Struct DebugVisualizerCameraInfo

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pub struct DebugVisualizerCameraInfo {
    pub width: usize,
    pub height: usize,
    pub view_matrix: Matrix4<f32>,
    pub projection_matrix: Matrix4<f32>,
    pub camera_up: Vector3<f32>,
    pub camera_forward: Vector3<f32>,
    pub horizontal: Vector3<f32>,
    pub vertical: Vector3<f32>,
    pub yaw: f32,
    pub pitch: f32,
    pub dist: f32,
    pub target: Vector3<f32>,
}
Expand description

Contains the state of the Gui camera. Is returned by get_debug_visualizer_camera.

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§width: usize

width of the camera image in pixels

§height: usize

height of the camera image in pixels

§view_matrix: Matrix4<f32>

view matrix of the camera

§projection_matrix: Matrix4<f32>

projection matrix of the camera

§camera_up: Vector3<f32>

up axis of the camera, in Cartesian world space coordinates

§camera_forward: Vector3<f32>

forward axis of the camera, in Cartesian world space coordinates

§horizontal: Vector3<f32>

This is a horizontal vector that can be used to generate rays (for mouse picking or creating a simple ray tracer for example)

§vertical: Vector3<f32>

This is a vertical vector that can be used to generate rays(for mouse picking or creating a simple ray tracer for example).

§yaw: f32

yaw angle of the camera (in degree), in Cartesian local space coordinates

§pitch: f32

pitch angle of the camera (in degree), in Cartesian local space coordinates

§dist: f32

distance between the camera and the camera target

§target: Vector3<f32>

target of the camera, in Cartesian world space coordinates

Trait Implementations§

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impl Debug for DebugVisualizerCameraInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DebugVisualizerCameraInfo

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fn default() -> DebugVisualizerCameraInfo

Returns the “default value” for a type. Read more
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impl From<b3OpenGLVisualizerCameraInfo> for DebugVisualizerCameraInfo

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fn from(b3: b3OpenGLVisualizerCameraInfo) -> Self

Converts to this type from the input type.

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