GameMod

Enum GameMod 

Source
#[non_exhaustive]
pub enum GameMod {
Show 142 variants EasyOsu(EasyOsu), NoFailOsu(NoFailOsu), HalfTimeOsu(HalfTimeOsu), DaycoreOsu(DaycoreOsu), HardRockOsu(HardRockOsu), SuddenDeathOsu(SuddenDeathOsu), PerfectOsu(PerfectOsu), DoubleTimeOsu(DoubleTimeOsu), NightcoreOsu(NightcoreOsu), HiddenOsu(HiddenOsu), FlashlightOsu(FlashlightOsu), BlindsOsu(BlindsOsu), StrictTrackingOsu(StrictTrackingOsu), AccuracyChallengeOsu(AccuracyChallengeOsu), TargetPracticeOsu(TargetPracticeOsu), DifficultyAdjustOsu(DifficultyAdjustOsu), ClassicOsu(ClassicOsu), RandomOsu(RandomOsu), MirrorOsu(MirrorOsu), AlternateOsu(AlternateOsu), SingleTapOsu(SingleTapOsu), AutoplayOsu(AutoplayOsu), CinemaOsu(CinemaOsu), RelaxOsu(RelaxOsu), AutopilotOsu(AutopilotOsu), SpunOutOsu(SpunOutOsu), TransformOsu(TransformOsu), WiggleOsu(WiggleOsu), SpinInOsu(SpinInOsu), GrowOsu(GrowOsu), DeflateOsu(DeflateOsu), WindUpOsu(WindUpOsu), WindDownOsu(WindDownOsu), TraceableOsu(TraceableOsu), BarrelRollOsu(BarrelRollOsu), ApproachDifferentOsu(ApproachDifferentOsu), MutedOsu(MutedOsu), NoScopeOsu(NoScopeOsu), MagnetisedOsu(MagnetisedOsu), RepelOsu(RepelOsu), AdaptiveSpeedOsu(AdaptiveSpeedOsu), FreezeFrameOsu(FreezeFrameOsu), BubblesOsu(BubblesOsu), SynesthesiaOsu(SynesthesiaOsu), DepthOsu(DepthOsu), BloomOsu(BloomOsu), TouchDeviceOsu(TouchDeviceOsu), ScoreV2Osu(ScoreV2Osu), UnknownOsu(UnknownMod), EasyTaiko(EasyTaiko), NoFailTaiko(NoFailTaiko), HalfTimeTaiko(HalfTimeTaiko), DaycoreTaiko(DaycoreTaiko), HardRockTaiko(HardRockTaiko), SuddenDeathTaiko(SuddenDeathTaiko), PerfectTaiko(PerfectTaiko), DoubleTimeTaiko(DoubleTimeTaiko), NightcoreTaiko(NightcoreTaiko), HiddenTaiko(HiddenTaiko), FlashlightTaiko(FlashlightTaiko), AccuracyChallengeTaiko(AccuracyChallengeTaiko), RandomTaiko(RandomTaiko), DifficultyAdjustTaiko(DifficultyAdjustTaiko), ClassicTaiko(ClassicTaiko), SwapTaiko(SwapTaiko), SingleTapTaiko(SingleTapTaiko), ConstantSpeedTaiko(ConstantSpeedTaiko), AutoplayTaiko(AutoplayTaiko), CinemaTaiko(CinemaTaiko), RelaxTaiko(RelaxTaiko), WindUpTaiko(WindUpTaiko), WindDownTaiko(WindDownTaiko), MutedTaiko(MutedTaiko), AdaptiveSpeedTaiko(AdaptiveSpeedTaiko), ScoreV2Taiko(ScoreV2Taiko), UnknownTaiko(UnknownMod), EasyCatch(EasyCatch), NoFailCatch(NoFailCatch), HalfTimeCatch(HalfTimeCatch), DaycoreCatch(DaycoreCatch), HardRockCatch(HardRockCatch), SuddenDeathCatch(SuddenDeathCatch), PerfectCatch(PerfectCatch), DoubleTimeCatch(DoubleTimeCatch), NightcoreCatch(NightcoreCatch), HiddenCatch(HiddenCatch), FlashlightCatch(FlashlightCatch), AccuracyChallengeCatch(AccuracyChallengeCatch), DifficultyAdjustCatch(DifficultyAdjustCatch), ClassicCatch(ClassicCatch), MirrorCatch(MirrorCatch), AutoplayCatch(AutoplayCatch), CinemaCatch(CinemaCatch), RelaxCatch(RelaxCatch), WindUpCatch(WindUpCatch), WindDownCatch(WindDownCatch), FloatingFruitsCatch(FloatingFruitsCatch), MutedCatch(MutedCatch), NoScopeCatch(NoScopeCatch), ScoreV2Catch(ScoreV2Catch), UnknownCatch(UnknownMod), EasyMania(EasyMania), NoFailMania(NoFailMania), HalfTimeMania(HalfTimeMania), DaycoreMania(DaycoreMania), NoReleaseMania(NoReleaseMania), HardRockMania(HardRockMania), SuddenDeathMania(SuddenDeathMania), PerfectMania(PerfectMania), DoubleTimeMania(DoubleTimeMania), NightcoreMania(NightcoreMania), FadeInMania(FadeInMania), HiddenMania(HiddenMania), CoverMania(CoverMania), FlashlightMania(FlashlightMania), AccuracyChallengeMania(AccuracyChallengeMania), RandomMania(RandomMania), DualStagesMania(DualStagesMania), MirrorMania(MirrorMania), DifficultyAdjustMania(DifficultyAdjustMania), ClassicMania(ClassicMania), InvertMania(InvertMania), ConstantSpeedMania(ConstantSpeedMania), HoldOffMania(HoldOffMania), OneKeyMania(OneKeyMania), TwoKeysMania(TwoKeysMania), ThreeKeysMania(ThreeKeysMania), FourKeysMania(FourKeysMania), FiveKeysMania(FiveKeysMania), SixKeysMania(SixKeysMania), SevenKeysMania(SevenKeysMania), EightKeysMania(EightKeysMania), NineKeysMania(NineKeysMania), TenKeysMania(TenKeysMania), AutoplayMania(AutoplayMania), CinemaMania(CinemaMania), WindUpMania(WindUpMania), WindDownMania(WindDownMania), MutedMania(MutedMania), AdaptiveSpeedMania(AdaptiveSpeedMania), ScoreV2Mania(ScoreV2Mania), UnknownMania(UnknownMod),
}
Expand description

