pub struct DebugVisualizerCameraInfo {
pub width: usize,
pub height: usize,
pub view_matrix: Matrix4<f32>,
pub projection_matrix: Matrix4<f32>,
pub camera_up: Vector3<f32>,
pub camera_forward: Vector3<f32>,
pub horizontal: Vector3<f32>,
pub vertical: Vector3<f32>,
pub yaw: f32,
pub pitch: f32,
pub dist: f32,
pub target: Vector3<f32>,
}
Expand description
Contains the state of the Gui camera.
Is returned by get_debug_visualizer_camera
.
Fields§
§width: usize
width of the camera image in pixels
height: usize
height of the camera image in pixels
view_matrix: Matrix4<f32>
view matrix of the camera
projection_matrix: Matrix4<f32>
projection matrix of the camera
camera_up: Vector3<f32>
up axis of the camera, in Cartesian world space coordinates
camera_forward: Vector3<f32>
forward axis of the camera, in Cartesian world space coordinates
horizontal: Vector3<f32>
This is a horizontal vector that can be used to generate rays (for mouse picking or creating a simple ray tracer for example)
vertical: Vector3<f32>
This is a vertical vector that can be used to generate rays(for mouse picking or creating a simple ray tracer for example).
yaw: f32
yaw angle of the camera (in degree), in Cartesian local space coordinates
pitch: f32
pitch angle of the camera (in degree), in Cartesian local space coordinates
dist: f32
distance between the camera and the camera target
target: Vector3<f32>
target of the camera, in Cartesian world space coordinates
Trait Implementations§
Source§impl Debug for DebugVisualizerCameraInfo
impl Debug for DebugVisualizerCameraInfo
Source§impl Default for DebugVisualizerCameraInfo
impl Default for DebugVisualizerCameraInfo
Source§fn default() -> DebugVisualizerCameraInfo
fn default() -> DebugVisualizerCameraInfo
Source§impl From<b3OpenGLVisualizerCameraInfo> for DebugVisualizerCameraInfo
impl From<b3OpenGLVisualizerCameraInfo> for DebugVisualizerCameraInfo
Source§fn from(b3: b3OpenGLVisualizerCameraInfo) -> Self
fn from(b3: b3OpenGLVisualizerCameraInfo) -> Self
Auto Trait Implementations§
impl Freeze for DebugVisualizerCameraInfo
impl RefUnwindSafe for DebugVisualizerCameraInfo
impl Send for DebugVisualizerCameraInfo
impl Sync for DebugVisualizerCameraInfo
impl Unpin for DebugVisualizerCameraInfo
impl UnwindSafe for DebugVisualizerCameraInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.