pub enum GameMode {
Osu = 0,
Taiko = 1,
Catch = 2,
Mania = 3,
}Expand description
Available game modes
Variants§
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameMode
impl<'de> Deserialize<'de> for GameMode
Source§fn deserialize<D>(d: D) -> Result<GameMode, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(d: D) -> Result<GameMode, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Ord for GameMode
impl Ord for GameMode
Source§impl PartialOrd for GameMode
impl PartialOrd for GameMode
Source§impl Serialize for GameMode
impl Serialize for GameMode
Source§fn serialize<S>(
&self,
s: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
s: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for GameMode
impl Eq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations§
impl Freeze for GameMode
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.