GameMod

Enum GameMod 

Source
#[non_exhaustive]
pub enum GameMod {
Show 142 variants EasyOsu(EasyOsu), NoFailOsu(NoFailOsu), HalfTimeOsu(HalfTimeOsu), DaycoreOsu(DaycoreOsu), HardRockOsu(HardRockOsu), SuddenDeathOsu(SuddenDeathOsu), PerfectOsu(PerfectOsu), DoubleTimeOsu(DoubleTimeOsu), NightcoreOsu(NightcoreOsu), HiddenOsu(HiddenOsu), FlashlightOsu(FlashlightOsu), BlindsOsu(BlindsOsu), StrictTrackingOsu(StrictTrackingOsu), AccuracyChallengeOsu(AccuracyChallengeOsu), TargetPracticeOsu(TargetPracticeOsu), DifficultyAdjustOsu(DifficultyAdjustOsu), ClassicOsu(ClassicOsu), RandomOsu(RandomOsu), MirrorOsu(MirrorOsu), AlternateOsu(AlternateOsu), SingleTapOsu(SingleTapOsu), AutoplayOsu(AutoplayOsu), CinemaOsu(CinemaOsu), RelaxOsu(RelaxOsu), AutopilotOsu(AutopilotOsu), SpunOutOsu(SpunOutOsu), TransformOsu(TransformOsu), WiggleOsu(WiggleOsu), SpinInOsu(SpinInOsu), GrowOsu(GrowOsu), DeflateOsu(DeflateOsu), WindUpOsu(WindUpOsu), WindDownOsu(WindDownOsu), TraceableOsu(TraceableOsu), BarrelRollOsu(BarrelRollOsu), ApproachDifferentOsu(ApproachDifferentOsu), MutedOsu(MutedOsu), NoScopeOsu(NoScopeOsu), MagnetisedOsu(MagnetisedOsu), RepelOsu(RepelOsu), AdaptiveSpeedOsu(AdaptiveSpeedOsu), FreezeFrameOsu(FreezeFrameOsu), BubblesOsu(BubblesOsu), SynesthesiaOsu(SynesthesiaOsu), DepthOsu(DepthOsu), BloomOsu(BloomOsu), TouchDeviceOsu(TouchDeviceOsu), ScoreV2Osu(ScoreV2Osu), UnknownOsu(UnknownMod), EasyTaiko(EasyTaiko), NoFailTaiko(NoFailTaiko), HalfTimeTaiko(HalfTimeTaiko), DaycoreTaiko(DaycoreTaiko), HardRockTaiko(HardRockTaiko), SuddenDeathTaiko(SuddenDeathTaiko), PerfectTaiko(PerfectTaiko), DoubleTimeTaiko(DoubleTimeTaiko), NightcoreTaiko(NightcoreTaiko), HiddenTaiko(HiddenTaiko), FlashlightTaiko(FlashlightTaiko), AccuracyChallengeTaiko(AccuracyChallengeTaiko), RandomTaiko(RandomTaiko), DifficultyAdjustTaiko(DifficultyAdjustTaiko), ClassicTaiko(ClassicTaiko), SwapTaiko(SwapTaiko), SingleTapTaiko(SingleTapTaiko), ConstantSpeedTaiko(ConstantSpeedTaiko), AutoplayTaiko(AutoplayTaiko), CinemaTaiko(CinemaTaiko), RelaxTaiko(RelaxTaiko), WindUpTaiko(WindUpTaiko), WindDownTaiko(WindDownTaiko), MutedTaiko(MutedTaiko), AdaptiveSpeedTaiko(AdaptiveSpeedTaiko), ScoreV2Taiko(ScoreV2Taiko), UnknownTaiko(UnknownMod), EasyCatch(EasyCatch), NoFailCatch(NoFailCatch), HalfTimeCatch(HalfTimeCatch), DaycoreCatch(DaycoreCatch), HardRockCatch(HardRockCatch), SuddenDeathCatch(SuddenDeathCatch), PerfectCatch(PerfectCatch), DoubleTimeCatch(DoubleTimeCatch), NightcoreCatch(NightcoreCatch), HiddenCatch(HiddenCatch), FlashlightCatch(FlashlightCatch), AccuracyChallengeCatch(AccuracyChallengeCatch), DifficultyAdjustCatch(DifficultyAdjustCatch), ClassicCatch(ClassicCatch), MirrorCatch(MirrorCatch), AutoplayCatch(AutoplayCatch), CinemaCatch(CinemaCatch), RelaxCatch(RelaxCatch), WindUpCatch(WindUpCatch), WindDownCatch(WindDownCatch), FloatingFruitsCatch(FloatingFruitsCatch), MutedCatch(MutedCatch), NoScopeCatch(NoScopeCatch), ScoreV2Catch(ScoreV2Catch), UnknownCatch(UnknownMod), EasyMania(EasyMania), NoFailMania(NoFailMania), HalfTimeMania(HalfTimeMania), DaycoreMania(DaycoreMania), NoReleaseMania(NoReleaseMania), HardRockMania(HardRockMania), SuddenDeathMania(SuddenDeathMania), PerfectMania(PerfectMania), DoubleTimeMania(DoubleTimeMania), NightcoreMania(NightcoreMania), FadeInMania(FadeInMania), HiddenMania(HiddenMania), CoverMania(CoverMania), FlashlightMania(FlashlightMania), AccuracyChallengeMania(AccuracyChallengeMania), RandomMania(RandomMania), DualStagesMania(DualStagesMania), MirrorMania(MirrorMania), DifficultyAdjustMania(DifficultyAdjustMania), ClassicMania(ClassicMania), InvertMania(InvertMania), ConstantSpeedMania(ConstantSpeedMania), HoldOffMania(HoldOffMania), OneKeyMania(OneKeyMania), TwoKeysMania(TwoKeysMania), ThreeKeysMania(ThreeKeysMania), FourKeysMania(FourKeysMania), FiveKeysMania(FiveKeysMania), SixKeysMania(SixKeysMania), SevenKeysMania(SevenKeysMania), EightKeysMania(EightKeysMania), NineKeysMania(NineKeysMania), TenKeysMania(TenKeysMania), AutoplayMania(AutoplayMania), CinemaMania(CinemaMania), WindUpMania(WindUpMania), WindDownMania(WindDownMania), MutedMania(MutedMania), AdaptiveSpeedMania(AdaptiveSpeedMania), ScoreV2Mania(ScoreV2Mania), UnknownMania(UnknownMod),
}
Expand description

