#[repr(u8)]pub enum CellState {
Unseen = 0,
Memory = 1,
Visible = 2,
Heard = 3,
}Expand description
What the observer knows about a cell. Packed into the top 2 bits of the mask byte (intensity in the low 6).
Variants§
Unseen = 0
Never seen — renderers draw background (FW.2).
Memory = 1
Seen before — the known twin’s frozen last-seen look, dimmed.
Visible = 2
In the current facing cone or peripheral radius — live.
Heard = 3
Revealed by a heard sound source — live data, Memory styling.
Trait Implementations§
impl Copy for CellState
impl Eq for CellState
impl StructuralPartialEq for CellState
Auto Trait Implementations§
impl Freeze for CellState
impl RefUnwindSafe for CellState
impl Send for CellState
impl Sync for CellState
impl Unpin for CellState
impl UnsafeUnpin for CellState
impl UnwindSafe for CellState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more