pub struct RoleView<V> { /* private fields */ }
Expand description
Struct for the role
modifier.
Implementations
Trait Implementations
sourceimpl<V> View for RoleView<V> where
V: View,
impl<V> View for RoleView<V> where
V: View,
sourcefn process(&self, event: &Event, id: ViewId, cx: &mut Context, vger: &mut VGER)
fn process(&self, event: &Event, id: ViewId, cx: &mut Context, vger: &mut VGER)
Processes an event.
sourcefn layout(
&self,
id: ViewId,
sz: LocalSize,
cx: &mut Context,
vger: &mut VGER
) -> LocalSize
fn layout(
&self,
id: ViewId,
sz: LocalSize,
cx: &mut Context,
vger: &mut VGER
) -> LocalSize
Lays out subviews and return the size of the view.
sourcefn dirty(
&self,
id: ViewId,
xform: LocalToWorld,
cx: &mut Context,
region: &mut Region<WorldSpace>
)
fn dirty(
&self,
id: ViewId,
xform: LocalToWorld,
cx: &mut Context,
region: &mut Region<WorldSpace>
)
Determines dirty regions which need repainting.
sourcefn hittest(
&self,
id: ViewId,
pt: LocalPoint,
cx: &mut Context,
vger: &mut VGER
) -> Option<ViewId>
fn hittest(
&self,
id: ViewId,
pt: LocalPoint,
cx: &mut Context,
vger: &mut VGER
) -> Option<ViewId>
Returns the topmost view which the point intersects.
sourcefn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>)
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>)
Accumulates information about menu bar commands.
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>)
Auto Trait Implementations
impl<V> RefUnwindSafe for RoleView<V> where
V: RefUnwindSafe,
impl<V> Send for RoleView<V> where
V: Send,
impl<V> Sync for RoleView<V> where
V: Sync,
impl<V> Unpin for RoleView<V> where
V: Unpin,
impl<V> UnwindSafe for RoleView<V> where
V: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more