#[non_exhaustive]pub enum GameMod {
Show 142 variants
EasyOsu(EasyOsu),
NoFailOsu(NoFailOsu),
HalfTimeOsu(HalfTimeOsu),
DaycoreOsu(DaycoreOsu),
HardRockOsu(HardRockOsu),
SuddenDeathOsu(SuddenDeathOsu),
PerfectOsu(PerfectOsu),
DoubleTimeOsu(DoubleTimeOsu),
NightcoreOsu(NightcoreOsu),
HiddenOsu(HiddenOsu),
FlashlightOsu(FlashlightOsu),
BlindsOsu(BlindsOsu),
StrictTrackingOsu(StrictTrackingOsu),
AccuracyChallengeOsu(AccuracyChallengeOsu),
TargetPracticeOsu(TargetPracticeOsu),
DifficultyAdjustOsu(DifficultyAdjustOsu),
ClassicOsu(ClassicOsu),
RandomOsu(RandomOsu),
MirrorOsu(MirrorOsu),
AlternateOsu(AlternateOsu),
SingleTapOsu(SingleTapOsu),
AutoplayOsu(AutoplayOsu),
CinemaOsu(CinemaOsu),
RelaxOsu(RelaxOsu),
AutopilotOsu(AutopilotOsu),
SpunOutOsu(SpunOutOsu),
TransformOsu(TransformOsu),
WiggleOsu(WiggleOsu),
SpinInOsu(SpinInOsu),
GrowOsu(GrowOsu),
DeflateOsu(DeflateOsu),
WindUpOsu(WindUpOsu),
WindDownOsu(WindDownOsu),
TraceableOsu(TraceableOsu),
BarrelRollOsu(BarrelRollOsu),
ApproachDifferentOsu(ApproachDifferentOsu),
MutedOsu(MutedOsu),
NoScopeOsu(NoScopeOsu),
MagnetisedOsu(MagnetisedOsu),
RepelOsu(RepelOsu),
AdaptiveSpeedOsu(AdaptiveSpeedOsu),
FreezeFrameOsu(FreezeFrameOsu),
BubblesOsu(BubblesOsu),
SynesthesiaOsu(SynesthesiaOsu),
DepthOsu(DepthOsu),
BloomOsu(BloomOsu),
TouchDeviceOsu(TouchDeviceOsu),
ScoreV2Osu(ScoreV2Osu),
UnknownOsu(UnknownMod),
EasyTaiko(EasyTaiko),
NoFailTaiko(NoFailTaiko),
HalfTimeTaiko(HalfTimeTaiko),
DaycoreTaiko(DaycoreTaiko),
HardRockTaiko(HardRockTaiko),
SuddenDeathTaiko(SuddenDeathTaiko),
PerfectTaiko(PerfectTaiko),
DoubleTimeTaiko(DoubleTimeTaiko),
NightcoreTaiko(NightcoreTaiko),
HiddenTaiko(HiddenTaiko),
FlashlightTaiko(FlashlightTaiko),
AccuracyChallengeTaiko(AccuracyChallengeTaiko),
RandomTaiko(RandomTaiko),
DifficultyAdjustTaiko(DifficultyAdjustTaiko),
ClassicTaiko(ClassicTaiko),
SwapTaiko(SwapTaiko),
SingleTapTaiko(SingleTapTaiko),
ConstantSpeedTaiko(ConstantSpeedTaiko),
AutoplayTaiko(AutoplayTaiko),
CinemaTaiko(CinemaTaiko),
RelaxTaiko(RelaxTaiko),
WindUpTaiko(WindUpTaiko),
WindDownTaiko(WindDownTaiko),
MutedTaiko(MutedTaiko),
AdaptiveSpeedTaiko(AdaptiveSpeedTaiko),
ScoreV2Taiko(ScoreV2Taiko),
UnknownTaiko(UnknownMod),
EasyCatch(EasyCatch),
NoFailCatch(NoFailCatch),
HalfTimeCatch(HalfTimeCatch),
DaycoreCatch(DaycoreCatch),
HardRockCatch(HardRockCatch),
SuddenDeathCatch(SuddenDeathCatch),
PerfectCatch(PerfectCatch),
DoubleTimeCatch(DoubleTimeCatch),
NightcoreCatch(NightcoreCatch),
HiddenCatch(HiddenCatch),
FlashlightCatch(FlashlightCatch),
AccuracyChallengeCatch(AccuracyChallengeCatch),
DifficultyAdjustCatch(DifficultyAdjustCatch),
ClassicCatch(ClassicCatch),
MirrorCatch(MirrorCatch),
AutoplayCatch(AutoplayCatch),
CinemaCatch(CinemaCatch),
RelaxCatch(RelaxCatch),
WindUpCatch(WindUpCatch),
WindDownCatch(WindDownCatch),
FloatingFruitsCatch(FloatingFruitsCatch),
MutedCatch(MutedCatch),
NoScopeCatch(NoScopeCatch),
ScoreV2Catch(ScoreV2Catch),
UnknownCatch(UnknownMod),
EasyMania(EasyMania),
NoFailMania(NoFailMania),
HalfTimeMania(HalfTimeMania),
DaycoreMania(DaycoreMania),
NoReleaseMania(NoReleaseMania),
HardRockMania(HardRockMania),
SuddenDeathMania(SuddenDeathMania),
PerfectMania(PerfectMania),
DoubleTimeMania(DoubleTimeMania),
NightcoreMania(NightcoreMania),
FadeInMania(FadeInMania),
HiddenMania(HiddenMania),
CoverMania(CoverMania),
FlashlightMania(FlashlightMania),
AccuracyChallengeMania(AccuracyChallengeMania),
RandomMania(RandomMania),
DualStagesMania(DualStagesMania),
MirrorMania(MirrorMania),
DifficultyAdjustMania(DifficultyAdjustMania),
ClassicMania(ClassicMania),
InvertMania(InvertMania),
ConstantSpeedMania(ConstantSpeedMania),
HoldOffMania(HoldOffMania),
OneKeyMania(OneKeyMania),
TwoKeysMania(TwoKeysMania),
ThreeKeysMania(ThreeKeysMania),
FourKeysMania(FourKeysMania),
FiveKeysMania(FiveKeysMania),
SixKeysMania(SixKeysMania),
SevenKeysMania(SevenKeysMania),
EightKeysMania(EightKeysMania),
NineKeysMania(NineKeysMania),
TenKeysMania(TenKeysMania),
AutoplayMania(AutoplayMania),
CinemaMania(CinemaMania),
WindUpMania(WindUpMania),
WindDownMania(WindDownMania),
MutedMania(MutedMania),
AdaptiveSpeedMania(AdaptiveSpeedMania),
ScoreV2Mania(ScoreV2Mania),
UnknownMania(UnknownMod),
}Expand description
A single game mod
