBatchRoot: PPtr, pub m_StretchParticles: i32, pub m_VelocityScale: f32, pub UV_Animation: Option<UVAnimation>, pub m_DynamicOccludee: Option<u8>, pub m_LightProbeAnchor: Option<PPtr>, pub m_LightProbeUsage: Option<u8>, pub m_LightProbeVolumeOverride: Option<PPtr>, pub m_LightmapIndexDynamic: Option<u16>, pub m_LightmapTilingOffsetDynamic: Option<Vector4f>, pub m_MotionVectors: Option<u8>, pub m_ProbeAnchor: Option<PPtr>, pub m_ReflectionProbeUsage: Option<i32>, pub m_RenderingLayerMask: Option<u32>, pub m_SortingLayer: Option<i16>, pub m_SortingLayerID: Option<i64>, pub m_SortingOrder: Option<i16>, pub m_StaticBatchInfo: Option<StaticBatchInfo>, pub m_SubsetIndices: Option<Vec<u32>>, pub m_UseLightProbes: Option<bool>,
}
Expand description

ParticleRenderer is a class of the Unity engine since version 3.4.0.

Fields§

§m_CameraVelocityScale: f32§m_CastShadows: Enum_bool__u8§m_Enabled: bool§m_GameObject: PPtr

PPtr<GameObject>: (3.4.0 - 2018.2.21f1)

§m_LengthScale: f32§m_LightmapIndex: u16§m_LightmapTilingOffset: Vector4f§m_Materials: Vec<PPtr>

Vec<PPtr<Material>>: (3.4.0 - 2018.2.21f1)

§m_MaxParticleSize: f32§m_ReceiveShadows: Enum_bool__u8§m_StaticBatchRoot: PPtr

PPtr<Transform>: (3.4.0 - 2018.2.21f1)

§m_StretchParticles: i32§m_VelocityScale: f32§UV_Animation: Option<UVAnimation>

UVAnimation: (3.4.0 - 2018.2.21f1)

§m_DynamicOccludee: Option<u8>

u8: (2017.2.0b2 - 2018.2.21f1)

§m_LightProbeAnchor: Option<PPtr>

PPtr<Transform>: (3.5.0 - 4.7.2)

§m_LightProbeUsage: Option<u8>

u8: (5.4.0f3 - 2018.2.21f1)

§m_LightProbeVolumeOverride: Option<PPtr>

PPtr<GameObject>: (5.4.0f3 - 2018.2.21f1)

§m_LightmapIndexDynamic: Option<u16>

u16: (5.0.0f4 - 2018.2.21f1)

§m_LightmapTilingOffsetDynamic: Option<Vector4f>

Vector4f: (5.0.0f4 - 2018.2.21f1)

§m_MotionVectors: Option<u8>

u8: (5.4.0f3 - 2018.2.21f1)

§m_ProbeAnchor: Option<PPtr>

PPtr<Transform>: (5.0.0f4 - 2018.2.21f1)

§m_ReflectionProbeUsage: Option<i32>

i32: (5.0.0f4 - 5.3.8f2); u8: (5.4.0f3 - 2018.2.21f1)

§m_RenderingLayerMask: Option<u32>

u32: (2018.1.0b2 - 2018.2.21f1)

§m_SortingLayer: Option<i16>

i16: (4.3.0 - 2018.2.21f1)

§m_SortingLayerID: Option<i64>

u32: (4.5.0 - 4.7.2); i32: (5.0.0f4 - 2018.2.21f1)

§m_SortingOrder: Option<i16>

i16: (4.3.0 - 2018.2.21f1)

§m_StaticBatchInfo: Option<StaticBatchInfo>

StaticBatchInfo: (5.5.0f3 - 2018.2.21f1)

§m_SubsetIndices: Option<Vec<u32>>

Vec: (3.4.0 - 5.4.6f3)

§m_UseLightProbes: Option<bool>

bool: (3.5.0 - 5.3.8f2)

Trait Implementations§

Source§

impl Debug for ParticleRenderer

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for ParticleRenderer

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for ParticleRenderer

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,