pub struct AssetBundleInfo {
pub AssetBundleDependencies: Vec<i32>,
pub AssetBundleHash: Hash128,
}Expand description
AssetBundleInfo is a sub class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Container for holding asset loading information for an AssetBundle to be built. Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Fields§
§AssetBundleDependencies: Vec<i32>§AssetBundleHash: Hash128Trait Implementations§
Source§impl Debug for AssetBundleInfo
impl Debug for AssetBundleInfo
Source§impl<'de> Deserialize<'de> for AssetBundleInfo
impl<'de> Deserialize<'de> for AssetBundleInfo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetBundleInfo
impl RefUnwindSafe for AssetBundleInfo
impl Send for AssetBundleInfo
impl Sync for AssetBundleInfo
impl Unpin for AssetBundleInfo
impl UnwindSafe for AssetBundleInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more