HumanPose

Struct HumanPose 

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pub struct HumanPose {
    pub m_DoFArray: Vec<f32>,
    pub m_GoalArray: Vec<HumanGoal>,
    pub m_LeftHandPose: HandPose,
    pub m_LookAtPosition: Enum_float4__float3,
    pub m_LookAtWeight: float4,
    pub m_RightHandPose: HandPose,
    pub m_RootX: xform,
    pub m_TDoFArray: Option<Vec<Enum_float3__float4>>,
}
Expand description

HumanPose is a sub class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Retargetable humanoid pose. Represents a humanoid pose that is completely abstracted from any skeleton rig. See Also: HumanPoseHandler.

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§m_DoFArray: Vec<f32>§m_GoalArray: Vec<HumanGoal>§m_LeftHandPose: HandPose§m_LookAtPosition: Enum_float4__float3§m_LookAtWeight: float4§m_RightHandPose: HandPose§m_RootX: xform§m_TDoFArray: Option<Vec<Enum_float3__float4>>

Vec: (5.2.0f2 - 5.3.8f2); Vec: (5.4.0f3 - 2022.3.2f1)

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impl Debug for HumanPose

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for HumanPose

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for HumanPose

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,