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
EasyOsu(EasyOsu)
NoFailOsu(NoFailOsu)
HalfTimeOsu(HalfTimeOsu)
DaycoreOsu(DaycoreOsu)
HardRockOsu(HardRockOsu)
SuddenDeathOsu(SuddenDeathOsu)
PerfectOsu(PerfectOsu)
DoubleTimeOsu(DoubleTimeOsu)
NightcoreOsu(NightcoreOsu)
HiddenOsu(HiddenOsu)
FlashlightOsu(FlashlightOsu)
BlindsOsu(BlindsOsu)
StrictTrackingOsu(StrictTrackingOsu)
AccuracyChallengeOsu(AccuracyChallengeOsu)
TargetPracticeOsu(TargetPracticeOsu)
DifficultyAdjustOsu(DifficultyAdjustOsu)
ClassicOsu(ClassicOsu)
RandomOsu(RandomOsu)
MirrorOsu(MirrorOsu)
AlternateOsu(AlternateOsu)
SingleTapOsu(SingleTapOsu)
AutoplayOsu(AutoplayOsu)
CinemaOsu(CinemaOsu)
RelaxOsu(RelaxOsu)
AutopilotOsu(AutopilotOsu)
SpunOutOsu(SpunOutOsu)
TransformOsu(TransformOsu)
WiggleOsu(WiggleOsu)
SpinInOsu(SpinInOsu)
GrowOsu(GrowOsu)
DeflateOsu(DeflateOsu)
WindUpOsu(WindUpOsu)
WindDownOsu(WindDownOsu)
TraceableOsu(TraceableOsu)
BarrelRollOsu(BarrelRollOsu)
ApproachDifferentOsu(ApproachDifferentOsu)
MutedOsu(MutedOsu)
NoScopeOsu(NoScopeOsu)
MagnetisedOsu(MagnetisedOsu)
RepelOsu(RepelOsu)
AdaptiveSpeedOsu(AdaptiveSpeedOsu)
FreezeFrameOsu(FreezeFrameOsu)
BubblesOsu(BubblesOsu)
SynesthesiaOsu(SynesthesiaOsu)
DepthOsu(DepthOsu)
BloomOsu(BloomOsu)
TouchDeviceOsu(TouchDeviceOsu)
ScoreV2Osu(ScoreV2Osu)
UnknownOsu(UnknownMod)
EasyTaiko(EasyTaiko)
NoFailTaiko(NoFailTaiko)
HalfTimeTaiko(HalfTimeTaiko)
DaycoreTaiko(DaycoreTaiko)
HardRockTaiko(HardRockTaiko)
SuddenDeathTaiko(SuddenDeathTaiko)
PerfectTaiko(PerfectTaiko)
DoubleTimeTaiko(DoubleTimeTaiko)
NightcoreTaiko(NightcoreTaiko)
HiddenTaiko(HiddenTaiko)
FlashlightTaiko(FlashlightTaiko)
AccuracyChallengeTaiko(AccuracyChallengeTaiko)
RandomTaiko(RandomTaiko)
DifficultyAdjustTaiko(DifficultyAdjustTaiko)
ClassicTaiko(ClassicTaiko)
SwapTaiko(SwapTaiko)
SingleTapTaiko(SingleTapTaiko)
ConstantSpeedTaiko(ConstantSpeedTaiko)
AutoplayTaiko(AutoplayTaiko)
CinemaTaiko(CinemaTaiko)
RelaxTaiko(RelaxTaiko)
WindUpTaiko(WindUpTaiko)
WindDownTaiko(WindDownTaiko)
MutedTaiko(MutedTaiko)
AdaptiveSpeedTaiko(AdaptiveSpeedTaiko)
ScoreV2Taiko(ScoreV2Taiko)
UnknownTaiko(UnknownMod)
EasyCatch(EasyCatch)
NoFailCatch(NoFailCatch)
HalfTimeCatch(HalfTimeCatch)
DaycoreCatch(DaycoreCatch)
HardRockCatch(HardRockCatch)
SuddenDeathCatch(SuddenDeathCatch)
PerfectCatch(PerfectCatch)
DoubleTimeCatch(DoubleTimeCatch)
NightcoreCatch(NightcoreCatch)
HiddenCatch(HiddenCatch)
FlashlightCatch(FlashlightCatch)
AccuracyChallengeCatch(AccuracyChallengeCatch)
DifficultyAdjustCatch(DifficultyAdjustCatch)
ClassicCatch(ClassicCatch)
MirrorCatch(MirrorCatch)
AutoplayCatch(AutoplayCatch)
CinemaCatch(CinemaCatch)
RelaxCatch(RelaxCatch)
WindUpCatch(WindUpCatch)
WindDownCatch(WindDownCatch)
FloatingFruitsCatch(FloatingFruitsCatch)
MutedCatch(MutedCatch)
NoScopeCatch(NoScopeCatch)
ScoreV2Catch(ScoreV2Catch)
UnknownCatch(UnknownMod)
EasyMania(EasyMania)
NoFailMania(NoFailMania)
HalfTimeMania(HalfTimeMania)
DaycoreMania(DaycoreMania)
NoReleaseMania(NoReleaseMania)
HardRockMania(HardRockMania)
SuddenDeathMania(SuddenDeathMania)
PerfectMania(PerfectMania)
DoubleTimeMania(DoubleTimeMania)
NightcoreMania(NightcoreMania)
FadeInMania(FadeInMania)
HiddenMania(HiddenMania)
CoverMania(CoverMania)
FlashlightMania(FlashlightMania)
AccuracyChallengeMania(AccuracyChallengeMania)
RandomMania(RandomMania)
DualStagesMania(DualStagesMania)
MirrorMania(MirrorMania)
DifficultyAdjustMania(DifficultyAdjustMania)
ClassicMania(ClassicMania)
InvertMania(InvertMania)
ConstantSpeedMania(ConstantSpeedMania)
HoldOffMania(HoldOffMania)
OneKeyMania(OneKeyMania)
TwoKeysMania(TwoKeysMania)
ThreeKeysMania(ThreeKeysMania)
FourKeysMania(FourKeysMania)
FiveKeysMania(FiveKeysMania)
SixKeysMania(SixKeysMania)
SevenKeysMania(SevenKeysMania)
EightKeysMania(EightKeysMania)
NineKeysMania(NineKeysMania)
TenKeysMania(TenKeysMania)
AutoplayMania(AutoplayMania)
CinemaMania(CinemaMania)
WindUpMania(WindUpMania)
WindDownMania(WindDownMania)
MutedMania(MutedMania)
AdaptiveSpeedMania(AdaptiveSpeedMania)
ScoreV2Mania(ScoreV2Mania)
UnknownMania(UnknownMod)
Implementations§
Source§impl GameMod
impl GameMod
Sourcepub const fn clock_rate(&self) -> Option<f64>
pub const fn clock_rate(&self) -> Option<f64>
The clock rate of the GameMod.
