pub struct UnityPropertySheet {
pub m_Colors: Vec<(Enum_FastPropertyName__String, ColorRGBA)>,
pub m_Floats: Vec<(Enum_FastPropertyName__String, f32)>,
pub m_TexEnvs: Vec<(Enum_FastPropertyName__String, UnityTexEnv)>,
pub m_Ints: Option<Vec<(String, i32)>>,
}Expand description
UnityPropertySheet is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_Colors: Vec<(Enum_FastPropertyName__String, ColorRGBA)>§m_Floats: Vec<(Enum_FastPropertyName__String, f32)>§m_TexEnvs: Vec<(Enum_FastPropertyName__String, UnityTexEnv)>§m_Ints: Option<Vec<(String, i32)>>Vec<(String, i32)>: (2021.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for UnityPropertySheet
impl Debug for UnityPropertySheet
Source§impl<'de> Deserialize<'de> for UnityPropertySheet
impl<'de> Deserialize<'de> for UnityPropertySheet
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for UnityPropertySheet
impl RefUnwindSafe for UnityPropertySheet
impl Send for UnityPropertySheet
impl Sync for UnityPropertySheet
impl Unpin for UnityPropertySheet
impl UnwindSafe for UnityPropertySheet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more