SpeedTreeWind

Struct SpeedTreeWind 

Source
pub struct SpeedTreeWind {
Show 33 fields pub BRANCH_DIRECTIONAL_1: bool, pub BRANCH_DIRECTIONAL_2: bool, pub BRANCH_DIRECTIONAL_FROND_1: bool, pub BRANCH_DIRECTIONAL_FROND_2: bool, pub BRANCH_OSC_COMPLEX_1: bool, pub BRANCH_OSC_COMPLEX_2: bool, pub BRANCH_SIMPLE_1: bool, pub BRANCH_SIMPLE_2: bool, pub BRANCH_TURBULENCE_1: bool, pub BRANCH_TURBULENCE_2: bool, pub BRANCH_WHIP_1: bool, pub BRANCH_WHIP_2: bool, pub BranchWindAnchor0: f32, pub BranchWindAnchor1: f32, pub BranchWindAnchor2: f32, pub FROND_RIPPLE_ADJUST_LIGHTING: bool, pub FROND_RIPPLE_ONE_SIDED: bool, pub FROND_RIPPLE_TWO_SIDED: bool, pub GLOBAL_PRESERVE_SHAPE: bool, pub GLOBAL_WIND: bool, pub LEAF_OCCLUSION_1: bool, pub LEAF_OCCLUSION_2: bool, pub LEAF_RIPPLE_COMPUTED_1: bool, pub LEAF_RIPPLE_COMPUTED_2: bool, pub LEAF_RIPPLE_VERTEX_NORMAL_1: bool, pub LEAF_RIPPLE_VERTEX_NORMAL_2: bool, pub LEAF_TUMBLE_1: bool, pub LEAF_TUMBLE_2: bool, pub LEAF_TWITCH_1: bool, pub LEAF_TWITCH_2: bool, pub ROLLING: bool, pub m_fMaxBranchLevel1Length: f32, pub m_sParams: SParams,
}
Expand description

SpeedTreeWind is a sub class of the Unity engine since version 5.0.0f4.

Fields§

§BRANCH_DIRECTIONAL_1: bool§BRANCH_DIRECTIONAL_2: bool§BRANCH_DIRECTIONAL_FROND_1: bool§BRANCH_DIRECTIONAL_FROND_2: bool§BRANCH_OSC_COMPLEX_1: bool§BRANCH_OSC_COMPLEX_2: bool§BRANCH_SIMPLE_1: bool§BRANCH_SIMPLE_2: bool§BRANCH_TURBULENCE_1: bool§BRANCH_TURBULENCE_2: bool§BRANCH_WHIP_1: bool§BRANCH_WHIP_2: bool§BranchWindAnchor0: f32§BranchWindAnchor1: f32§BranchWindAnchor2: f32§FROND_RIPPLE_ADJUST_LIGHTING: bool§FROND_RIPPLE_ONE_SIDED: bool§FROND_RIPPLE_TWO_SIDED: bool§GLOBAL_PRESERVE_SHAPE: bool§GLOBAL_WIND: bool§LEAF_OCCLUSION_1: bool§LEAF_OCCLUSION_2: bool§LEAF_RIPPLE_COMPUTED_1: bool§LEAF_RIPPLE_COMPUTED_2: bool§LEAF_RIPPLE_VERTEX_NORMAL_1: bool§LEAF_RIPPLE_VERTEX_NORMAL_2: bool§LEAF_TUMBLE_1: bool§LEAF_TUMBLE_2: bool§LEAF_TWITCH_1: bool§LEAF_TWITCH_2: bool§ROLLING: bool§m_fMaxBranchLevel1Length: f32§m_sParams: SParams

Trait Implementations§

Source§

impl Debug for SpeedTreeWind

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for SpeedTreeWind

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for SpeedTreeWind

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,