A single game mod

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
§

EasyOsu(EasyOsu)

§

NoFailOsu(NoFailOsu)

§

HalfTimeOsu(HalfTimeOsu)

§

DaycoreOsu(DaycoreOsu)

§

HardRockOsu(HardRockOsu)

§

SuddenDeathOsu(SuddenDeathOsu)

§

PerfectOsu(PerfectOsu)

§

DoubleTimeOsu(DoubleTimeOsu)

§

NightcoreOsu(NightcoreOsu)

§

HiddenOsu(HiddenOsu)

§

FlashlightOsu(FlashlightOsu)

§

BlindsOsu(BlindsOsu)

§

StrictTrackingOsu(StrictTrackingOsu)

§

AccuracyChallengeOsu(AccuracyChallengeOsu)

§

TargetPracticeOsu(TargetPracticeOsu)

§

DifficultyAdjustOsu(DifficultyAdjustOsu)

§

ClassicOsu(ClassicOsu)

§

RandomOsu(RandomOsu)

§

MirrorOsu(MirrorOsu)

§

AlternateOsu(AlternateOsu)

§

SingleTapOsu(SingleTapOsu)

§

AutoplayOsu(AutoplayOsu)

§

CinemaOsu(CinemaOsu)

§

RelaxOsu(RelaxOsu)

§

AutopilotOsu(AutopilotOsu)

§

SpunOutOsu(SpunOutOsu)

§

TransformOsu(TransformOsu)

§

WiggleOsu(WiggleOsu)

§

SpinInOsu(SpinInOsu)

§

GrowOsu(GrowOsu)

§

DeflateOsu(DeflateOsu)

§

WindUpOsu(WindUpOsu)

§

WindDownOsu(WindDownOsu)

§

TraceableOsu(TraceableOsu)

§

BarrelRollOsu(BarrelRollOsu)

§

ApproachDifferentOsu(ApproachDifferentOsu)

§

MutedOsu(MutedOsu)

§

NoScopeOsu(NoScopeOsu)

§

MagnetisedOsu(MagnetisedOsu)

§

RepelOsu(RepelOsu)

§

AdaptiveSpeedOsu(AdaptiveSpeedOsu)

§

FreezeFrameOsu(FreezeFrameOsu)

§

BubblesOsu(BubblesOsu)

§

SynesthesiaOsu(SynesthesiaOsu)

§

DepthOsu(DepthOsu)

§

BloomOsu(BloomOsu)

§

TouchDeviceOsu(TouchDeviceOsu)

§

ScoreV2Osu(ScoreV2Osu)

§

UnknownOsu(UnknownMod)

§

EasyTaiko(EasyTaiko)

§

NoFailTaiko(NoFailTaiko)

§

HalfTimeTaiko(HalfTimeTaiko)

§

DaycoreTaiko(DaycoreTaiko)

§

HardRockTaiko(HardRockTaiko)

§

SuddenDeathTaiko(SuddenDeathTaiko)

§

PerfectTaiko(PerfectTaiko)

§

DoubleTimeTaiko(DoubleTimeTaiko)

§

NightcoreTaiko(NightcoreTaiko)

§

HiddenTaiko(HiddenTaiko)

§

FlashlightTaiko(FlashlightTaiko)

§

AccuracyChallengeTaiko(AccuracyChallengeTaiko)

§

RandomTaiko(RandomTaiko)

§

DifficultyAdjustTaiko(DifficultyAdjustTaiko)

§

ClassicTaiko(ClassicTaiko)

§

SwapTaiko(SwapTaiko)

§

SingleTapTaiko(SingleTapTaiko)

§

ConstantSpeedTaiko(ConstantSpeedTaiko)

§

AutoplayTaiko(AutoplayTaiko)

§

CinemaTaiko(CinemaTaiko)

§

RelaxTaiko(RelaxTaiko)

§

WindUpTaiko(WindUpTaiko)

§

WindDownTaiko(WindDownTaiko)

§

MutedTaiko(MutedTaiko)

§

AdaptiveSpeedTaiko(AdaptiveSpeedTaiko)

§

ScoreV2Taiko(ScoreV2Taiko)

§

UnknownTaiko(UnknownMod)

§

EasyCatch(EasyCatch)

§

NoFailCatch(NoFailCatch)

§

HalfTimeCatch(HalfTimeCatch)

§

DaycoreCatch(DaycoreCatch)

§

HardRockCatch(HardRockCatch)

§

SuddenDeathCatch(SuddenDeathCatch)

§

PerfectCatch(PerfectCatch)

§

DoubleTimeCatch(DoubleTimeCatch)

§

NightcoreCatch(NightcoreCatch)

§

HiddenCatch(HiddenCatch)

§

FlashlightCatch(FlashlightCatch)

§

AccuracyChallengeCatch(AccuracyChallengeCatch)

§

DifficultyAdjustCatch(DifficultyAdjustCatch)

§

ClassicCatch(ClassicCatch)

§

MirrorCatch(MirrorCatch)

§

AutoplayCatch(AutoplayCatch)

§

CinemaCatch(CinemaCatch)

§

RelaxCatch(RelaxCatch)

§

WindUpCatch(WindUpCatch)

§

WindDownCatch(WindDownCatch)