A single game mod

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
§

EasyOsu(EasyOsu)

§

NoFailOsu(NoFailOsu)

§

HalfTimeOsu(HalfTimeOsu)

§

DaycoreOsu(DaycoreOsu)

§

HardRockOsu(HardRockOsu)

§

SuddenDeathOsu(SuddenDeathOsu)

§

PerfectOsu(PerfectOsu)

§

DoubleTimeOsu(DoubleTimeOsu)

§

NightcoreOsu(NightcoreOsu)

§

HiddenOsu(HiddenOsu)

§

FlashlightOsu(FlashlightOsu)

§

BlindsOsu(BlindsOsu)

§

StrictTrackingOsu(StrictTrackingOsu)

§

AccuracyChallengeOsu(AccuracyChallengeOsu)

§

TargetPracticeOsu(TargetPracticeOsu)

§

DifficultyAdjustOsu(DifficultyAdjustOsu)

§

ClassicOsu(ClassicOsu)

§

RandomOsu(RandomOsu)

§

MirrorOsu(MirrorOsu)

§

AlternateOsu(AlternateOsu)

§

SingleTapOsu(SingleTapOsu)

§

AutoplayOsu(AutoplayOsu)

§

CinemaOsu(CinemaOsu)

§

RelaxOsu(RelaxOsu)

§

AutopilotOsu(AutopilotOsu)

§

SpunOutOsu(SpunOutOsu)

§

TransformOsu(TransformOsu)

§

WiggleOsu(WiggleOsu)

§

SpinInOsu(SpinInOsu)

