pub struct Guild {Show 17 fields
pub id: String,
pub created: i64,
pub exp: i64,
pub publicly_listed: bool,
pub joinable: bool,
pub name: String,
pub description: String,
pub tag: String,
pub tag_color: String,
pub members: Vec<Member>,
pub ranks: Vec<Rank>,
pub preferred_games: Vec<GameType>,
pub guild_exp_by_game_type: HashMap<GameType, i64>,
pub achievements: HashMap<GuildAchievement, i64>,
pub coins: i64,
pub coins_ever: i64,
pub legacy_ranking: Option<i64>,
}Fields§
§id: String§created: i64§exp: i64§publicly_listed: bool§joinable: bool§name: String§description: String§tag: String§tag_color: String§members: Vec<Member>§ranks: Vec<Rank>§preferred_games: Vec<GameType>§guild_exp_by_game_type: HashMap<GameType, i64>§achievements: HashMap<GuildAchievement, i64>§coins: i64§coins_ever: i64§legacy_ranking: Option<i64>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Guild
impl<'de> Deserialize<'de> for Guild
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Guild
impl RefUnwindSafe for Guild
impl Send for Guild
impl Sync for Guild
impl Unpin for Guild
impl UnwindSafe for Guild
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more