ScoreStatistics

Struct ScoreStatistics 

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pub struct ScoreStatistics {
Show 17 fields pub miss: u32, pub meh: u32, pub ok: u32, pub good: u32, pub great: u32, pub perfect: u32, pub large_tick_hit: u32, pub large_tick_miss: u32, pub small_tick_hit: u32, pub small_tick_miss: u32, pub ignore_hit: u32, pub ignore_miss: u32, pub large_bonus: u32, pub small_bonus: u32, pub slider_tail_hit: u32, pub combo_break: u32, pub legacy_combo_increase: u32,
}

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§miss: u32§meh: u32§ok: u32§good: u32§great: u32§perfect: u32§large_tick_hit: u32§large_tick_miss: u32§small_tick_hit: u32§small_tick_miss: u32§ignore_hit: u32§ignore_miss: u32§large_bonus: u32§small_bonus: u32§slider_tail_hit: u32§combo_break: u32§legacy_combo_increase: u32

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impl ScoreStatistics

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pub const fn total_hits(&self, mode: GameMode) -> u32

Count all hitobjects of the score i.e. for GameMode::Osu the amount 300s, 100s, 50s, and misses.

Note: Includes tiny droplet (misses) for GameMode::Catch.

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pub fn accuracy(&self, mode: GameMode, max_statistics: &ScoreStatistics) -> f32

Calculate the accuracy rounded to two decimal points i.e. 0 <= accuracy <= 100

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pub fn legacy_accuracy(&self, mode: GameMode) -> f32

Calculate the accuracy rounded to two decimal points i.e. 0 <= accuracy <= 100.

Slider hits and such will not be considered.

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pub const fn as_legacy(&self, mode: GameMode) -> LegacyScoreStatistics

Trait Implementations§

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impl Clone for ScoreStatistics

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fn clone(&self) -> ScoreStatistics

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScoreStatistics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ScoreStatistics

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fn default() -> ScoreStatistics

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ScoreStatistics

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ScoreStatistics

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fn eq(&self, other: &ScoreStatistics) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ScoreStatistics

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for ScoreStatistics

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impl StructuralPartialEq for ScoreStatistics

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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