§

GrowOsu(GrowOsu)

§

DeflateOsu(DeflateOsu)

§

WindUpOsu(WindUpOsu)

§

WindDownOsu(WindDownOsu)

§

TraceableOsu(TraceableOsu)

§

BarrelRollOsu(BarrelRollOsu)

§

ApproachDifferentOsu(ApproachDifferentOsu)

§

MutedOsu(MutedOsu)

§

NoScopeOsu(NoScopeOsu)

§

MagnetisedOsu(MagnetisedOsu)

§

RepelOsu(RepelOsu)

§

AdaptiveSpeedOsu(AdaptiveSpeedOsu)

§

FreezeFrameOsu(FreezeFrameOsu)

§

BubblesOsu(BubblesOsu)

§

SynesthesiaOsu(SynesthesiaOsu)

§

DepthOsu(DepthOsu)

§

BloomOsu(BloomOsu)

§

TouchDeviceOsu(TouchDeviceOsu)

§

ScoreV2Osu(ScoreV2Osu)

§

UnknownOsu(UnknownMod)

§

EasyTaiko(EasyTaiko)

§

NoFailTaiko(NoFailTaiko)

§

HalfTimeTaiko(HalfTimeTaiko)

§

DaycoreTaiko(DaycoreTaiko)

§

HardRockTaiko(HardRockTaiko)

§

SuddenDeathTaiko(SuddenDeathTaiko)

§

PerfectTaiko(PerfectTaiko)

§

DoubleTimeTaiko(DoubleTimeTaiko)

§

NightcoreTaiko(NightcoreTaiko)

§

HiddenTaiko(HiddenTaiko)

§

FlashlightTaiko(FlashlightTaiko)

§

AccuracyChallengeTaiko(AccuracyChallengeTaiko)

§

RandomTaiko(RandomTaiko)

§

DifficultyAdjustTaiko(DifficultyAdjustTaiko)

§

ClassicTaiko(ClassicTaiko)

§

SwapTaiko(SwapTaiko)

§

SingleTapTaiko(SingleTapTaiko)

§

ConstantSpeedTaiko(ConstantSpeedTaiko)

§

AutoplayTaiko(AutoplayTaiko)

§

CinemaTaiko(CinemaTaiko)

§

RelaxTaiko(RelaxTaiko)

§

WindUpTaiko(WindUpTaiko)

§

WindDownTaiko(WindDownTaiko)

§

MutedTaiko(MutedTaiko)

§

AdaptiveSpeedTaiko(AdaptiveSpeedTaiko)

§

ScoreV2Taiko(ScoreV2Taiko)

§

UnknownTaiko(UnknownMod)

§

EasyCatch(EasyCatch)

§

NoFailCatch(NoFailCatch)

§

HalfTimeCatch(HalfTimeCatch)

§

DaycoreCatch(DaycoreCatch)

§

HardRockCatch(HardRockCatch)

§

SuddenDeathCatch(SuddenDeathCatch)

§

PerfectCatch(PerfectCatch)

§

DoubleTimeCatch(DoubleTimeCatch)

§

NightcoreCatch(NightcoreCatch)

§

HiddenCatch(HiddenCatch)

§

FlashlightCatch(FlashlightCatch)

§

AccuracyChallengeCatch(AccuracyChallengeCatch)

§

DifficultyAdjustCatch(DifficultyAdjustCatch)

§

ClassicCatch(ClassicCatch)

§

MirrorCatch(MirrorCatch)

§

AutoplayCatch(AutoplayCatch)

§

CinemaCatch(CinemaCatch)

§

RelaxCatch(RelaxCatch)

§

WindUpCatch(WindUpCatch)

§

WindDownCatch(WindDownCatch)

§

FloatingFruitsCatch(FloatingFruitsCatch)

§

MutedCatch(MutedCatch)

§

NoScopeCatch(NoScopeCatch)

§

ScoreV2Catch(ScoreV2Catch)

§

UnknownCatch(UnknownMod)

§

EasyMania(EasyMania)

§

NoFailMania(NoFailMania)