Returns None if there is no single clock rate.
Source§impl GameMod
impl GameMod
Sourcepub fn incompatible_mods(&self) -> Box<[Acronym]>
pub fn incompatible_mods(&self) -> Box<[Acronym]>
Sourcepub const fn description(&self) -> &'static str
pub const fn description(&self) -> &'static str
The description of this GameMod
Sourcepub const fn kind(&self) -> GameModKind
pub const fn kind(&self) -> GameModKind
The GameModKind of this GameMod
Sourcepub const fn intermode(&self) -> GameModIntermode
pub const fn intermode(&self) -> GameModIntermode
The kind of a GameMod when ignoring the mode
Trait Implementations§
Source§impl Archive for GameModwhere
EasyOsu: Archive,
NoFailOsu: Archive,
HalfTimeOsu: Archive,
DaycoreOsu: Archive,
HardRockOsu: Archive,
SuddenDeathOsu: Archive,
PerfectOsu: Archive,
DoubleTimeOsu: Archive,
NightcoreOsu: Archive,
HiddenOsu: Archive,
FlashlightOsu: Archive,
BlindsOsu: Archive,
StrictTrackingOsu: Archive,
AccuracyChallengeOsu: Archive,
TargetPracticeOsu: Archive,
DifficultyAdjustOsu: Archive,
ClassicOsu: Archive,
RandomOsu: Archive,
MirrorOsu: Archive,
AlternateOsu: Archive,
SingleTapOsu: Archive,
AutoplayOsu: Archive,
CinemaOsu: Archive,
RelaxOsu: Archive,
AutopilotOsu: Archive,
SpunOutOsu: Archive,
TransformOsu: Archive,
WiggleOsu: Archive,
SpinInOsu: Archive,
GrowOsu: Archive,
DeflateOsu: Archive,
WindUpOsu: Archive,
WindDownOsu: Archive,
TraceableOsu: Archive,
BarrelRollOsu: Archive,
ApproachDifferentOsu: Archive,
MutedOsu: Archive,
NoScopeOsu: Archive,
MagnetisedOsu: Archive,
RepelOsu: Archive,
AdaptiveSpeedOsu: Archive,
FreezeFrameOsu: Archive,
BubblesOsu: Archive,
SynesthesiaOsu: Archive,
DepthOsu: Archive,
BloomOsu: Archive,
TouchDeviceOsu: Archive,
ScoreV2Osu: Archive,
UnknownMod: Archive,
EasyTaiko: Archive,
NoFailTaiko: Archive,
HalfTimeTaiko: Archive,
DaycoreTaiko: Archive,
HardRockTaiko: Archive,
SuddenDeathTaiko: Archive,
PerfectTaiko: Archive,
DoubleTimeTaiko: Archive,
NightcoreTaiko: Archive,
HiddenTaiko: Archive,
FlashlightTaiko: Archive,
AccuracyChallengeTaiko: Archive,
RandomTaiko: Archive,
DifficultyAdjustTaiko: Archive,
ClassicTaiko: Archive,
SwapTaiko: Archive,
SingleTapTaiko: Archive,
ConstantSpeedTaiko: Archive,
AutoplayTaiko: Archive,
CinemaTaiko: Archive,
RelaxTaiko: Archive,
WindUpTaiko: Archive,
WindDownTaiko: Archive,
MutedTaiko: Archive,
AdaptiveSpeedTaiko: Archive,
ScoreV2Taiko: Archive,
EasyCatch: Archive,
NoFailCatch: Archive,
HalfTimeCatch: Archive,
DaycoreCatch: Archive,
HardRockCatch: Archive,
SuddenDeathCatch: Archive,
PerfectCatch: Archive,
DoubleTimeCatch: Archive,
NightcoreCatch: Archive,
HiddenCatch: Archive,
FlashlightCatch: Archive,
AccuracyChallengeCatch: Archive,
DifficultyAdjustCatch: Archive,
ClassicCatch: Archive,
MirrorCatch: Archive,
AutoplayCatch: Archive,
CinemaCatch: Archive,
RelaxCatch: Archive,
WindUpCatch: Archive,
WindDownCatch: Archive,
FloatingFruitsCatch: Archive,
MutedCatch: Archive,
NoScopeCatch: Archive,
ScoreV2Catch: Archive,
EasyMania: Archive,
NoFailMania: Archive,
HalfTimeMania: Archive,
DaycoreMania: Archive,
NoReleaseMania: Archive,
HardRockMania: Archive,
SuddenDeathMania: Archive,
PerfectMania: Archive,
DoubleTimeMania: Archive,
NightcoreMania: Archive,
FadeInMania: Archive,
HiddenMania: Archive,
CoverMania: Archive,
FlashlightMania: Archive,
AccuracyChallengeMania: Archive,
RandomMania: Archive,
DualStagesMania: Archive,
MirrorMania: Archive,
DifficultyAdjustMania: Archive,
ClassicMania: Archive,
InvertMania: Archive,
ConstantSpeedMania: Archive,
HoldOffMania: Archive,
OneKeyMania: Archive,
TwoKeysMania: Archive,
ThreeKeysMania: Archive,
FourKeysMania: Archive,
FiveKeysMania: Archive,
SixKeysMania: Archive,
SevenKeysMania: Archive,
EightKeysMania: Archive,
NineKeysMania: Archive,
TenKeysMania: Archive,
AutoplayMania: Archive,
CinemaMania: Archive,
WindUpMania: Archive,
WindDownMania: Archive,
MutedMania: Archive,
AdaptiveSpeedMania: Archive,
ScoreV2Mania: Archive,
impl Archive for GameModwhere
EasyOsu: Archive,
NoFailOsu: Archive,
HalfTimeOsu: Archive,
DaycoreOsu: Archive,
HardRockOsu: Archive,
SuddenDeathOsu: Archive,
PerfectOsu: Archive,
DoubleTimeOsu: Archive,
NightcoreOsu: Archive,
HiddenOsu: Archive,
FlashlightOsu: Archive,
BlindsOsu: Archive,
StrictTrackingOsu: Archive,
AccuracyChallengeOsu: Archive,
TargetPracticeOsu: Archive,
DifficultyAdjustOsu: Archive,
ClassicOsu: Archive,
RandomOsu: Archive,
MirrorOsu: Archive,
AlternateOsu: Archive,
SingleTapOsu: Archive,
AutoplayOsu: Archive,
CinemaOsu: Archive,
RelaxOsu: Archive,
AutopilotOsu: Archive,
SpunOutOsu: Archive,
TransformOsu: Archive,
WiggleOsu: Archive,
SpinInOsu: Archive,
GrowOsu: Archive,
DeflateOsu: Archive,
WindUpOsu: Archive,
WindDownOsu: Archive,
TraceableOsu: Archive,
BarrelRollOsu: Archive,
ApproachDifferentOsu: Archive,
MutedOsu: Archive,
NoScopeOsu: Archive,
MagnetisedOsu: Archive,
RepelOsu: Archive,
