pub struct HandPose {
pub m_CloseOpen: f32,
pub m_DoFArray: Vec<f32>,
pub m_Grab: f32,
pub m_GrabX: xform,
pub m_InOut: f32,
pub m_Override: f32,
}Expand description
HandPose is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_CloseOpen: f32§m_DoFArray: Vec<f32>§m_Grab: f32§m_GrabX: xform§m_InOut: f32§m_Override: f32Trait Implementations§
Source§impl<'de> Deserialize<'de> for HandPose
impl<'de> Deserialize<'de> for HandPose
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HandPose
impl RefUnwindSafe for HandPose
impl Send for HandPose
impl Sync for HandPose
impl Unpin for HandPose
impl UnwindSafe for HandPose
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more