Struct rubullet::PhysicsServer[][src]

pub struct PhysicsServer(_);
Expand description

A PhysicsServer is actually a PhysicsClient which is run as a TCP Server and with all methods apart from is_connected disabled, as they would fail otherwise. This is for advanced users and you are usually you should be better of with a normal PhysicsClient.

Implementations

creates a new TCP Server. The GUI is rendered locally but everything else happens on the client.

Example

use anyhow::Result;
use rubullet::*;
use std::time::Duration;

fn main() -> Result<()> {
    let mut physics_server = PhysicsServer::new(ServerMode::Graphics { tcp_port: None })?;
    while physics_server.is_connected() {
        std::thread::sleep(Duration::from_secs_f64(1. / 240.));
    }
    Ok(())
}

Auto Trait Implementations

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