#[non_exhaustive]pub enum GameMod {
Show 142 variants
EasyOsu(EasyOsu),
NoFailOsu(NoFailOsu),
HalfTimeOsu(HalfTimeOsu),
DaycoreOsu(DaycoreOsu),
HardRockOsu(HardRockOsu),
SuddenDeathOsu(SuddenDeathOsu),
PerfectOsu(PerfectOsu),
DoubleTimeOsu(DoubleTimeOsu),
NightcoreOsu(NightcoreOsu),
HiddenOsu(HiddenOsu),
FlashlightOsu(FlashlightOsu),
BlindsOsu(BlindsOsu),
StrictTrackingOsu(StrictTrackingOsu),
AccuracyChallengeOsu(AccuracyChallengeOsu),
TargetPracticeOsu(TargetPracticeOsu),
DifficultyAdjustOsu(DifficultyAdjustOsu),
ClassicOsu(ClassicOsu),
RandomOsu(RandomOsu),
MirrorOsu(MirrorOsu),
AlternateOsu(AlternateOsu),
SingleTapOsu(SingleTapOsu),
AutoplayOsu(AutoplayOsu),
CinemaOsu(CinemaOsu),
RelaxOsu(RelaxOsu),
AutopilotOsu(AutopilotOsu),
SpunOutOsu(SpunOutOsu),
TransformOsu(TransformOsu),
WiggleOsu(WiggleOsu),
SpinInOsu(SpinInOsu),
GrowOsu(GrowOsu),
DeflateOsu(DeflateOsu),
WindUpOsu(WindUpOsu),
WindDownOsu(WindDownOsu),
TraceableOsu(TraceableOsu),
BarrelRollOsu(BarrelRollOsu),
ApproachDifferentOsu(ApproachDifferentOsu),
MutedOsu(MutedOsu),
NoScopeOsu(NoScopeOsu),
MagnetisedOsu(MagnetisedOsu),
RepelOsu(RepelOsu),
AdaptiveSpeedOsu(AdaptiveSpeedOsu),
FreezeFrameOsu(FreezeFrameOsu),
BubblesOsu(BubblesOsu),
SynesthesiaOsu(SynesthesiaOsu),
DepthOsu(DepthOsu),
BloomOsu(BloomOsu),
TouchDeviceOsu(TouchDeviceOsu),
ScoreV2Osu(ScoreV2Osu),
UnknownOsu(UnknownMod),
EasyTaiko(EasyTaiko),
NoFailTaiko(NoFailTaiko),
HalfTimeTaiko(HalfTimeTaiko),
DaycoreTaiko(DaycoreTaiko),
HardRockTaiko(HardRockTaiko),
SuddenDeathTaiko(SuddenDeathTaiko),
PerfectTaiko(PerfectTaiko),
DoubleTimeTaiko(DoubleTimeTaiko),
NightcoreTaiko(NightcoreTaiko),
HiddenTaiko(HiddenTaiko),
FlashlightTaiko(FlashlightTaiko),
AccuracyChallengeTaiko(AccuracyChallengeTaiko),
RandomTaiko(RandomTaiko),
DifficultyAdjustTaiko(DifficultyAdjustTaiko),
ClassicTaiko(ClassicTaiko),
SwapTaiko(SwapTaiko),
SingleTapTaiko(SingleTapTaiko),
ConstantSpeedTaiko(ConstantSpeedTaiko),
AutoplayTaiko(AutoplayTaiko),
CinemaTaiko(CinemaTaiko),
RelaxTaiko(RelaxTaiko),
WindUpTaiko(WindUpTaiko),
WindDownTaiko(WindDownTaiko),
MutedTaiko(MutedTaiko),
AdaptiveSpeedTaiko(AdaptiveSpeedTaiko),
ScoreV2Taiko(ScoreV2Taiko),
UnknownTaiko(UnknownMod),
EasyCatch(EasyCatch),
NoFailCatch(NoFailCatch),
HalfTimeCatch(HalfTimeCatch),
DaycoreCatch(DaycoreCatch),
HardRockCatch(HardRockCatch),
SuddenDeathCatch(SuddenDeathCatch),
PerfectCatch(PerfectCatch),
DoubleTimeCatch(DoubleTimeCatch),
NightcoreCatch(NightcoreCatch),
HiddenCatch(HiddenCatch),
FlashlightCatch(FlashlightCatch),
AccuracyChallengeCatch(AccuracyChallengeCatch),
DifficultyAdjustCatch(DifficultyAdjustCatch),
ClassicCatch(ClassicCatch),
