pub struct ParticleRenderer {Show 30 fields
pub m_CameraVelocityScale: f32,
pub m_CastShadows: Enum_bool__u8,
pub m_Enabled: bool,
pub m_GameObject: PPtr,
pub m_LengthScale: f32,
pub m_LightmapIndex: u16,
pub m_LightmapTilingOffset: Vector4f,
pub m_Materials: Vec<PPtr>,
pub m_MaxParticleSize: f32,
pub m_ReceiveShadows: Enum_bool__u8,
pub m_StaticBatchRoot: PPtr,
pub m_StretchParticles: i32,
pub m_VelocityScale: f32,
pub UV_Animation: Option<UVAnimation>,
pub m_DynamicOccludee: Option<u8>,
pub m_LightProbeAnchor: Option<PPtr>,
pub m_LightProbeUsage: Option<u8>,
pub m_LightProbeVolumeOverride: Option<PPtr>,
pub m_LightmapIndexDynamic: Option<u16>,
pub m_LightmapTilingOffsetDynamic: Option<Vector4f>,
pub m_MotionVectors: Option<u8>,
pub m_ProbeAnchor: Option<PPtr>,
pub m_ReflectionProbeUsage: Option<i32>,
pub m_RenderingLayerMask: Option<u32>,
pub m_SortingLayer: Option<i16>,
pub m_SortingLayerID: Option<i64>,
pub m_SortingOrder: Option<i16>,
pub m_StaticBatchInfo: Option<StaticBatchInfo>,
pub m_SubsetIndices: Option<Vec<u32>>,
pub m_UseLightProbes: Option<bool>,
}Expand description
ParticleRenderer is a class of the Unity engine since version 3.4.0.
Fields§
§m_CameraVelocityScale: f32§m_CastShadows: Enum_bool__u8§m_Enabled: bool§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 2018.2.21f1)
m_LengthScale: f32§m_LightmapIndex: u16§m_LightmapTilingOffset: Vector4f§m_Materials: Vec<PPtr>Vec<PPtr<Material>>: (3.4.0 - 2018.2.21f1)
m_MaxParticleSize: f32§m_ReceiveShadows: Enum_bool__u8§m_StaticBatchRoot: PPtrPPtr<Transform>: (3.4.0 - 2018.2.21f1)
m_StretchParticles: i32§m_VelocityScale: f32§UV_Animation: Option<UVAnimation>UVAnimation: (3.4.0 - 2018.2.21f1)
m_DynamicOccludee: Option<u8>u8: (2017.2.0b2 - 2018.2.21f1)
m_LightProbeAnchor: Option<PPtr>PPtr<Transform>: (3.5.0 - 4.7.2)
m_LightProbeUsage: Option<u8>u8: (5.4.0f3 - 2018.2.21f1)
m_LightProbeVolumeOverride: Option<PPtr>PPtr<GameObject>: (5.4.0f3 - 2018.2.21f1)
m_LightmapIndexDynamic: Option<u16>u16: (5.0.0f4 - 2018.2.21f1)
m_LightmapTilingOffsetDynamic: Option<Vector4f>Vector4f: (5.0.0f4 - 2018.2.21f1)
m_MotionVectors: Option<u8>u8: (5.4.0f3 - 2018.2.21f1)
m_ProbeAnchor: Option<PPtr>PPtr<Transform>: (5.0.0f4 - 2018.2.21f1)
m_ReflectionProbeUsage: Option<i32>i32: (5.0.0f4 - 5.3.8f2); u8: (5.4.0f3 - 2018.2.21f1)
m_RenderingLayerMask: Option<u32>u32: (2018.1.0b2 - 2018.2.21f1)
m_SortingLayer: Option<i16>i16: (4.3.0 - 2018.2.21f1)
m_SortingLayerID: Option<i64>u32: (4.5.0 - 4.7.2); i32: (5.0.0f4 - 2018.2.21f1)
m_SortingOrder: Option<i16>i16: (4.3.0 - 2018.2.21f1)
m_StaticBatchInfo: Option<StaticBatchInfo>StaticBatchInfo: (5.5.0f3 - 2018.2.21f1)
m_SubsetIndices: Option<Vec<u32>>Vec
m_UseLightProbes: Option<bool>bool: (3.5.0 - 5.3.8f2)