§

FloatingFruitsCatch(FloatingFruitsCatch)

§

MutedCatch(MutedCatch)

§

NoScopeCatch(NoScopeCatch)

§

ScoreV2Catch(ScoreV2Catch)

§

UnknownCatch(UnknownMod)

§

EasyMania(EasyMania)

§

NoFailMania(NoFailMania)

§

HalfTimeMania(HalfTimeMania)

§

DaycoreMania(DaycoreMania)

§

NoReleaseMania(NoReleaseMania)

§

HardRockMania(HardRockMania)

§

SuddenDeathMania(SuddenDeathMania)

§

PerfectMania(PerfectMania)

§

DoubleTimeMania(DoubleTimeMania)

§

NightcoreMania(NightcoreMania)

§

FadeInMania(FadeInMania)

§

HiddenMania(HiddenMania)

§

CoverMania(CoverMania)

§

FlashlightMania(FlashlightMania)

§

AccuracyChallengeMania(AccuracyChallengeMania)

§

RandomMania(RandomMania)

§

DualStagesMania(DualStagesMania)

§

MirrorMania(MirrorMania)

§

DifficultyAdjustMania(DifficultyAdjustMania)

§

ClassicMania(ClassicMania)

§

InvertMania(InvertMania)

§

ConstantSpeedMania(ConstantSpeedMania)

§

HoldOffMania(HoldOffMania)

§

OneKeyMania(OneKeyMania)

§

TwoKeysMania(TwoKeysMania)

§

ThreeKeysMania(ThreeKeysMania)

§

FourKeysMania(FourKeysMania)

§

FiveKeysMania(FiveKeysMania)

§

SixKeysMania(SixKeysMania)

§

SevenKeysMania(SevenKeysMania)

§

EightKeysMania(EightKeysMania)

§

NineKeysMania(NineKeysMania)

§

TenKeysMania(TenKeysMania)

§

AutoplayMania(AutoplayMania)

§

CinemaMania(CinemaMania)

§

WindUpMania(WindUpMania)

§

WindDownMania(WindDownMania)

§

MutedMania(MutedMania)

§

AdaptiveSpeedMania(AdaptiveSpeedMania)

§

ScoreV2Mania(ScoreV2Mania)

§

UnknownMania(UnknownMod)

Implementations§

Source§

impl GameMod

Source

pub const fn clock_rate(&self) -> Option<f64>

The clock rate of the GameMod.

Returns None if there is no single clock rate.

Source§

impl GameMod

Source

pub fn new(acronym: &str, mode: GameMode) -> Self

Create a new GameMod

Source

pub const fn acronym(&self) -> Acronym

The acronym of this GameMod

Source

pub fn incompatible_mods(&self) -> Box<[Acronym]>

List of Acronym for mods that are incompatible with this GameMod

Source

pub const fn description(&self) -> &'static str

The description of this GameMod

Source

pub const fn kind(&self) -> GameModKind

The GameModKind of this GameMod

Source

pub const fn bits(&self) -> Option<u32>

Optional bit value of this GameMod

See https://github.com/ppy/osu-api/wiki#mods

Source

pub const fn mode(&self) -> GameMode

The GameMode of a GameMod

Source

pub const fn intermode(&self) -> GameModIntermode

The kind of a GameMod when ignoring the mode

Trait Implementations§

Source§

impl Archive for GameMod
where EasyOsu: Archive, NoFailOsu: Archive, HalfTimeOsu: Archive, DaycoreOsu: Archive, HardRockOsu: Archive, SuddenDeathOsu: Archive, PerfectOsu: Archive, DoubleTimeOsu: Archive, NightcoreOsu: Archive, HiddenOsu: Archive, FlashlightOsu: Archive, BlindsOsu: Archive, StrictTrackingOsu: Archive, AccuracyChallengeOsu: Archive, TargetPracticeOsu: Archive, DifficultyAdjustOsu: Archive, ClassicOsu: Archive, RandomOsu: Archive, MirrorOsu: Archive, AlternateOsu: Archive, SingleTapOsu: Archive, AutoplayOsu: Archive, CinemaOsu: Archive, RelaxOsu: Archive, AutopilotOsu: Archive, SpunOutOsu: Archive, TransformOsu: Archive, WiggleOsu: Archive, SpinInOsu: Archive, GrowOsu: Archive, DeflateOsu: Archive, WindUpOsu: Archive, WindDownOsu: Archive, TraceableOsu: Archive, BarrelRollOsu: Archive, ApproachDifferentOsu: Archive, MutedOsu: Archive, NoScopeOsu: Archive, MagnetisedOsu: Archive, RepelOsu: Archive, AdaptiveSpeedOsu: Archive, FreezeFrameOsu: Archive, BubblesOsu: Archive, SynesthesiaOsu: Archive, DepthOsu: Archive, BloomOsu: Archive, TouchDeviceOsu: Archive, ScoreV2Osu: Archive, UnknownMod: Archive, EasyTaiko: Archive, NoFailTaiko: Archive, HalfTimeTaiko: Archive, DaycoreTaiko: Archive, HardRockTaiko: Archive, SuddenDeathTaiko: Archive, PerfectTaiko: Archive, DoubleTimeTaiko: Archive, NightcoreTaiko: Archive, HiddenTaiko: Archive, FlashlightTaiko: Archive, AccuracyChallengeTaiko: Archive, RandomTaiko: Archive, DifficultyAdjustTaiko: Archive, ClassicTaiko: Archive, SwapTaiko: Archive, SingleTapTaiko: Archive, ConstantSpeedTaiko: Archive, AutoplayTaiko: Archive, CinemaTaiko: Archive, RelaxTaiko: Archive, WindUpTaiko: Archive, WindDownTaiko: Archive, MutedTaiko: Archive, AdaptiveSpeedTaiko: Archive, ScoreV2Taiko: Archive, EasyCatch: Archive, NoFailCatch: Archive, HalfTimeCatch: Archive, DaycoreCatch: Archive, HardRockCatch: Archive, SuddenDeathCatch: Archive, PerfectCatch: Archive, DoubleTimeCatch: Archive, NightcoreCatch: Archive, HiddenCatch: Archive, FlashlightCatch: Archive, AccuracyChallengeCatch: Archive, DifficultyAdjustCatch: Archive, ClassicCatch: Archive, MirrorCatch: Archive, AutoplayCatch: Archive, CinemaCatch: Archive, RelaxCatch: Archive, WindUpCatch: Archive, WindDownCatch: Archive, FloatingFruitsCatch: Archive, MutedCatch: Archive, NoScopeCatch: Archive, ScoreV2Catch: Archive, EasyMania: Archive, NoFailMania: Archive, HalfTimeMania: Archive, DaycoreMania: Archive, NoReleaseMania: Archive, HardRockMania: Archive, SuddenDeathMania: Archive, PerfectMania: Archive, DoubleTimeMania: Archive, NightcoreMania: Archive, FadeInMania: Archive, HiddenMania: Archive, CoverMania: Archive, FlashlightMania: Archive, AccuracyChallengeMania: Archive, RandomMania: Archive, DualStagesMania: Archive, MirrorMania: Archive, DifficultyAdjustMania: Archive, ClassicMania: Archive, InvertMania: Archive, ConstantSpeedMania: Archive, HoldOffMania: Archive, OneKeyMania: Archive, TwoKeysMania: Archive, ThreeKeysMania: Archive, FourKeysMania: Archive, FiveKeysMania: Archive, SixKeysMania: Archive, SevenKeysMania: Archive, EightKeysMania: Archive, NineKeysMania: Archive, TenKeysMania: Archive, AutoplayMania: Archive, CinemaMania: Archive, WindUpMania: Archive, WindDownMania: Archive, MutedMania: Archive, AdaptiveSpeedMania: Archive, ScoreV2Mania: Archive,

