pub struct PhysicsEngineParameters {Show 32 fields
pub fixed_time_step: Duration,
pub simulation_time_stamp: Duration,
pub num_solver_iterations: usize,
pub use_split_impulse: bool,
pub split_impulse_penetration_threshold: f64,
pub num_sub_steps: usize,
pub collision_filter_mode: usize,
pub contact_breaking_threshold: f64,
pub enable_file_caching: bool,
pub restitution_velocity_threshold: f64,
pub erp: f64,
pub contact_erp: f64,
pub friction_erp: f64,
pub enable_cone_friction: bool,
pub deterministic_overlapping_pairs: bool,
pub allowed_ccd_penetration: f64,
pub joint_feedback_mode: JointFeedbackMode,
pub solver_residual_threshold: f64,
pub contact_slop: f64,
pub enable_sat: bool,
pub constraint_solver_type: ConstraintSolverType,
pub global_cfm: f64,
pub minimum_solver_island_size: usize,
pub report_solver_analytics: bool,
pub warm_starting_factor: f64,
pub sparse_sdf_voxel_size: f64,
pub num_non_contact_inner_iterations: usize,
pub use_real_time_simulation: bool,
pub gravity: Vector3<f64>,
pub articulated_warm_starting_factor: f64,
pub internal_sim_flags: i32,
pub friction_cfm: f64,
}
Expand description
See SetPhysicsEngineParameterOptions
for a description of the parameters.
Fields§
§fixed_time_step: Duration
§simulation_time_stamp: Duration
§num_solver_iterations: usize
§use_split_impulse: bool
§split_impulse_penetration_threshold: f64
§num_sub_steps: usize
§collision_filter_mode: usize
§contact_breaking_threshold: f64
§enable_file_caching: bool
§restitution_velocity_threshold: f64
§erp: f64
§contact_erp: f64
§friction_erp: f64
§enable_cone_friction: bool
§deterministic_overlapping_pairs: bool
§allowed_ccd_penetration: f64
§joint_feedback_mode: JointFeedbackMode
§solver_residual_threshold: f64
§contact_slop: f64
§enable_sat: bool
§constraint_solver_type: ConstraintSolverType
§global_cfm: f64
§minimum_solver_island_size: usize
§report_solver_analytics: bool
§warm_starting_factor: f64
§sparse_sdf_voxel_size: f64
§num_non_contact_inner_iterations: usize
§use_real_time_simulation: bool
§gravity: Vector3<f64>
§articulated_warm_starting_factor: f64
§internal_sim_flags: i32
§friction_cfm: f64
Trait Implementations§
Source§impl Debug for PhysicsEngineParameters
impl Debug for PhysicsEngineParameters
Source§impl From<b3PhysicsSimulationParameters> for PhysicsEngineParameters
impl From<b3PhysicsSimulationParameters> for PhysicsEngineParameters
Source§fn from(b3: b3PhysicsSimulationParameters) -> Self
fn from(b3: b3PhysicsSimulationParameters) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for PhysicsEngineParameters
impl RefUnwindSafe for PhysicsEngineParameters
impl Send for PhysicsEngineParameters
impl Sync for PhysicsEngineParameters
impl Unpin for PhysicsEngineParameters
impl UnwindSafe for PhysicsEngineParameters
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.