Module rpgstat::types[][src]

Expand description

Types

This includes various enums related to the type of life-stage/element/effect/special

All have a default() All have implemented fmt::Display

Structs

Enums

This enum defines our different types of attack/item/special effects

  • rock - earth type
  • plant - green type
  • water - liquid type
  • fire - lava type
  • electric - lightning type
  • spirit - holy type
  • light - laser type
  • wind - tornado type
  • Specials are just types of attack, coupled with the Element These enums are used in determining the effects of the attack and which animations to use

    This is the ‘stage’ of life the creature is in Stages of life are similar to Pokemon evolution, however our creatures cannot change species randomly Using a life stage is based in real life, rather than the random changing into some other species thing