AdaptiveSpeedOsu: Archive,
FreezeFrameOsu: Archive,
BubblesOsu: Archive,
SynesthesiaOsu: Archive,
DepthOsu: Archive,
BloomOsu: Archive,
TouchDeviceOsu: Archive,
ScoreV2Osu: Archive,
UnknownMod: Archive,
EasyTaiko: Archive,
NoFailTaiko: Archive,
HalfTimeTaiko: Archive,
DaycoreTaiko: Archive,
HardRockTaiko: Archive,
SuddenDeathTaiko: Archive,
PerfectTaiko: Archive,
DoubleTimeTaiko: Archive,
NightcoreTaiko: Archive,
HiddenTaiko: Archive,
FlashlightTaiko: Archive,
AccuracyChallengeTaiko: Archive,
RandomTaiko: Archive,
DifficultyAdjustTaiko: Archive,
ClassicTaiko: Archive,
SwapTaiko: Archive,
SingleTapTaiko: Archive,
ConstantSpeedTaiko: Archive,
AutoplayTaiko: Archive,
CinemaTaiko: Archive,
RelaxTaiko: Archive,
WindUpTaiko: Archive,
WindDownTaiko: Archive,
MutedTaiko: Archive,
AdaptiveSpeedTaiko: Archive,
ScoreV2Taiko: Archive,
EasyCatch: Archive,
NoFailCatch: Archive,
HalfTimeCatch: Archive,
DaycoreCatch: Archive,
HardRockCatch: Archive,
SuddenDeathCatch: Archive,
PerfectCatch: Archive,
DoubleTimeCatch: Archive,
NightcoreCatch: Archive,
HiddenCatch: Archive,
FlashlightCatch: Archive,
AccuracyChallengeCatch: Archive,
DifficultyAdjustCatch: Archive,
ClassicCatch: Archive,
MirrorCatch: Archive,
AutoplayCatch: Archive,
CinemaCatch: Archive,
RelaxCatch: Archive,
WindUpCatch: Archive,
WindDownCatch: Archive,
FloatingFruitsCatch: Archive,
MutedCatch: Archive,
NoScopeCatch: Archive,
ScoreV2Catch: Archive,
EasyMania: Archive,
NoFailMania: Archive,
HalfTimeMania: Archive,
DaycoreMania: Archive,
NoReleaseMania: Archive,
HardRockMania: Archive,
SuddenDeathMania: Archive,
PerfectMania: Archive,
DoubleTimeMania: Archive,
NightcoreMania: Archive,
FadeInMania: Archive,
HiddenMania: Archive,
CoverMania: Archive,
FlashlightMania: Archive,
AccuracyChallengeMania: Archive,
RandomMania: Archive,
DualStagesMania: Archive,
MirrorMania: Archive,
DifficultyAdjustMania: Archive,
ClassicMania: Archive,
InvertMania: Archive,
ConstantSpeedMania: Archive,
HoldOffMania: Archive,
OneKeyMania: Archive,
TwoKeysMania: Archive,
ThreeKeysMania: Archive,
FourKeysMania: Archive,
FiveKeysMania: Archive,
SixKeysMania: Archive,
SevenKeysMania: Archive,
EightKeysMania: Archive,
NineKeysMania: Archive,
TenKeysMania: Archive,
AutoplayMania: Archive,
CinemaMania: Archive,
WindUpMania: Archive,
WindDownMania: Archive,
MutedMania: Archive,
AdaptiveSpeedMania: Archive,
ScoreV2Mania: Archive,
Source§type Archived = ArchivedGameMod
type Archived = ArchivedGameMod
The archived representation of this type. Read more
Source§type Resolver = GameModResolver
type Resolver = GameModResolver
The resolver for this type. It must contain all the additional
information from serializing needed to make the archived type from
the normal type.
Source§fn resolve(&self, resolver: Self::Resolver, out: Place<Self::Archived>)
fn resolve(&self, resolver: Self::Resolver, out: Place<Self::Archived>)
Creates the archived version of this value at the given position and
writes it to the given output. Read more
Source§const COPY_OPTIMIZATION: CopyOptimization<Self> = _
const COPY_OPTIMIZATION: CopyOptimization<Self> = _
An optimization flag that allows the bytes of this type to be copied
directly to a writer instead of calling
serialize. Read moreSource§impl<__D: Fallible + ?Sized> Deserialize<GameMod, __D> for Archived<GameMod>where
EasyOsu: Archive,
<EasyOsu as Archive>::Archived: Deserialize<EasyOsu, __D>,
NoFailOsu: Archive,
<NoFailOsu as Archive>::Archived: Deserialize<NoFailOsu, __D>,
HalfTimeOsu: Archive,
<HalfTimeOsu as Archive>::Archived: Deserialize<HalfTimeOsu, __D>,
DaycoreOsu: Archive,
<DaycoreOsu as Archive>::Archived: Deserialize<DaycoreOsu, __D>,
HardRockOsu: Archive,
<HardRockOsu as Archive>::Archived: Deserialize<HardRockOsu, __D>,
SuddenDeathOsu: Archive,
<SuddenDeathOsu as Archive>::Archived: Deserialize<SuddenDeathOsu, __D>,
PerfectOsu: Archive,
<PerfectOsu as Archive>::Archived: Deserialize<PerfectOsu, __D>,
DoubleTimeOsu: Archive,
<DoubleTimeOsu as Archive>::Archived: Deserialize<DoubleTimeOsu, __D>,
NightcoreOsu: Archive,
<NightcoreOsu as Archive>::Archived: Deserialize<NightcoreOsu, __D>,
HiddenOsu: Archive,
<HiddenOsu as Archive>::Archived: Deserialize<HiddenOsu, __D>,
FlashlightOsu: Archive,
<FlashlightOsu as Archive>::Archived: Deserialize<FlashlightOsu, __D>,
BlindsOsu: Archive,
<BlindsOsu as Archive>::Archived: Deserialize<BlindsOsu, __D>,
StrictTrackingOsu: Archive,
<StrictTrackingOsu as Archive>::Archived: Deserialize<StrictTrackingOsu, __D>,
AccuracyChallengeOsu: Archive,
<AccuracyChallengeOsu as Archive>::Archived: Deserialize<AccuracyChallengeOsu, __D>,
TargetPracticeOsu: Archive,
<TargetPracticeOsu as Archive>::Archived: Deserialize<TargetPracticeOsu, __D>,
DifficultyAdjustOsu: Archive,
<DifficultyAdjustOsu as Archive>::Archived: Deserialize<DifficultyAdjustOsu, __D>,
ClassicOsu: Archive,