Source§

type Archived = ArchivedGameMod

The archived representation of this type. Read more
Source§

type Resolver = GameModResolver

The resolver for this type. It must contain all the additional information from serializing needed to make the archived type from the normal type.
Source§

fn resolve(&self, resolver: Self::Resolver, out: Place<Self::Archived>)

Creates the archived version of this value at the given position and writes it to the given output. Read more
Source§

const COPY_OPTIMIZATION: CopyOptimization<Self> = _

An optimization flag that allows the bytes of this type to be copied directly to a writer instead of calling serialize. Read more
Source§

impl Clone for GameMod

Source§

fn clone(&self) -> GameMod

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for GameMod

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<__D: Fallible + ?Sized> Deserialize<GameMod, __D> for Archived<GameMod>
where EasyOsu: Archive, <EasyOsu as Archive>::Archived: Deserialize<EasyOsu, __D>, NoFailOsu: Archive, <NoFailOsu as Archive>::Archived: Deserialize<NoFailOsu, __D>, HalfTimeOsu: Archive, <HalfTimeOsu as Archive>::Archived: Deserialize<HalfTimeOsu, __D>, DaycoreOsu: Archive, <DaycoreOsu as Archive>::Archived: Deserialize<DaycoreOsu, __D>, HardRockOsu: Archive, <HardRockOsu as Archive>::Archived: Deserialize<HardRockOsu, __D>, SuddenDeathOsu: Archive, <SuddenDeathOsu as Archive>::Archived: Deserialize<SuddenDeathOsu, __D>, PerfectOsu: Archive, <PerfectOsu as Archive>::Archived: Deserialize<PerfectOsu, __D>, DoubleTimeOsu: Archive, <DoubleTimeOsu as Archive>::Archived: Deserialize<DoubleTimeOsu, __D>, NightcoreOsu: Archive, <NightcoreOsu as Archive>::Archived: Deserialize<NightcoreOsu, __D>, HiddenOsu: Archive, <HiddenOsu as Archive>::Archived: Deserialize<HiddenOsu, __D>, FlashlightOsu: Archive, <FlashlightOsu as Archive>::Archived: Deserialize<FlashlightOsu, __D>, BlindsOsu: Archive, <BlindsOsu as Archive>::Archived: Deserialize<BlindsOsu, __D>, StrictTrackingOsu: Archive, <StrictTrackingOsu as Archive>::Archived: Deserialize<StrictTrackingOsu, __D>, AccuracyChallengeOsu: Archive, <AccuracyChallengeOsu as Archive>::Archived: Deserialize<AccuracyChallengeOsu, __D>, TargetPracticeOsu: Archive, <TargetPracticeOsu as Archive>::Archived: Deserialize<TargetPracticeOsu, __D>, DifficultyAdjustOsu: Archive, <DifficultyAdjustOsu as Archive>::Archived: Deserialize<DifficultyAdjustOsu, __D>, ClassicOsu: Archive, <ClassicOsu as Archive>::Archived: Deserialize<ClassicOsu, __D>, RandomOsu: Archive, <RandomOsu as Archive>::Archived: Deserialize<RandomOsu, __D>, MirrorOsu: Archive, <MirrorOsu as Archive>::Archived: Deserialize<MirrorOsu, __D>, AlternateOsu: Archive, <AlternateOsu as Archive>::Archived: Deserialize<AlternateOsu, __D>, SingleTapOsu: Archive, <SingleTapOsu as Archive>::Archived: Deserialize<SingleTapOsu, __D>, AutoplayOsu: Archive, <AutoplayOsu as Archive>::Archived: Deserialize<AutoplayOsu, __D>, CinemaOsu: Archive, <CinemaOsu as Archive>::Archived: Deserialize<CinemaOsu, __D>, RelaxOsu: Archive, <RelaxOsu as Archive>::Archived: Deserialize<RelaxOsu, __D>, AutopilotOsu: Archive, <AutopilotOsu as Archive>::Archived: Deserialize<AutopilotOsu, __D>, SpunOutOsu: Archive, <SpunOutOsu as Archive>::Archived: Deserialize<SpunOutOsu, __D>, TransformOsu: Archive, <TransformOsu as Archive>::Archived: Deserialize<TransformOsu, __D>, WiggleOsu: Archive, <WiggleOsu as Archive>::Archived: Deserialize<WiggleOsu, __D>, SpinInOsu: Archive, <SpinInOsu as Archive>::Archived: Deserialize<SpinInOsu, __D>, GrowOsu: Archive, <GrowOsu as Archive>::Archived: Deserialize<GrowOsu, __D>, DeflateOsu: Archive, <DeflateOsu as Archive>::Archived: Deserialize<DeflateOsu, __D>, WindUpOsu: Archive, <WindUpOsu as Archive>::Archived: Deserialize<WindUpOsu, __D>, WindDownOsu: Archive, <WindDownOsu as Archive>::Archived: Deserialize<WindDownOsu, __D>, TraceableOsu: Archive, <TraceableOsu as Archive>::Archived: Deserialize<TraceableOsu, __D>, BarrelRollOsu: Archive, <BarrelRollOsu as Archive>::Archived: Deserialize<BarrelRollOsu, __D>, ApproachDifferentOsu: Archive, <ApproachDifferentOsu as Archive>::Archived: Deserialize<ApproachDifferentOsu, __D>, MutedOsu: Archive, <MutedOsu as Archive>::Archived: Deserialize<MutedOsu, __D>, NoScopeOsu: Archive, <NoScopeOsu as Archive>::Archived: Deserialize<NoScopeOsu, __D>, MagnetisedOsu: Archive, <MagnetisedOsu as Archive>::Archived: Deserialize<MagnetisedOsu, __D>, RepelOsu: Archive, <RepelOsu as Archive>::Archived: Deserialize<RepelOsu, __D>, AdaptiveSpeedOsu: Archive, <AdaptiveSpeedOsu as Archive>::Archived: Deserialize<AdaptiveSpeedOsu, __D>, FreezeFrameOsu: