pub struct AssetBundleManifest {
pub AssetBundleInfos: Vec<(i32, AssetBundleInfo)>,
pub AssetBundleNames: Vec<(i32, String)>,
pub AssetBundlesWithVariant: Vec<i32>,
pub m_Name: String,
}Expand description
AssetBundleManifest is a class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Manifest for all the AssetBundles in the build. See Also: BuildPipeline.BuildAssetBundles, AssetBundle.GetAllAssetNames
Fields§
§AssetBundleInfos: Vec<(i32, AssetBundleInfo)>§AssetBundleNames: Vec<(i32, String)>§AssetBundlesWithVariant: Vec<i32>§m_Name: StringThe name of the object.
Trait Implementations§
Source§impl Debug for AssetBundleManifest
impl Debug for AssetBundleManifest
Source§impl<'de> Deserialize<'de> for AssetBundleManifest
impl<'de> Deserialize<'de> for AssetBundleManifest
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetBundleManifest
impl RefUnwindSafe for AssetBundleManifest
impl Send for AssetBundleManifest
impl Sync for AssetBundleManifest
impl Unpin for AssetBundleManifest
impl UnwindSafe for AssetBundleManifest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more