<ClassicOsu as Archive>::Archived: Deserialize<ClassicOsu, __D>,
RandomOsu: Archive,
<RandomOsu as Archive>::Archived: Deserialize<RandomOsu, __D>,
MirrorOsu: Archive,
<MirrorOsu as Archive>::Archived: Deserialize<MirrorOsu, __D>,
AlternateOsu: Archive,
<AlternateOsu as Archive>::Archived: Deserialize<AlternateOsu, __D>,
SingleTapOsu: Archive,
<SingleTapOsu as Archive>::Archived: Deserialize<SingleTapOsu, __D>,
AutoplayOsu: Archive,
<AutoplayOsu as Archive>::Archived: Deserialize<AutoplayOsu, __D>,
CinemaOsu: Archive,
<CinemaOsu as Archive>::Archived: Deserialize<CinemaOsu, __D>,
RelaxOsu: Archive,
<RelaxOsu as Archive>::Archived: Deserialize<RelaxOsu, __D>,
AutopilotOsu: Archive,
<AutopilotOsu as Archive>::Archived: Deserialize<AutopilotOsu, __D>,
SpunOutOsu: Archive,
<SpunOutOsu as Archive>::Archived: Deserialize<SpunOutOsu, __D>,
TransformOsu: Archive,
<TransformOsu as Archive>::Archived: Deserialize<TransformOsu, __D>,
WiggleOsu: Archive,
<WiggleOsu as Archive>::Archived: Deserialize<WiggleOsu, __D>,
SpinInOsu: Archive,
<SpinInOsu as Archive>::Archived: Deserialize<SpinInOsu, __D>,
GrowOsu: Archive,
<GrowOsu as Archive>::Archived: Deserialize<GrowOsu, __D>,
DeflateOsu: Archive,
<DeflateOsu as Archive>::Archived: Deserialize<DeflateOsu, __D>,
WindUpOsu: Archive,
<WindUpOsu as Archive>::Archived: Deserialize<WindUpOsu, __D>,
WindDownOsu: Archive,
<WindDownOsu as Archive>::Archived: Deserialize<WindDownOsu, __D>,
TraceableOsu: Archive,
<TraceableOsu as Archive>::Archived: Deserialize<TraceableOsu, __D>,
BarrelRollOsu: Archive,
<BarrelRollOsu as Archive>::Archived: Deserialize<BarrelRollOsu, __D>,
ApproachDifferentOsu: Archive,
<ApproachDifferentOsu as Archive>::Archived: Deserialize<ApproachDifferentOsu, __D>,
MutedOsu: Archive,
<MutedOsu as Archive>::Archived: Deserialize<MutedOsu, __D>,
NoScopeOsu: Archive,
<NoScopeOsu as Archive>::Archived: Deserialize<NoScopeOsu, __D>,
MagnetisedOsu: Archive,
<MagnetisedOsu as Archive>::Archived: Deserialize<MagnetisedOsu, __D>,
RepelOsu: Archive,
<RepelOsu as Archive>::Archived: Deserialize<RepelOsu, __D>,
AdaptiveSpeedOsu: Archive,
<AdaptiveSpeedOsu as Archive>::Archived: Deserialize<AdaptiveSpeedOsu, __D>,
FreezeFrameOsu: Archive,
<FreezeFrameOsu as Archive>::Archived: Deserialize<FreezeFrameOsu, __D>,
BubblesOsu: Archive,
<BubblesOsu as Archive>::Archived: Deserialize<BubblesOsu, __D>,
SynesthesiaOsu: Archive,
<SynesthesiaOsu as Archive>::Archived: Deserialize<SynesthesiaOsu, __D>,
DepthOsu: Archive,
<DepthOsu as Archive>::Archived: Deserialize<DepthOsu, __D>,
BloomOsu: Archive,
<BloomOsu as Archive>::Archived: Deserialize<BloomOsu, __D>,
TouchDeviceOsu: Archive,
<TouchDeviceOsu as Archive>::Archived: Deserialize<TouchDeviceOsu, __D>,
ScoreV2Osu: Archive,
<ScoreV2Osu as Archive>::Archived: Deserialize<ScoreV2Osu, __D>,
UnknownMod: Archive,
<UnknownMod as Archive>::Archived: Deserialize<UnknownMod, __D>,
EasyTaiko: Archive,
<EasyTaiko as Archive>::Archived: Deserialize<EasyTaiko, __D>,
NoFailTaiko: Archive,
<NoFailTaiko as Archive>::Archived: Deserialize<NoFailTaiko, __D>,
HalfTimeTaiko: Archive,
<HalfTimeTaiko as Archive>::Archived: Deserialize<HalfTimeTaiko, __D>,
DaycoreTaiko: Archive,
<DaycoreTaiko as Archive>::Archived: Deserialize<DaycoreTaiko, __D>,
HardRockTaiko: Archive,
<HardRockTaiko as Archive>::Archived: Deserialize<HardRockTaiko, __D>,
SuddenDeathTaiko: Archive,
<SuddenDeathTaiko as Archive>::Archived: Deserialize<SuddenDeathTaiko, __D>,
PerfectTaiko: Archive,
<PerfectTaiko as Archive>::Archived: Deserialize<PerfectTaiko, __D>,
DoubleTimeTaiko: Archive,
<DoubleTimeTaiko as Archive>::Archived: Deserialize<DoubleTimeTaiko, __D>,
NightcoreTaiko: Archive,
<NightcoreTaiko as Archive>::Archived: Deserialize<NightcoreTaiko, __D>,
HiddenTaiko: Archive,
<HiddenTaiko as Archive>::Archived: Deserialize<HiddenTaiko, __D>,
FlashlightTaiko: Archive,
<FlashlightTaiko as Archive>::Archived: Deserialize<FlashlightTaiko, __D>,
AccuracyChallengeTaiko: Archive,
<AccuracyChallengeTaiko as Archive>::Archived: Deserialize<AccuracyChallengeTaiko, __D>,
RandomTaiko: Archive,
<RandomTaiko as Archive>::Archived: Deserialize<RandomTaiko, __D>,
DifficultyAdjustTaiko: Archive,
<DifficultyAdjustTaiko as Archive>::Archived: Deserialize<DifficultyAdjustTaiko, __D>,
ClassicTaiko: Archive,
<ClassicTaiko as Archive>::Archived: Deserialize<ClassicTaiko, __D>,
SwapTaiko: Archive,
<SwapTaiko as Archive>::Archived: Deserialize<SwapTaiko, __D>,
SingleTapTaiko: Archive,
<SingleTapTaiko as Archive>::Archived: Deserialize<SingleTapTaiko, __D>,
ConstantSpeedTaiko: Archive,
<ConstantSpeedTaiko as Archive>::Archived: Deserialize<ConstantSpeedTaiko, __D>,
AutoplayTaiko: Archive,
<AutoplayTaiko as Archive>::Archived: Deserialize<AutoplayTaiko, __D>,
CinemaTaiko: Archive,
<CinemaTaiko as Archive>::Archived: Deserialize<CinemaTaiko, __D>,
RelaxTaiko: Archive,