MirrorCatch(MirrorCatch),
AutoplayCatch(AutoplayCatch),
CinemaCatch(CinemaCatch),
RelaxCatch(RelaxCatch),
WindUpCatch(WindUpCatch),
WindDownCatch(WindDownCatch),
FloatingFruitsCatch(FloatingFruitsCatch),
MutedCatch(MutedCatch),
NoScopeCatch(NoScopeCatch),
ScoreV2Catch(ScoreV2Catch),
UnknownCatch(UnknownMod),
EasyMania(EasyMania),
NoFailMania(NoFailMania),
HalfTimeMania(HalfTimeMania),
DaycoreMania(DaycoreMania),
NoReleaseMania(NoReleaseMania),
HardRockMania(HardRockMania),
SuddenDeathMania(SuddenDeathMania),
PerfectMania(PerfectMania),
DoubleTimeMania(DoubleTimeMania),
NightcoreMania(NightcoreMania),
FadeInMania(FadeInMania),
HiddenMania(HiddenMania),
CoverMania(CoverMania),
FlashlightMania(FlashlightMania),
AccuracyChallengeMania(AccuracyChallengeMania),
RandomMania(RandomMania),
DualStagesMania(DualStagesMania),
MirrorMania(MirrorMania),
DifficultyAdjustMania(DifficultyAdjustMania),
ClassicMania(ClassicMania),
InvertMania(InvertMania),
ConstantSpeedMania(ConstantSpeedMania),
HoldOffMania(HoldOffMania),
OneKeyMania(OneKeyMania),
TwoKeysMania(TwoKeysMania),
ThreeKeysMania(ThreeKeysMania),
FourKeysMania(FourKeysMania),
FiveKeysMania(FiveKeysMania),
SixKeysMania(SixKeysMania),
SevenKeysMania(SevenKeysMania),
EightKeysMania(EightKeysMania),
NineKeysMania(NineKeysMania),
TenKeysMania(TenKeysMania),
AutoplayMania(AutoplayMania),
CinemaMania(CinemaMania),
WindUpMania(WindUpMania),
WindDownMania(WindDownMania),
MutedMania(MutedMania),
AdaptiveSpeedMania(AdaptiveSpeedMania),
ScoreV2Mania(ScoreV2Mania),
UnknownMania(UnknownMod),
}Expand description
A single game mod
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
EasyOsu(EasyOsu)
NoFailOsu(NoFailOsu)
HalfTimeOsu(HalfTimeOsu)
DaycoreOsu(DaycoreOsu)
HardRockOsu(HardRockOsu)
SuddenDeathOsu(SuddenDeathOsu)
PerfectOsu(PerfectOsu)
DoubleTimeOsu(DoubleTimeOsu)
NightcoreOsu(NightcoreOsu)
HiddenOsu(HiddenOsu)
FlashlightOsu(FlashlightOsu)
BlindsOsu(BlindsOsu)
StrictTrackingOsu(StrictTrackingOsu)
AccuracyChallengeOsu(AccuracyChallengeOsu)
TargetPracticeOsu(TargetPracticeOsu)
DifficultyAdjustOsu(DifficultyAdjustOsu)
ClassicOsu(ClassicOsu)
RandomOsu(RandomOsu)
MirrorOsu(MirrorOsu)
AlternateOsu(AlternateOsu)
SingleTapOsu(SingleTapOsu)
AutoplayOsu(AutoplayOsu)
CinemaOsu(CinemaOsu)
RelaxOsu(RelaxOsu)
AutopilotOsu(AutopilotOsu)
SpunOutOsu(SpunOutOsu)
TransformOsu(TransformOsu)
WiggleOsu(WiggleOsu)
SpinInOsu(SpinInOsu)
GrowOsu(GrowOsu)
DeflateOsu(DeflateOsu)
WindUpOsu(WindUpOsu)
WindDownOsu(WindDownOsu)
TraceableOsu(TraceableOsu)
BarrelRollOsu(BarrelRollOsu)
ApproachDifferentOsu(ApproachDifferentOsu)
MutedOsu(MutedOsu)
NoScopeOsu(NoScopeOsu)
