pub struct SpeedTreeWind {Show 33 fields
pub BRANCH_DIRECTIONAL_1: bool,
pub BRANCH_DIRECTIONAL_2: bool,
pub BRANCH_DIRECTIONAL_FROND_1: bool,
pub BRANCH_DIRECTIONAL_FROND_2: bool,
pub BRANCH_OSC_COMPLEX_1: bool,
pub BRANCH_OSC_COMPLEX_2: bool,
pub BRANCH_SIMPLE_1: bool,
pub BRANCH_SIMPLE_2: bool,
pub BRANCH_TURBULENCE_1: bool,
pub BRANCH_TURBULENCE_2: bool,
pub BRANCH_WHIP_1: bool,
pub BRANCH_WHIP_2: bool,
pub BranchWindAnchor0: f32,
pub BranchWindAnchor1: f32,
pub BranchWindAnchor2: f32,
pub FROND_RIPPLE_ADJUST_LIGHTING: bool,
pub FROND_RIPPLE_ONE_SIDED: bool,
pub FROND_RIPPLE_TWO_SIDED: bool,
pub GLOBAL_PRESERVE_SHAPE: bool,
pub GLOBAL_WIND: bool,
pub LEAF_OCCLUSION_1: bool,
pub LEAF_OCCLUSION_2: bool,
pub LEAF_RIPPLE_COMPUTED_1: bool,
pub LEAF_RIPPLE_COMPUTED_2: bool,
pub LEAF_RIPPLE_VERTEX_NORMAL_1: bool,
pub LEAF_RIPPLE_VERTEX_NORMAL_2: bool,
pub LEAF_TUMBLE_1: bool,
pub LEAF_TUMBLE_2: bool,
pub LEAF_TWITCH_1: bool,
pub LEAF_TWITCH_2: bool,
pub ROLLING: bool,
pub m_fMaxBranchLevel1Length: f32,
pub m_sParams: SParams,
}Expand description
SpeedTreeWind is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§BRANCH_DIRECTIONAL_1: bool§BRANCH_DIRECTIONAL_2: bool§BRANCH_DIRECTIONAL_FROND_1: bool§BRANCH_DIRECTIONAL_FROND_2: bool§BRANCH_OSC_COMPLEX_1: bool§BRANCH_OSC_COMPLEX_2: bool§BRANCH_SIMPLE_1: bool§BRANCH_SIMPLE_2: bool§BRANCH_TURBULENCE_1: bool§BRANCH_TURBULENCE_2: bool§BRANCH_WHIP_1: bool§BRANCH_WHIP_2: bool§BranchWindAnchor0: f32§BranchWindAnchor1: f32§BranchWindAnchor2: f32§FROND_RIPPLE_ADJUST_LIGHTING: bool§FROND_RIPPLE_ONE_SIDED: bool§FROND_RIPPLE_TWO_SIDED: bool§GLOBAL_PRESERVE_SHAPE: bool§GLOBAL_WIND: bool§LEAF_OCCLUSION_1: bool§LEAF_OCCLUSION_2: bool§LEAF_RIPPLE_COMPUTED_1: bool§LEAF_RIPPLE_COMPUTED_2: bool§LEAF_RIPPLE_VERTEX_NORMAL_1: bool§LEAF_RIPPLE_VERTEX_NORMAL_2: bool§LEAF_TUMBLE_1: bool§LEAF_TUMBLE_2: bool§LEAF_TWITCH_1: bool§LEAF_TWITCH_2: bool§ROLLING: bool§m_fMaxBranchLevel1Length: f32§m_sParams: SParamsTrait Implementations§
Source§impl Debug for SpeedTreeWind
impl Debug for SpeedTreeWind
Source§impl<'de> Deserialize<'de> for SpeedTreeWind
impl<'de> Deserialize<'de> for SpeedTreeWind
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpeedTreeWind
impl RefUnwindSafe for SpeedTreeWind
impl Send for SpeedTreeWind
impl Sync for SpeedTreeWind
impl Unpin for SpeedTreeWind
impl UnwindSafe for SpeedTreeWind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more