<RelaxTaiko as Archive>::Archived: Deserialize<RelaxTaiko, __D>,
WindUpTaiko: Archive,
<WindUpTaiko as Archive>::Archived: Deserialize<WindUpTaiko, __D>,
WindDownTaiko: Archive,
<WindDownTaiko as Archive>::Archived: Deserialize<WindDownTaiko, __D>,
MutedTaiko: Archive,
<MutedTaiko as Archive>::Archived: Deserialize<MutedTaiko, __D>,
AdaptiveSpeedTaiko: Archive,
<AdaptiveSpeedTaiko as Archive>::Archived: Deserialize<AdaptiveSpeedTaiko, __D>,
ScoreV2Taiko: Archive,
<ScoreV2Taiko as Archive>::Archived: Deserialize<ScoreV2Taiko, __D>,
EasyCatch: Archive,
<EasyCatch as Archive>::Archived: Deserialize<EasyCatch, __D>,
NoFailCatch: Archive,
<NoFailCatch as Archive>::Archived: Deserialize<NoFailCatch, __D>,
HalfTimeCatch: Archive,
<HalfTimeCatch as Archive>::Archived: Deserialize<HalfTimeCatch, __D>,
DaycoreCatch: Archive,
<DaycoreCatch as Archive>::Archived: Deserialize<DaycoreCatch, __D>,
HardRockCatch: Archive,
<HardRockCatch as Archive>::Archived: Deserialize<HardRockCatch, __D>,
SuddenDeathCatch: Archive,
<SuddenDeathCatch as Archive>::Archived: Deserialize<SuddenDeathCatch, __D>,
PerfectCatch: Archive,
<PerfectCatch as Archive>::Archived: Deserialize<PerfectCatch, __D>,
DoubleTimeCatch: Archive,
<DoubleTimeCatch as Archive>::Archived: Deserialize<DoubleTimeCatch, __D>,
NightcoreCatch: Archive,
<NightcoreCatch as Archive>::Archived: Deserialize<NightcoreCatch, __D>,
HiddenCatch: Archive,
<HiddenCatch as Archive>::Archived: Deserialize<HiddenCatch, __D>,
FlashlightCatch: Archive,
<FlashlightCatch as Archive>::Archived: Deserialize<FlashlightCatch, __D>,
AccuracyChallengeCatch: Archive,
<AccuracyChallengeCatch as Archive>::Archived: Deserialize<AccuracyChallengeCatch, __D>,
DifficultyAdjustCatch: Archive,
<DifficultyAdjustCatch as Archive>::Archived: Deserialize<DifficultyAdjustCatch, __D>,
ClassicCatch: Archive,
<ClassicCatch as Archive>::Archived: Deserialize<ClassicCatch, __D>,
MirrorCatch: Archive,
<MirrorCatch as Archive>::Archived: Deserialize<MirrorCatch, __D>,
AutoplayCatch: Archive,
<AutoplayCatch as Archive>::Archived: Deserialize<AutoplayCatch, __D>,
CinemaCatch: Archive,
<CinemaCatch as Archive>::Archived: Deserialize<CinemaCatch, __D>,
RelaxCatch: Archive,
<RelaxCatch as Archive>::Archived: Deserialize<RelaxCatch, __D>,
WindUpCatch: Archive,
<WindUpCatch as Archive>::Archived: Deserialize<WindUpCatch, __D>,
WindDownCatch: Archive,
<WindDownCatch as Archive>::Archived: Deserialize<WindDownCatch, __D>,
FloatingFruitsCatch: Archive,
<FloatingFruitsCatch as Archive>::Archived: Deserialize<FloatingFruitsCatch, __D>,
MutedCatch: Archive,
<MutedCatch as Archive>::Archived: Deserialize<MutedCatch, __D>,
NoScopeCatch: Archive,
<NoScopeCatch as Archive>::Archived: Deserialize<NoScopeCatch, __D>,
ScoreV2Catch: Archive,
<ScoreV2Catch as Archive>::Archived: Deserialize<ScoreV2Catch, __D>,
EasyMania: Archive,
<EasyMania as Archive>::Archived: Deserialize<EasyMania, __D>,
NoFailMania: Archive,
<NoFailMania as Archive>::Archived: Deserialize<NoFailMania, __D>,
HalfTimeMania: Archive,
<HalfTimeMania as Archive>::Archived: Deserialize<HalfTimeMania, __D>,
DaycoreMania: Archive,
<DaycoreMania as Archive>::Archived: Deserialize<DaycoreMania, __D>,
NoReleaseMania: Archive,
<NoReleaseMania as Archive>::Archived: Deserialize<NoReleaseMania, __D>,
HardRockMania: Archive,
<HardRockMania as Archive>::Archived: Deserialize<HardRockMania, __D>,
SuddenDeathMania: Archive,
<SuddenDeathMania as Archive>::Archived: Deserialize<SuddenDeathMania, __D>,
PerfectMania: Archive,
<PerfectMania as Archive>::Archived: Deserialize<PerfectMania, __D>,
DoubleTimeMania: Archive,
<DoubleTimeMania as Archive>::Archived: Deserialize<DoubleTimeMania, __D>,
NightcoreMania: Archive,
<NightcoreMania as Archive>::Archived: Deserialize<NightcoreMania, __D>,
FadeInMania: Archive,
<FadeInMania as Archive>::Archived: Deserialize<FadeInMania, __D>,
HiddenMania: Archive,
<HiddenMania as Archive>::Archived: Deserialize<HiddenMania, __D>,
CoverMania: Archive,
<CoverMania as Archive>::Archived: Deserialize<CoverMania, __D>,
FlashlightMania: Archive,
<FlashlightMania as Archive>::Archived: Deserialize<FlashlightMania, __D>,
AccuracyChallengeMania: Archive,
<AccuracyChallengeMania as Archive>::Archived: Deserialize<AccuracyChallengeMania, __D>,
RandomMania: Archive,
<RandomMania as Archive>::Archived: Deserialize<RandomMania, __D>,
DualStagesMania: Archive,
<DualStagesMania as Archive>::Archived: Deserialize<DualStagesMania, __D>,
MirrorMania: Archive,
<MirrorMania as Archive>::Archived: Deserialize<MirrorMania, __D>,
DifficultyAdjustMania: Archive,
<DifficultyAdjustMania as Archive>::Archived: Deserialize<DifficultyAdjustMania, __D>,
ClassicMania: Archive,
<ClassicMania as Archive>::Archived: Deserialize<ClassicMania, __D>,
InvertMania: Archive,
<InvertMania as Archive>::Archived: Deserialize<InvertMania, __D>,
ConstantSpeedMania: Archive,
