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use crate::*;
use std::any::TypeId;
pub trait View: private::Sealed + 'static {
fn tid(&self) -> TypeId {
TypeId::of::<Self>()
}
fn print(&self, id: ViewId, cx: &mut Context);
fn process(&self, _event: &Event, _id: ViewId, _cx: &mut Context, _vger: &mut VGER) {}
fn draw(&self, id: ViewId, cx: &mut Context, vger: &mut VGER);
fn layout(&self, id: ViewId, sz: LocalSize, cx: &mut Context, vger: &mut VGER) -> LocalSize;
fn dirty(
&self,
_id: ViewId,
_xform: LocalToWorld,
_cx: &mut Context,
_region: &mut Region<WorldSpace>,
) {
}
fn hittest(
&self,
id: ViewId,
pt: LocalPoint,
cx: &mut Context,
vger: &mut VGER,
) -> Option<ViewId>;
fn commands(&self, _id: ViewId, _cx: &mut Context, _cmds: &mut Vec<CommandInfo>) {}
fn gc(&self, _id: ViewId, _cx: &mut Context, _map: &mut Vec<ViewId>) {}
fn access(
&self,
_id: ViewId,
_cx: &mut Context,
_nodes: &mut Vec<accesskit::Node>,
) -> Option<accesskit::NodeId> { None }
}