Module rpgstat::types [−][src]
Expand description
Types
This includes various enums related to the type of life-stage/element/effect/special
All have a default() All have implemented fmt::Display
Structs
Enums
This enum defines our different types of attack/item/special effects
Specials are just types of attack, coupled with the Element
These enums are used in determining the effects of the attack and which animations to use
This is the ‘stage’ of life the creature is in Stages of life are similar to Pokemon evolution, however our creatures cannot change species randomly Using a life stage is based in real life, rather than the random changing into some other species thing