<ConstantSpeedMania as Archive>::Archived: Deserialize<ConstantSpeedMania, __D>,
HoldOffMania: Archive,
<HoldOffMania as Archive>::Archived: Deserialize<HoldOffMania, __D>,
OneKeyMania: Archive,
<OneKeyMania as Archive>::Archived: Deserialize<OneKeyMania, __D>,
TwoKeysMania: Archive,
<TwoKeysMania as Archive>::Archived: Deserialize<TwoKeysMania, __D>,
ThreeKeysMania: Archive,
<ThreeKeysMania as Archive>::Archived: Deserialize<ThreeKeysMania, __D>,
FourKeysMania: Archive,
<FourKeysMania as Archive>::Archived: Deserialize<FourKeysMania, __D>,
FiveKeysMania: Archive,
<FiveKeysMania as Archive>::Archived: Deserialize<FiveKeysMania, __D>,
SixKeysMania: Archive,
<SixKeysMania as Archive>::Archived: Deserialize<SixKeysMania, __D>,
SevenKeysMania: Archive,
<SevenKeysMania as Archive>::Archived: Deserialize<SevenKeysMania, __D>,
EightKeysMania: Archive,
<EightKeysMania as Archive>::Archived: Deserialize<EightKeysMania, __D>,
NineKeysMania: Archive,
<NineKeysMania as Archive>::Archived: Deserialize<NineKeysMania, __D>,
TenKeysMania: Archive,
<TenKeysMania as Archive>::Archived: Deserialize<TenKeysMania, __D>,
AutoplayMania: Archive,
<AutoplayMania as Archive>::Archived: Deserialize<AutoplayMania, __D>,
CinemaMania: Archive,
<CinemaMania as Archive>::Archived: Deserialize<CinemaMania, __D>,
WindUpMania: Archive,
<WindUpMania as Archive>::Archived: Deserialize<WindUpMania, __D>,
WindDownMania: Archive,
<WindDownMania as Archive>::Archived: Deserialize<WindDownMania, __D>,
MutedMania: Archive,
<MutedMania as Archive>::Archived: Deserialize<MutedMania, __D>,
AdaptiveSpeedMania: Archive,
<AdaptiveSpeedMania as Archive>::Archived: Deserialize<AdaptiveSpeedMania, __D>,
ScoreV2Mania: Archive,
<ScoreV2Mania as Archive>::Archived: Deserialize<ScoreV2Mania, __D>,
impl<__D: Fallible + ?Sized> Deserialize<GameMod, __D> for Archived<GameMod>where
EasyOsu: Archive,
<EasyOsu as Archive>::Archived: Deserialize<EasyOsu, __D>,
NoFailOsu: Archive,
<NoFailOsu as Archive>::Archived: Deserialize<NoFailOsu, __D>,
HalfTimeOsu: Archive,
<HalfTimeOsu as Archive>::Archived: Deserialize<HalfTimeOsu, __D>,
DaycoreOsu: Archive,
<DaycoreOsu as Archive>::Archived: Deserialize<DaycoreOsu, __D>,
HardRockOsu: Archive,
<HardRockOsu as Archive>::Archived: Deserialize<HardRockOsu, __D>,
SuddenDeathOsu: Archive,
<SuddenDeathOsu as Archive>::Archived: Deserialize<SuddenDeathOsu, __D>,
PerfectOsu: Archive,
<PerfectOsu as Archive>::Archived: Deserialize<PerfectOsu, __D>,
DoubleTimeOsu: Archive,
<DoubleTimeOsu as Archive>::Archived: Deserialize<DoubleTimeOsu, __D>,
NightcoreOsu: Archive,
<NightcoreOsu as Archive>::Archived: Deserialize<NightcoreOsu, __D>,
HiddenOsu: Archive,
<HiddenOsu as Archive>::Archived: Deserialize<HiddenOsu, __D>,
FlashlightOsu: Archive,
<FlashlightOsu as Archive>::Archived: Deserialize<FlashlightOsu, __D>,
BlindsOsu: Archive,
<BlindsOsu as Archive>::Archived: Deserialize<BlindsOsu, __D>,
StrictTrackingOsu: Archive,
<StrictTrackingOsu as Archive>::Archived: Deserialize<StrictTrackingOsu, __D>,
AccuracyChallengeOsu: Archive,
<AccuracyChallengeOsu as Archive>::Archived: Deserialize<AccuracyChallengeOsu, __D>,
TargetPracticeOsu: Archive,
<TargetPracticeOsu as Archive>::Archived: Deserialize<TargetPracticeOsu, __D>,
DifficultyAdjustOsu: Archive,
<DifficultyAdjustOsu as Archive>::Archived: Deserialize<DifficultyAdjustOsu, __D>,
ClassicOsu: Archive,
<ClassicOsu as Archive>::Archived: Deserialize<ClassicOsu, __D>,
RandomOsu: Archive,
<RandomOsu as Archive>::Archived: Deserialize<RandomOsu, __D>,
MirrorOsu: Archive,
<MirrorOsu as Archive>::Archived: Deserialize<MirrorOsu, __D>,
AlternateOsu: Archive,
<AlternateOsu as Archive>::Archived: Deserialize<AlternateOsu, __D>,
SingleTapOsu: Archive,
<SingleTapOsu as Archive>::Archived: Deserialize<SingleTapOsu, __D>,
AutoplayOsu: Archive,
<AutoplayOsu as Archive>::Archived: Deserialize<AutoplayOsu, __D>,
CinemaOsu: Archive,
<CinemaOsu as Archive>::Archived: Deserialize<CinemaOsu, __D>,
RelaxOsu: Archive,
<RelaxOsu as Archive>::Archived: Deserialize<RelaxOsu, __D>,
AutopilotOsu: Archive,
<AutopilotOsu as Archive>::Archived: Deserialize<AutopilotOsu, __D>,
SpunOutOsu: Archive,
<SpunOutOsu as Archive>::Archived: Deserialize<SpunOutOsu, __D>,
TransformOsu: Archive,
<TransformOsu as Archive>::Archived: Deserialize<TransformOsu, __D>,
WiggleOsu: Archive,
<WiggleOsu as Archive>::Archived: Deserialize<WiggleOsu, __D>,
SpinInOsu: Archive,
<SpinInOsu as Archive>::Archived: Deserialize<SpinInOsu, __D>,
GrowOsu: Archive,
<GrowOsu as Archive>::Archived: Deserialize<GrowOsu, __D>,
DeflateOsu: Archive,
<DeflateOsu as Archive>::Archived: Deserialize<DeflateOsu, __D>,
WindUpOsu: Archive,
<WindUpOsu as Archive>::Archived: Deserialize<WindUpOsu, __D>,
WindDownOsu: Archive,
<WindDownOsu as Archive>::Archived: Deserialize<WindDownOsu, __D>,
TraceableOsu: Archive,
