Struct rubullet::DebugVisualizerCameraInfo[][src]

pub struct DebugVisualizerCameraInfo {
    pub width: usize,
    pub height: usize,
    pub view_matrix: Matrix4<f32>,
    pub projection_matrix: Matrix4<f32>,
    pub camera_up: Vector3<f32>,
    pub camera_forward: Vector3<f32>,
    pub horizontal: Vector3<f32>,
    pub vertical: Vector3<f32>,
    pub yaw: f32,
    pub pitch: f32,
    pub dist: f32,
    pub target: Vector3<f32>,
}
Expand description

Contains the state of the Gui camera. Is returned by get_debug_visualizer_camera.

Fields

width: usize

width of the camera image in pixels

height: usize

height of the camera image in pixels

view_matrix: Matrix4<f32>

view matrix of the camera

projection_matrix: Matrix4<f32>

projection matrix of the camera

camera_up: Vector3<f32>

up axis of the camera, in Cartesian world space coordinates

camera_forward: Vector3<f32>

forward axis of the camera, in Cartesian world space coordinates

horizontal: Vector3<f32>

This is a horizontal vector that can be used to generate rays (for mouse picking or creating a simple ray tracer for example)

vertical: Vector3<f32>

This is a vertical vector that can be used to generate rays(for mouse picking or creating a simple ray tracer for example).

yaw: f32

yaw angle of the camera (in degree), in Cartesian local space coordinates

pitch: f32

pitch angle of the camera (in degree), in Cartesian local space coordinates

dist: f32

distance between the camera and the camera target

target: Vector3<f32>

target of the camera, in Cartesian world space coordinates

Trait Implementations

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