Archive, <FreezeFrameOsu as Archive>::Archived: Deserialize<FreezeFrameOsu, __D>, BubblesOsu: Archive, <BubblesOsu as Archive>::Archived: Deserialize<BubblesOsu, __D>, SynesthesiaOsu: Archive, <SynesthesiaOsu as Archive>::Archived: Deserialize<SynesthesiaOsu, __D>, DepthOsu: Archive, <DepthOsu as Archive>::Archived: Deserialize<DepthOsu, __D>, BloomOsu: Archive, <BloomOsu as Archive>::Archived: Deserialize<BloomOsu, __D>, TouchDeviceOsu: Archive, <TouchDeviceOsu as Archive>::Archived: Deserialize<TouchDeviceOsu, __D>, ScoreV2Osu: Archive, <ScoreV2Osu as Archive>::Archived: Deserialize<ScoreV2Osu, __D>, UnknownMod: Archive, <UnknownMod as Archive>::Archived: Deserialize<UnknownMod, __D>, EasyTaiko: Archive, <EasyTaiko as Archive>::Archived: Deserialize<EasyTaiko, __D>, NoFailTaiko: Archive, <NoFailTaiko as Archive>::Archived: Deserialize<NoFailTaiko, __D>, HalfTimeTaiko: Archive, <HalfTimeTaiko as Archive>::Archived: Deserialize<HalfTimeTaiko, __D>, DaycoreTaiko: Archive, <DaycoreTaiko as Archive>::Archived: Deserialize<DaycoreTaiko, __D>, HardRockTaiko: Archive, <HardRockTaiko as Archive>::Archived: Deserialize<HardRockTaiko, __D>, SuddenDeathTaiko: Archive, <SuddenDeathTaiko as Archive>::Archived: Deserialize<SuddenDeathTaiko, __D>, PerfectTaiko: Archive, <PerfectTaiko as Archive>::Archived: Deserialize<PerfectTaiko, __D>, DoubleTimeTaiko: Archive, <DoubleTimeTaiko as Archive>::Archived: Deserialize<DoubleTimeTaiko, __D>, NightcoreTaiko: Archive, <NightcoreTaiko as Archive>::Archived: Deserialize<NightcoreTaiko, __D>, HiddenTaiko: Archive, <HiddenTaiko as Archive>::Archived: Deserialize<HiddenTaiko, __D>, FlashlightTaiko: Archive, <FlashlightTaiko as Archive>::Archived: Deserialize<FlashlightTaiko, __D>, AccuracyChallengeTaiko: Archive, <AccuracyChallengeTaiko as Archive>::Archived: Deserialize<AccuracyChallengeTaiko, __D>, RandomTaiko: Archive, <RandomTaiko as Archive>::Archived: Deserialize<RandomTaiko, __D>, DifficultyAdjustTaiko: Archive, <DifficultyAdjustTaiko as Archive>::Archived: Deserialize<DifficultyAdjustTaiko, __D>, ClassicTaiko: Archive, <ClassicTaiko as Archive>::Archived: Deserialize<ClassicTaiko, __D>, SwapTaiko: Archive, <SwapTaiko as Archive>::Archived: Deserialize<SwapTaiko, __D>, SingleTapTaiko: Archive, <SingleTapTaiko as Archive>::Archived: Deserialize<SingleTapTaiko, __D>, ConstantSpeedTaiko: Archive, <ConstantSpeedTaiko as Archive>::Archived: Deserialize<ConstantSpeedTaiko, __D>, AutoplayTaiko: Archive, <AutoplayTaiko as Archive>::Archived: Deserialize<AutoplayTaiko, __D>, CinemaTaiko: Archive, <CinemaTaiko as Archive>::Archived: Deserialize<CinemaTaiko, __D>, RelaxTaiko: Archive, <RelaxTaiko as Archive>::Archived: Deserialize<RelaxTaiko, __D>, WindUpTaiko: Archive, <WindUpTaiko as Archive>::Archived: Deserialize<WindUpTaiko, __D>, WindDownTaiko: Archive, <WindDownTaiko as Archive>::Archived: Deserialize<WindDownTaiko, __D>, MutedTaiko: Archive, <MutedTaiko as Archive>::Archived: Deserialize<MutedTaiko, __D>, AdaptiveSpeedTaiko: Archive, <AdaptiveSpeedTaiko as Archive>::Archived: Deserialize<AdaptiveSpeedTaiko, __D>, ScoreV2Taiko: Archive, <ScoreV2Taiko as Archive>::Archived: Deserialize<ScoreV2Taiko, __D>, EasyCatch: Archive, <EasyCatch as Archive>::Archived: Deserialize<EasyCatch, __D>, NoFailCatch: Archive, <NoFailCatch as Archive>::Archived: Deserialize<NoFailCatch, __D>, HalfTimeCatch: Archive, <HalfTimeCatch as Archive>::Archived: Deserialize<HalfTimeCatch, __D>, DaycoreCatch: Archive, <DaycoreCatch as Archive>::Archived: Deserialize<DaycoreCatch, __D>, HardRockCatch: Archive, <HardRockCatch as Archive>::Archived: Deserialize<HardRockCatch, __D>, SuddenDeathCatch: Archive, <SuddenDeathCatch as Archive>::Archived: Deserialize<SuddenDeathCatch, __D>, PerfectCatch: Archive, <PerfectCatch as Archive>::Archived: Deserialize<PerfectCatch, __D>, DoubleTimeCatch: Archive, <DoubleTimeCatch as Archive>::Archived: Deserialize<DoubleTimeCatch, __D>, NightcoreCatch: Archive, <NightcoreCatch as Archive>::Archived: Deserialize<NightcoreCatch, __D>, HiddenCatch: Archive, <HiddenCatch as Archive>::Archived: Deserialize<HiddenCatch, __D>, FlashlightCatch: Archive, <FlashlightCatch as Archive>::Archived: Deserialize<FlashlightCatch, __D>, AccuracyChallengeCatch: Archive, <AccuracyChallengeCatch as Archive>::Archived: Deserialize<AccuracyChallengeCatch, __D>, DifficultyAdjustCatch: Archive, <DifficultyAdjustCatch as Archive>::Archived: Deserialize<DifficultyAdjustCatch, __D>, ClassicCatch: Archive, <ClassicCatch as Archive>::Archived: Deserialize<ClassicCatch, __D>, MirrorCatch: Archive, <MirrorCatch as Archive>::Archived: Deserialize<MirrorCatch, __D>, AutoplayCatch: