Enum GameModIntermode

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#[non_exhaustive]
#[repr(u8)]
pub enum GameModIntermode {
Show 68 variants AccuracyChallenge, AdaptiveSpeed, Alternate, ApproachDifferent, Autopilot, Autoplay, BarrelRoll, Blinds, Bloom, Bubbles, Cinema, Classic, ConstantSpeed, Cover, Daycore, Deflate, Depth, DifficultyAdjust, DoubleTime, DualStages, Easy, EightKeys, FadeIn, FiveKeys, Flashlight, FloatingFruits, FourKeys, FreezeFrame, Grow, HalfTime, HardRock, Hidden, HoldOff, Invert, Magnetised, Mirror, Muted, Nightcore, NineKeys, NoFail, NoRelease, NoScope, OneKey, Perfect, Random, Relax, Repel, ScoreV2, SevenKeys, SingleTap, SixKeys, SpinIn, SpunOut, StrictTracking, SuddenDeath, Swap, Synesthesia, TargetPractice, TenKeys, ThreeKeys, TouchDevice, Traceable, Transform, TwoKeys, Wiggle, WindDown, WindUp, Unknown(UnknownMod),
}
Expand description

A single game mod when the mode is ignored

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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AccuracyChallenge

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AdaptiveSpeed

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Alternate

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ApproachDifferent

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Autopilot

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Autoplay

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BarrelRoll

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Blinds

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Bloom

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Bubbles

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Cinema

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Classic

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ConstantSpeed

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Cover

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Daycore

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Deflate

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Depth

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DifficultyAdjust

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DoubleTime

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DualStages

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Easy

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EightKeys

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FadeIn

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FiveKeys

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Flashlight

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FloatingFruits

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FourKeys

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FreezeFrame

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Grow

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HalfTime

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HardRock

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Hidden

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HoldOff

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Invert

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Magnetised

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Mirror

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Muted

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Nightcore

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NineKeys

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NoFail

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NoRelease

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NoScope

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OneKey

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Perfect

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Random

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Relax

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Repel

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ScoreV2

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SevenKeys

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SingleTap

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SixKeys

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SpinIn

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SpunOut

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StrictTracking

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SuddenDeath

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Swap

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Synesthesia

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TargetPractice

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TenKeys

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ThreeKeys

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TouchDevice

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Traceable

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Transform

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TwoKeys

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Wiggle

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WindDown

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WindUp

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Unknown(UnknownMod)

Implementations§

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impl GameModIntermode

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pub const fn acronym(&self) -> Acronym

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pub const fn bits(self) -> Option<u32>

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pub const fn kind(&self) -> GameModKind

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pub fn from_acronym(acronym: Acronym) -> Self

Parse an Acronym into a GameModIntermode

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pub const fn try_from_bits(bits: u32) -> Option<Self>

Try to convert bitvalues into a GameModIntermode

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impl Archive for GameModIntermode

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type Archived = GameModIntermode

The archived representation of this type. Read more
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type Resolver = GameModIntermodeResolver

The resolver for this type. It must contain all the additional information from serializing needed to make the archived type from the normal type.
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fn resolve(&self, resolver: Self::Resolver, out: Place<Self::Archived>)

Creates the archived version of this value at the given position and writes it to the given output. Read more
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const COPY_OPTIMIZATION: CopyOptimization<Self> = _

An optimization flag that allows the bytes of this type to be copied directly to a writer instead of calling serialize. Read more
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impl BitOr<GameModIntermode> for GameModsIntermode

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fn bitor(self, rhs: GameModIntermode) -> Self::Output

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type Output = GameModsIntermode

The resulting type after applying the | operator.
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impl BitOrAssign<GameModIntermode> for GameModsIntermode

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impl<__C: Fallible + ?Sized> CheckBytes<__C> for GameModIntermode
where <__C as Fallible>::Error: Source, UnknownMod: CheckBytes<__C>,

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unsafe fn check_bytes( value: *const Self, context: &mut __C, ) -> Result<(), <__C as Fallible>::Error>

Checks whether the given pointer points to a valid value within the given context. Read more
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impl Clone for GameModIntermode

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fn clone(&self) -> GameModIntermode

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameModIntermode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GameModIntermode

Available on crate feature serde only.
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fn deserialize<D: Deserializer<'de>>(d: D) -> Result<Self, D::Error>

Deserialize this value from the given Serde deserializer. Read more
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impl<__D: Fallible + ?Sized> Deserialize<GameModIntermode, __D> for Archived<GameModIntermode>

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fn deserialize( &self, deserializer: &mut __D, ) -> Result<GameModIntermode, <__D as Fallible>::Error>

Deserializes using the given deserializer
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impl Display for GameModIntermode

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fn fmt(&self, f: &mut Formatter<'_>) -> FmtResult

Formats the value using the given formatter. Read more
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impl From<&GameModIntermode> for GameModIntermode

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fn from(gamemod: &GameModIntermode) -> Self

Converts to this type from the input type.
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impl From<GameMod> for GameModIntermode

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fn from(gamemod: GameMod) -> Self

Converts to this type from the input type.
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impl From<GameModIntermode> for GameModsIntermode

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fn from(gamemod: GameModIntermode) -> Self

Converts to this type from the input type.
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impl Hash for GameModIntermode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GameModIntermode

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for GameModIntermode

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fn eq(&self, other: &GameModIntermode) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GameModIntermode

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fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<__S: Fallible + ?Sized> Serialize<__S> for GameModIntermode
where UnknownMod: Serialize<__S>,

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fn serialize( &self, serializer: &mut __S, ) -> Result<<Self as Archive>::Resolver, <__S as Fallible>::Error>

Writes the dependencies for the object and returns a resolver that can create the archived type.
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impl Serialize for GameModIntermode

Available on crate feature serde only.
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fn serialize<S: Serializer>(&self, s: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
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impl Sub<GameModIntermode> for GameModsIntermode

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fn sub(self, rhs: GameModIntermode) -> Self::Output

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type Output = GameModsIntermode

The resulting type after applying the - operator.
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impl SubAssign<GameModIntermode> for GameModsIntermode

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impl Copy for GameModIntermode

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impl Eq for GameModIntermode

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impl Portable for GameModIntermode

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impl StructuralPartialEq for GameModIntermode

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> ArchiveUnsized for T
where T: Archive,

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type Archived = <T as Archive>::Archived

The archived counterpart of this type. Unlike Archive, it may be unsized. Read more
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fn archived_metadata( &self, ) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata

Creates the archived version of the metadata for this value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> LayoutRaw for T

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

Returns the layout of the type.
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impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
where T: SharedNiching<N1, N2>, N1: Niching<T>, N2: Niching<T>,

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unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

Returns whether the given value has been niched. Read more
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fn resolve_niched(out: Place<NichedOption<T, N1>>)

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type Metadata = ()

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fn serialize_unsized( &self, serializer: &mut S, ) -> Result<usize, <S as Fallible>::Error>

Writes the object and returns the position of the archived type.
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where T: for<'de> Deserialize<'de>,