Enum rpgstat::types::Effect[][src]

pub enum Effect {
Show 15 variants None, HP, MP, XP, Burn, Poison, Freeze, Sick, Sap, Bless, Heal, Stuck, Bound, Blocked, Locked,
}
Expand description

This enum defines our different types of attack/item/special effects

Variants

None

no effect aka a player or something else that should not have an effect, like a key

HP

add or remove HP based on the attack/item/special’s HP

MP

add or remove MP based on the attack/item/special’s MP

XP

add or remove XP. enemies all have this effect

Burn
Poison

hp drain, very minor mp drain

Freeze

minor hp drain, very minor mp drain, no movement

Sick

hp drain, minor mp drain

Sap

mp drain

Bless
Heal

hp add

Stuck
Bound

no attack

Blocked

no mana attack

Locked

a lock to prevent access

Implementations

Turn the String into an Effect

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Default to empty

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.