MagnetisedOsu(MagnetisedOsu)
RepelOsu(RepelOsu)
AdaptiveSpeedOsu(AdaptiveSpeedOsu)
FreezeFrameOsu(FreezeFrameOsu)
BubblesOsu(BubblesOsu)
SynesthesiaOsu(SynesthesiaOsu)
DepthOsu(DepthOsu)
BloomOsu(BloomOsu)
TouchDeviceOsu(TouchDeviceOsu)
ScoreV2Osu(ScoreV2Osu)
UnknownOsu(UnknownMod)
EasyTaiko(EasyTaiko)
NoFailTaiko(NoFailTaiko)
HalfTimeTaiko(HalfTimeTaiko)
DaycoreTaiko(DaycoreTaiko)
HardRockTaiko(HardRockTaiko)
SuddenDeathTaiko(SuddenDeathTaiko)
PerfectTaiko(PerfectTaiko)
DoubleTimeTaiko(DoubleTimeTaiko)
NightcoreTaiko(NightcoreTaiko)
HiddenTaiko(HiddenTaiko)
FlashlightTaiko(FlashlightTaiko)
AccuracyChallengeTaiko(AccuracyChallengeTaiko)
RandomTaiko(RandomTaiko)
DifficultyAdjustTaiko(DifficultyAdjustTaiko)
ClassicTaiko(ClassicTaiko)
SwapTaiko(SwapTaiko)
SingleTapTaiko(SingleTapTaiko)
ConstantSpeedTaiko(ConstantSpeedTaiko)
AutoplayTaiko(AutoplayTaiko)
CinemaTaiko(CinemaTaiko)
RelaxTaiko(RelaxTaiko)
WindUpTaiko(WindUpTaiko)
WindDownTaiko(WindDownTaiko)
MutedTaiko(MutedTaiko)
AdaptiveSpeedTaiko(AdaptiveSpeedTaiko)
ScoreV2Taiko(ScoreV2Taiko)
UnknownTaiko(UnknownMod)
EasyCatch(EasyCatch)
NoFailCatch(NoFailCatch)
HalfTimeCatch(HalfTimeCatch)
DaycoreCatch(DaycoreCatch)
HardRockCatch(HardRockCatch)
SuddenDeathCatch(SuddenDeathCatch)
PerfectCatch(PerfectCatch)
DoubleTimeCatch(DoubleTimeCatch)
NightcoreCatch(NightcoreCatch)
HiddenCatch(HiddenCatch)
FlashlightCatch(FlashlightCatch)
AccuracyChallengeCatch(AccuracyChallengeCatch)
DifficultyAdjustCatch(DifficultyAdjustCatch)
ClassicCatch(ClassicCatch)
MirrorCatch(MirrorCatch)
AutoplayCatch(AutoplayCatch)
CinemaCatch(CinemaCatch)
RelaxCatch(RelaxCatch)
WindUpCatch(WindUpCatch)
WindDownCatch(WindDownCatch)
FloatingFruitsCatch(FloatingFruitsCatch)
MutedCatch(MutedCatch)
NoScopeCatch(NoScopeCatch)
ScoreV2Catch(ScoreV2Catch)
UnknownCatch(UnknownMod)
EasyMania(EasyMania)
NoFailMania(NoFailMania)
HalfTimeMania(HalfTimeMania)
DaycoreMania(DaycoreMania)
NoReleaseMania(NoReleaseMania)
HardRockMania(HardRockMania)
SuddenDeathMania(SuddenDeathMania)
PerfectMania(PerfectMania)
DoubleTimeMania(DoubleTimeMania)
NightcoreMania(NightcoreMania)
FadeInMania(FadeInMania)
HiddenMania(HiddenMania)
CoverMania(CoverMania)
FlashlightMania(FlashlightMania)
AccuracyChallengeMania(AccuracyChallengeMania)
RandomMania(RandomMania)
DualStagesMania(DualStagesMania)
MirrorMania(MirrorMania)
DifficultyAdjustMania(DifficultyAdjustMania)
ClassicMania(ClassicMania)
InvertMania(InvertMania)
ConstantSpeedMania(ConstantSpeedMania)
HoldOffMania(HoldOffMania)
OneKeyMania(OneKeyMania)
TwoKeysMania(TwoKeysMania)
ThreeKeysMania(ThreeKeysMania)
FourKeysMania(FourKeysMania)
FiveKeysMania(FiveKeysMania)
