Struct rpgtools::map::GridMap

source ·
pub struct GridMap { /* private fields */ }
Expand description

A map with grid coordinates

Examples

// Make a map that's 25x25 cells in size.
let map = GridMap::new(25, 25);

Implementations§

Make a new GridMap

Examples
// Make a map that's 25x25 cells in size.
let map = GridMap::new(25, 25);

Returns size of map in (x, y) format

Examples
let limits = map.get_limits();
assert_eq!(limits, (25, 25));

Get a reference to a GridCell at coordinate.

Set the entrance at a particular location. The cell at this location will be marked as having the entrance area type. Typically this will be coloured differently on a map.

Similar to place entrance, however it starts with the coordinates and finds the nearest spot that is already a “room”. This allows entrances to be placed in non-deterministic generators, such as caves.

Set a room

Place a room by setting the origin and width/height

Arguments:

  • (x, y) -> The origin of the room. This will be a corner.
  • (w, h) -> Width/Height of the room. Note, they’re isize because you can specify the w/h to be left OR right of the origin and up OR down, respectively.

Place a hallway between two points

Generate random cells with a biasing towards more/less rooms. Limit is a value between 1 and 100. This limit sets the chance that the cells are a room. Higher limit means fewer rooms.

Place a randomly sized room of up to scale length or width.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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Mutably borrows from an owned value. Read more

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