Struct rubullet::PhysicsServer [−][src]
pub struct PhysicsServer(_);
Expand description
A PhysicsServer is actually a PhysicsClient which is run as a TCP Server and with
all methods apart from is_connected
disabled,
as they would fail otherwise. This is for advanced users and you are usually you should be
better of with a normal PhysicsClient
.
Implementations
creates a new TCP Server. The GUI is rendered locally but everything else happens on the client.
Example
use anyhow::Result; use rubullet::*; use std::time::Duration; fn main() -> Result<()> { let mut physics_server = PhysicsServer::new(ServerMode::Graphics { tcp_port: None })?; while physics_server.is_connected() { std::thread::sleep(Duration::from_secs_f64(1. / 240.)); } Ok(()) }
Auto Trait Implementations
impl RefUnwindSafe for PhysicsServer
impl !Send for PhysicsServer
impl !Sync for PhysicsServer
impl Unpin for PhysicsServer
impl UnwindSafe for PhysicsServer
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V