SixKeysMania(SixKeysMania)
SevenKeysMania(SevenKeysMania)
EightKeysMania(EightKeysMania)
NineKeysMania(NineKeysMania)
TenKeysMania(TenKeysMania)
AutoplayMania(AutoplayMania)
CinemaMania(CinemaMania)
WindUpMania(WindUpMania)
WindDownMania(WindDownMania)
MutedMania(MutedMania)
AdaptiveSpeedMania(AdaptiveSpeedMania)
ScoreV2Mania(ScoreV2Mania)
UnknownMania(UnknownMod)
Implementations§
Source§impl GameMod
impl GameMod
Sourcepub const fn clock_rate(&self) -> Option<f64>
pub const fn clock_rate(&self) -> Option<f64>
The clock rate of the GameMod.
Returns None if there is no single clock rate.
Source§impl GameMod
impl GameMod
Sourcepub fn incompatible_mods(&self) -> Box<[Acronym]>
pub fn incompatible_mods(&self) -> Box<[Acronym]>
Sourcepub const fn description(&self) -> &'static str
pub const fn description(&self) -> &'static str
The description of this GameMod
Sourcepub const fn kind(&self) -> GameModKind
pub const fn kind(&self) -> GameModKind
The GameModKind of this GameMod
Sourcepub const fn intermode(&self) -> GameModIntermode
pub const fn intermode(&self) -> GameModIntermode
The kind of a GameMod when ignoring the mode
Trait Implementations§
Source§impl Extend<GameMod> for GameMods
impl Extend<GameMod> for GameMods
Source§fn extend<T>(&mut self, iter: T)where
T: IntoIterator<Item = GameMod>,
fn extend<T>(&mut self, iter: T)where
T: IntoIterator<Item = GameMod>,
Extends a collection with the contents of an iterator. Read more
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
🔬This is a nightly-only experimental API. (
extend_one)Extends a collection with exactly one element.
Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
🔬This is a nightly-only experimental API. (
extend_one)Reserves capacity in a collection for the given number of additional elements. Read more
Source§impl From<GameMod> for GameModIntermode
impl From<GameMod> for GameModIntermode
Source§fn from(gamemod: GameMod) -> GameModIntermode
fn from(gamemod: GameMod) -> GameModIntermode
Converts to this type from the input type.
Source§impl FromIterator<GameMod> for GameMods
impl FromIterator<GameMod> for GameMods
Source§impl PartialOrd for GameMod
impl PartialOrd for GameMod
Source§impl Serialize for GameMod
impl Serialize for GameMod
Source§fn serialize<S>(
&self,
s: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
s: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for GameMod
Auto Trait Implementations§
impl Freeze for GameMod
impl RefUnwindSafe for GameMod
impl Send for GameMod
impl Sync for GameMod
impl Unpin for GameMod
impl UnwindSafe for GameMod
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more