Archive, <AutoplayCatch as Archive>::Archived: Deserialize<AutoplayCatch, __D>, CinemaCatch: Archive, <CinemaCatch as Archive>::Archived: Deserialize<CinemaCatch, __D>, RelaxCatch: Archive, <RelaxCatch as Archive>::Archived: Deserialize<RelaxCatch, __D>, WindUpCatch: Archive, <WindUpCatch as Archive>::Archived: Deserialize<WindUpCatch, __D>, WindDownCatch: Archive, <WindDownCatch as Archive>::Archived: Deserialize<WindDownCatch, __D>, FloatingFruitsCatch: Archive, <FloatingFruitsCatch as Archive>::Archived: Deserialize<FloatingFruitsCatch, __D>, MutedCatch: Archive, <MutedCatch as Archive>::Archived: Deserialize<MutedCatch, __D>, NoScopeCatch: Archive, <NoScopeCatch as Archive>::Archived: Deserialize<NoScopeCatch, __D>, ScoreV2Catch: Archive, <ScoreV2Catch as Archive>::Archived: Deserialize<ScoreV2Catch, __D>, EasyMania: Archive, <EasyMania as Archive>::Archived: Deserialize<EasyMania, __D>, NoFailMania: Archive, <NoFailMania as Archive>::Archived: Deserialize<NoFailMania, __D>, HalfTimeMania: Archive, <HalfTimeMania as Archive>::Archived: Deserialize<HalfTimeMania, __D>, DaycoreMania: Archive, <DaycoreMania as Archive>::Archived: Deserialize<DaycoreMania, __D>, NoReleaseMania: Archive, <NoReleaseMania as Archive>::Archived: Deserialize<NoReleaseMania, __D>, HardRockMania: Archive, <HardRockMania as Archive>::Archived: Deserialize<HardRockMania, __D>, SuddenDeathMania: Archive, <SuddenDeathMania as Archive>::Archived: Deserialize<SuddenDeathMania, __D>, PerfectMania: Archive, <PerfectMania as Archive>::Archived: Deserialize<PerfectMania, __D>, DoubleTimeMania: Archive, <DoubleTimeMania as Archive>::Archived: Deserialize<DoubleTimeMania, __D>, NightcoreMania: Archive, <NightcoreMania as Archive>::Archived: Deserialize<NightcoreMania, __D>, FadeInMania: Archive, <FadeInMania as Archive>::Archived: Deserialize<FadeInMania, __D>, HiddenMania: Archive, <HiddenMania as Archive>::Archived: Deserialize<HiddenMania, __D>, CoverMania: Archive, <CoverMania as Archive>::Archived: Deserialize<CoverMania, __D>, FlashlightMania: Archive, <FlashlightMania as Archive>::Archived: Deserialize<FlashlightMania, __D>, AccuracyChallengeMania: Archive, <AccuracyChallengeMania as Archive>::Archived: Deserialize<AccuracyChallengeMania, __D>, RandomMania: Archive, <RandomMania as Archive>::Archived: Deserialize<RandomMania, __D>, DualStagesMania: Archive, <DualStagesMania as Archive>::Archived: Deserialize<DualStagesMania, __D>, MirrorMania: Archive, <MirrorMania as Archive>::Archived: Deserialize<MirrorMania, __D>, DifficultyAdjustMania: Archive, <DifficultyAdjustMania as Archive>::Archived: Deserialize<DifficultyAdjustMania, __D>, ClassicMania: Archive, <ClassicMania as Archive>::Archived: Deserialize<ClassicMania, __D>, InvertMania: Archive, <InvertMania as Archive>::Archived: Deserialize<InvertMania, __D>, ConstantSpeedMania: Archive, <ConstantSpeedMania as Archive>::Archived: Deserialize<ConstantSpeedMania, __D>, HoldOffMania: Archive, <HoldOffMania as Archive>::Archived: Deserialize<HoldOffMania, __D>, OneKeyMania: Archive, <OneKeyMania as Archive>::Archived: Deserialize<OneKeyMania, __D>, TwoKeysMania: Archive, <TwoKeysMania as Archive>::Archived: Deserialize<TwoKeysMania, __D>, ThreeKeysMania: Archive, <ThreeKeysMania as Archive>::Archived: Deserialize<ThreeKeysMania, __D>, FourKeysMania: Archive, <FourKeysMania as Archive>::Archived: Deserialize<FourKeysMania, __D>, FiveKeysMania: Archive, <FiveKeysMania as Archive>::Archived: Deserialize<FiveKeysMania, __D>, SixKeysMania: Archive, <SixKeysMania as Archive>::Archived: Deserialize<SixKeysMania, __D>, SevenKeysMania: Archive, <SevenKeysMania as Archive>::Archived: Deserialize<SevenKeysMania, __D>, EightKeysMania: Archive, <EightKeysMania as Archive>::Archived: Deserialize<EightKeysMania, __D>, NineKeysMania: Archive, <NineKeysMania as Archive>::Archived: Deserialize<NineKeysMania, __D>, TenKeysMania: Archive, <TenKeysMania as Archive>::Archived: Deserialize<TenKeysMania, __D>, AutoplayMania: Archive, <AutoplayMania as Archive>::Archived: Deserialize<AutoplayMania, __D>, CinemaMania: Archive, <CinemaMania as Archive>::Archived: Deserialize<CinemaMania, __D>, WindUpMania: Archive, <WindUpMania as Archive>::Archived: Deserialize<WindUpMania, __D>, WindDownMania: Archive, <WindDownMania as Archive>::Archived: Deserialize<WindDownMania, __D>, MutedMania: Archive, <MutedMania as Archive>::Archived: Deserialize<MutedMania, __D>, AdaptiveSpeedMania: Archive, <AdaptiveSpeedMania as Archive>::Archived: Deserialize<AdaptiveSpeedMania, __D>, ScoreV2Mania: Archive, <ScoreV2Mania as Archive>::Archived: Deserialize<ScoreV2Mania, __D>,