§

HalfTimeMania(HalfTimeMania)

§

DaycoreMania(DaycoreMania)

§

NoReleaseMania(NoReleaseMania)

§

HardRockMania(HardRockMania)

§

SuddenDeathMania(SuddenDeathMania)

§

PerfectMania(PerfectMania)

§

DoubleTimeMania(DoubleTimeMania)

§

NightcoreMania(NightcoreMania)

§

FadeInMania(FadeInMania)

§

HiddenMania(HiddenMania)

§

CoverMania(CoverMania)

§

FlashlightMania(FlashlightMania)

§

AccuracyChallengeMania(AccuracyChallengeMania)

§

RandomMania(RandomMania)

§

DualStagesMania(DualStagesMania)

§

MirrorMania(MirrorMania)

§

DifficultyAdjustMania(DifficultyAdjustMania)

§

ClassicMania(ClassicMania)

§

InvertMania(InvertMania)

§

ConstantSpeedMania(ConstantSpeedMania)

§

HoldOffMania(HoldOffMania)

§

OneKeyMania(OneKeyMania)

§

TwoKeysMania(TwoKeysMania)

§

ThreeKeysMania(ThreeKeysMania)

§

FourKeysMania(FourKeysMania)

§

FiveKeysMania(FiveKeysMania)

§

SixKeysMania(SixKeysMania)

§

SevenKeysMania(SevenKeysMania)

§

EightKeysMania(EightKeysMania)

§

NineKeysMania(NineKeysMania)

§

TenKeysMania(TenKeysMania)

§

AutoplayMania(AutoplayMania)

§

CinemaMania(CinemaMania)

§

WindUpMania(WindUpMania)

§

WindDownMania(WindDownMania)

§

MutedMania(MutedMania)

§

AdaptiveSpeedMania(AdaptiveSpeedMania)

§

ScoreV2Mania(ScoreV2Mania)

§

UnknownMania(UnknownMod)

Implementations§

Source§

impl GameMod

Source

pub const fn clock_rate(&self) -> Option<f64>

The clock rate of the GameMod.

Returns None if there is no single clock rate.

Source§

impl GameMod

Source

pub fn new(acronym: &str, mode: GameMode) -> GameMod

Create a new GameMod

Source

pub const fn acronym(&self) -> Acronym

The acronym of this GameMod

Source

pub fn incompatible_mods(&self) -> Box<[Acronym]>

List of Acronym for mods that are incompatible with this GameMod

Source

pub const fn description(&self) -> &'static str

The description of this GameMod

Source

pub const fn kind(&self) -> GameModKind

The GameModKind of this GameMod

Source

pub const fn bits(&self) -> Option<u32>

Optional bit value of this GameMod

See https://github.com/ppy/osu-api/wiki#mods

Source

pub const fn mode(&self) -> GameMode

The GameMode of a GameMod

Source

pub const fn intermode(&self) -> GameModIntermode

The kind of a GameMod when ignoring the mode

Trait Implementations§

Source§

impl Clone for GameMod

Source§

fn clone(&self) -> GameMod

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for GameMod

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Extend<GameMod> for GameMods

Source§

fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = GameMod>,

Extends a collection with the contents of an iterator. Read more
Source§

fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
Source§

fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
Source§

impl From<GameMod> for GameModIntermode

Source§

fn from(gamemod: GameMod) -> GameModIntermode

Converts to this type from the input type.
Source§

impl From<GameMod> for GameMods

Source§

fn from(gamemod: GameMod) -> GameMods

Converts to this type from the input type.
Source§

impl FromIterator<GameMod> for GameMods

Source§

fn from_iter<T>(iter: T) -> GameMods
where T: IntoIterator<Item = GameMod>,

Creates a value from an iterator. Read more
Source§

impl PartialEq for GameMod

Source§

fn eq(&self, other: &GameMod) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl PartialOrd for GameMod

Source§

fn partial_cmp(&self, other: &GameMod) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl Serialize for GameMod

Source§

fn serialize<S>( &self, s: S, ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for GameMod

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,