Struct rpgtools::map::GridMap[][src]

pub struct GridMap { /* fields omitted */ }

Implementations

Make a new GridMap

Returns size of map in (x, y) format

Set the entrance at a particular location. The cell at this location will be marked as having the entrance area type. Typically this will be coloured differently on a map.

Similar to place entrance, however it starts with the coordinates and finds the nearest spot that is already a “room”. This allows entrances to be placed in non-deterministic generators, such as caves.

Set a room

Place a room by setting the origin and width/height

Arguments:

  • (x, y) -> The origin of the room. This will be a corner.
  • (w, h) -> Width/Height of the room. Note, they’re isize because you can specify the w/h to be left OR right of the origin and up OR down, respectively.

Place a hallway between two points

Generate random cells with a biasing towards more/less rooms. Limit is a value between 1 and 100. This limit sets the chance that the cells are a room. Higher limit means fewer rooms.

Place a randomly sized room of up to scale length or width.

Trait Implementations

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