Source§

fn deserialize( &self, deserializer: &mut __D, ) -> Result<GameMod, <__D as Fallible>::Error>

Deserializes using the given deserializer
Source§

impl Extend<GameMod> for GameMods

Source§

fn extend<T: IntoIterator<Item = GameMod>>(&mut self, iter: T)

Extends a collection with the contents of an iterator. Read more
Source§

fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
Source§

fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
Source§

impl From<GameMod> for GameModIntermode

Source§

fn from(gamemod: GameMod) -> Self

Converts to this type from the input type.
Source§

impl From<GameMod> for GameMods

Source§

fn from(gamemod: GameMod) -> Self

Converts to this type from the input type.
Source§

impl FromIterator<GameMod> for GameMods

Source§

fn from_iter<T: IntoIterator<Item = GameMod>>(iter: T) -> Self

Creates a value from an iterator. Read more
Source§

impl PartialEq for GameMod

Source§

fn eq(&self, other: &GameMod) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl PartialOrd for GameMod

Source§

fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl<__S: Fallible + ?Sized> Serialize<__S> for GameMod
where EasyOsu: Serialize<__S>, NoFailOsu: Serialize<__S>, HalfTimeOsu: Serialize<__S>, DaycoreOsu: Serialize<__S>, HardRockOsu: Serialize<__S>, SuddenDeathOsu: Serialize<__S>, PerfectOsu: Serialize<__S>, DoubleTimeOsu: Serialize<__S>, NightcoreOsu: Serialize<__S>, HiddenOsu: Serialize<__S>, FlashlightOsu: Serialize<__S>, BlindsOsu: Serialize<__S>, StrictTrackingOsu: Serialize<__S>, AccuracyChallengeOsu: Serialize<__S>, TargetPracticeOsu: Serialize<__S>, DifficultyAdjustOsu: Serialize<__S>, ClassicOsu: Serialize<__S>, RandomOsu: Serialize<__S>, MirrorOsu: Serialize<__S>, AlternateOsu: Serialize<__S>, SingleTapOsu: Serialize<__S>, AutoplayOsu: Serialize<__S>, CinemaOsu: Serialize<__S>, RelaxOsu: Serialize<__S>, AutopilotOsu: Serialize<__S>, SpunOutOsu: Serialize<__S>, TransformOsu: Serialize<__S>, WiggleOsu: Serialize<__S>, SpinInOsu: Serialize<__S>, GrowOsu: Serialize<__S>, DeflateOsu: Serialize<__S>, WindUpOsu: Serialize<__S>, WindDownOsu: Serialize<__S>, TraceableOsu: Serialize<__S>, BarrelRollOsu: Serialize<__S>, ApproachDifferentOsu: Serialize<__S>, MutedOsu: Serialize<__S>, NoScopeOsu: Serialize<__S>, MagnetisedOsu: Serialize<__S>, RepelOsu: Serialize<__S>, AdaptiveSpeedOsu: Serialize<__S>, FreezeFrameOsu: Serialize<__S>, BubblesOsu: Serialize<__S>, SynesthesiaOsu: Serialize<__S>, DepthOsu: Serialize<__S>, BloomOsu: Serialize<__S>, TouchDeviceOsu: Serialize<__S>, ScoreV2Osu: Serialize<__S>, UnknownMod: Serialize<__S>, EasyTaiko: Serialize<__S>, NoFailTaiko: Serialize<__S>, HalfTimeTaiko: Serialize<__S>, DaycoreTaiko: Serialize<__S>, HardRockTaiko: Serialize<__S>, SuddenDeathTaiko: Serialize<__S>, PerfectTaiko: Serialize<__S>, DoubleTimeTaiko: Serialize<__S>, NightcoreTaiko: Serialize<__S>, HiddenTaiko: Serialize<__S>, FlashlightTaiko: Serialize<__S>, AccuracyChallengeTaiko: Serialize<__S>, RandomTaiko: Serialize<__S>, DifficultyAdjustTaiko: Serialize<__S>, ClassicTaiko: Serialize<__S>, SwapTaiko: Serialize<__S>, SingleTapTaiko: Serialize<__S>, ConstantSpeedTaiko: Serialize<__S>, AutoplayTaiko: Serialize<__S>, CinemaTaiko: Serialize<__S>, RelaxTaiko: Serialize<__S>, WindUpTaiko: Serialize<__S>, WindDownTaiko: Serialize<__S>, MutedTaiko: Serialize<__S>, AdaptiveSpeedTaiko: Serialize<__S>, ScoreV2Taiko: Serialize<__S>, EasyCatch: Serialize<__S>, NoFailCatch: Serialize<__S>, HalfTimeCatch: Serialize<__S>, DaycoreCatch: Serialize<__S>, HardRockCatch: Serialize<__S>, SuddenDeathCatch: Serialize<__S>, PerfectCatch: Serialize<__S>, DoubleTimeCatch: Serialize<__S>, NightcoreCatch: Serialize<__S>, HiddenCatch: Serialize<__S>, FlashlightCatch: Serialize<__S>, AccuracyChallengeCatch: Serialize<__S>, DifficultyAdjustCatch: Serialize<__S>, ClassicCatch: Serialize<__S>, MirrorCatch: Serialize<__S>, AutoplayCatch: Serialize<__S>, CinemaCatch: Serialize<__S>, RelaxCatch: Serialize<__S>, WindUpCatch: Serialize<__S>, WindDownCatch: Serialize<__S>, FloatingFruitsCatch: Serialize<__S>, MutedCatch: Serialize<__S>, NoScopeCatch: Serialize<__S>, ScoreV2Catch: Serialize<__S>, EasyMania: Serialize<__S>, NoFailMania: Serialize<__S>, HalfTimeMania: Serialize<__S>, DaycoreMania: Serialize<__S>, NoReleaseMania: Serialize<__S>, HardRockMania: Serialize<__S>, SuddenDeathMania: Serialize<__S>, PerfectMania: Serialize<__S>, DoubleTimeMania: Serialize<__S>, NightcoreMania: Serialize<__S>, FadeInMania: Serialize<__S>, HiddenMania: Serialize<__S>, CoverMania: Serialize<__S>, FlashlightMania: Serialize<__S>, AccuracyChallengeMania: Serialize<__S>, RandomMania: Serialize<__S>, DualStagesMania: Serialize<__S>, MirrorMania: Serialize<__S>, DifficultyAdjustMania: Serialize<__S>, ClassicMania: Serialize<__S>, InvertMania: Serialize<__S>, ConstantSpeedMania: Serialize<__S>, HoldOffMania: Serialize<__S>, OneKeyMania: Serialize<__S>, TwoKeysMania: Serialize<__S>, ThreeKeysMania: Serialize<__S>, FourKeysMania: Serialize<__S>, FiveKeysMania: Serialize<__S>, SixKeysMania: Serialize<__S>, SevenKeysMania: Serialize<__S>, EightKeysMania: Serialize<__S>, NineKeysMania: Serialize<__S>, TenKeysMania: Serialize<__S>, AutoplayMania: Serialize<__S>, CinemaMania: Serialize<__S>, WindUpMania: Serialize<__S>, WindDownMania: Serialize<__S>, MutedMania: Serialize<__S>, AdaptiveSpeedMania: Serialize<__S>, ScoreV2Mania: Serialize<__S>,

Source§

fn serialize( &self, serializer: &mut __S, ) -> Result<<Self as Archive>::Resolver, <__S as Fallible>::Error>

Writes the dependencies for the object and returns a resolver that can create the archived type.
Source§

impl Serialize for GameMod

Available on crate feature serde only.
Source§

fn serialize<S: Serializer>(&self, s: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for GameMod

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> ArchivePointee for T

Source§

type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
Source§

fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
Source§

impl<T> ArchiveUnsized for T
where T: Archive,

Source§

type Archived = <T as Archive>::Archived

The archived counterpart of this type. Unlike Archive, it may be unsized. Read more
Source§

fn archived_metadata( &self, ) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata

Creates the archived version of the metadata for this value.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> LayoutRaw for T

Source§

fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

Returns the layout of the type.
Source§

impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
where T: SharedNiching<N1, N2>, N1: Niching<T>, N2: Niching<T>,

Source§

unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

Returns whether the given value has been niched. Read more
Source§

fn resolve_niched(out: Place<NichedOption<T, N1>>)

Writes data to out indicating that a T is niched.
Source§

impl<T> Pointee for T

Source§

type Metadata = ()

The metadata type for pointers and references to this type.
Source§

impl<T, S> SerializeUnsized<S> for T
where T: Serialize<S>, S: Fallible + Writer + ?Sized,

Source§

fn serialize_unsized( &self, serializer: &mut S, ) -> Result<usize, <S as Fallible>::Error>

Writes the object and returns the position of the archived type.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.