<TraceableOsu as Archive>::Archived: Deserialize<TraceableOsu, __D>,
BarrelRollOsu: Archive,
<BarrelRollOsu as Archive>::Archived: Deserialize<BarrelRollOsu, __D>,
ApproachDifferentOsu: Archive,
<ApproachDifferentOsu as Archive>::Archived: Deserialize<ApproachDifferentOsu, __D>,
MutedOsu: Archive,
<MutedOsu as Archive>::Archived: Deserialize<MutedOsu, __D>,
NoScopeOsu: Archive,
<NoScopeOsu as Archive>::Archived: Deserialize<NoScopeOsu, __D>,
MagnetisedOsu: Archive,
<MagnetisedOsu as Archive>::Archived: Deserialize<MagnetisedOsu, __D>,
RepelOsu: Archive,
<RepelOsu as Archive>::Archived: Deserialize<RepelOsu, __D>,
AdaptiveSpeedOsu: Archive,
<AdaptiveSpeedOsu as Archive>::Archived: Deserialize<AdaptiveSpeedOsu, __D>,
FreezeFrameOsu: Archive,
<FreezeFrameOsu as Archive>::Archived: Deserialize<FreezeFrameOsu, __D>,
BubblesOsu: Archive,
<BubblesOsu as Archive>::Archived: Deserialize<BubblesOsu, __D>,
SynesthesiaOsu: Archive,
<SynesthesiaOsu as Archive>::Archived: Deserialize<SynesthesiaOsu, __D>,
DepthOsu: Archive,
<DepthOsu as Archive>::Archived: Deserialize<DepthOsu, __D>,
BloomOsu: Archive,
<BloomOsu as Archive>::Archived: Deserialize<BloomOsu, __D>,
TouchDeviceOsu: Archive,
<TouchDeviceOsu as Archive>::Archived: Deserialize<TouchDeviceOsu, __D>,
ScoreV2Osu: Archive,
<ScoreV2Osu as Archive>::Archived: Deserialize<ScoreV2Osu, __D>,
UnknownMod: Archive,
<UnknownMod as Archive>::Archived: Deserialize<UnknownMod, __D>,
EasyTaiko: Archive,
<EasyTaiko as Archive>::Archived: Deserialize<EasyTaiko, __D>,
NoFailTaiko: Archive,
<NoFailTaiko as Archive>::Archived: Deserialize<NoFailTaiko, __D>,
HalfTimeTaiko: Archive,
<HalfTimeTaiko as Archive>::Archived: Deserialize<HalfTimeTaiko, __D>,
DaycoreTaiko: Archive,
<DaycoreTaiko as Archive>::Archived: Deserialize<DaycoreTaiko, __D>,
HardRockTaiko: Archive,
<HardRockTaiko as Archive>::Archived: Deserialize<HardRockTaiko, __D>,
SuddenDeathTaiko: Archive,
<SuddenDeathTaiko as Archive>::Archived: Deserialize<SuddenDeathTaiko, __D>,
PerfectTaiko: Archive,
<PerfectTaiko as Archive>::Archived: Deserialize<PerfectTaiko, __D>,
DoubleTimeTaiko: Archive,
<DoubleTimeTaiko as Archive>::Archived: Deserialize<DoubleTimeTaiko, __D>,
NightcoreTaiko: Archive,
<NightcoreTaiko as Archive>::Archived: Deserialize<NightcoreTaiko, __D>,
HiddenTaiko: Archive,
<HiddenTaiko as Archive>::Archived: Deserialize<HiddenTaiko, __D>,
FlashlightTaiko: Archive,
<FlashlightTaiko as Archive>::Archived: Deserialize<FlashlightTaiko, __D>,
AccuracyChallengeTaiko: Archive,
<AccuracyChallengeTaiko as Archive>::Archived: Deserialize<AccuracyChallengeTaiko, __D>,
RandomTaiko: Archive,
<RandomTaiko as Archive>::Archived: Deserialize<RandomTaiko, __D>,
DifficultyAdjustTaiko: Archive,
<DifficultyAdjustTaiko as Archive>::Archived: Deserialize<DifficultyAdjustTaiko, __D>,
ClassicTaiko: Archive,
<ClassicTaiko as Archive>::Archived: Deserialize<ClassicTaiko, __D>,
SwapTaiko: Archive,
<SwapTaiko as Archive>::Archived: Deserialize<SwapTaiko, __D>,
SingleTapTaiko: Archive,
<SingleTapTaiko as Archive>::Archived: Deserialize<SingleTapTaiko, __D>,
ConstantSpeedTaiko: Archive,
<ConstantSpeedTaiko as Archive>::Archived: Deserialize<ConstantSpeedTaiko, __D>,
AutoplayTaiko: Archive,
<AutoplayTaiko as Archive>::Archived: Deserialize<AutoplayTaiko, __D>,
CinemaTaiko: Archive,
<CinemaTaiko as Archive>::Archived: Deserialize<CinemaTaiko, __D>,
RelaxTaiko: Archive,
<RelaxTaiko as Archive>::Archived: Deserialize<RelaxTaiko, __D>,
WindUpTaiko: Archive,
<WindUpTaiko as Archive>::Archived: Deserialize<WindUpTaiko, __D>,
WindDownTaiko: Archive,
<WindDownTaiko as Archive>::Archived: Deserialize<WindDownTaiko, __D>,
MutedTaiko: Archive,
<MutedTaiko as Archive>::Archived: Deserialize<MutedTaiko, __D>,
AdaptiveSpeedTaiko: Archive,
<AdaptiveSpeedTaiko as Archive>::Archived: Deserialize<AdaptiveSpeedTaiko, __D>,
ScoreV2Taiko: Archive,
<ScoreV2Taiko as Archive>::Archived: Deserialize<ScoreV2Taiko, __D>,
EasyCatch: Archive,
<EasyCatch as Archive>::Archived: Deserialize<EasyCatch, __D>,
NoFailCatch: Archive,
<NoFailCatch as Archive>::Archived: Deserialize<NoFailCatch, __D>,
HalfTimeCatch: Archive,
<HalfTimeCatch as Archive>::Archived: Deserialize<HalfTimeCatch, __D>,
DaycoreCatch: Archive,
<DaycoreCatch as Archive>::Archived: Deserialize<DaycoreCatch, __D>,
HardRockCatch: Archive,
<HardRockCatch as Archive>::Archived: Deserialize<HardRockCatch, __D>,
SuddenDeathCatch: Archive,
<SuddenDeathCatch as Archive>::Archived: Deserialize<SuddenDeathCatch, __D>,
PerfectCatch: Archive,
<PerfectCatch as Archive>::Archived: Deserialize<PerfectCatch, __D>,
DoubleTimeCatch: Archive,
<DoubleTimeCatch as Archive>::Archived: Deserialize<DoubleTimeCatch, __D>,
NightcoreCatch: Archive,
<NightcoreCatch as Archive>::Archived: Deserialize<NightcoreCatch, __D>,
HiddenCatch: Archive,
<HiddenCatch as Archive>::Archived: Deserialize<HiddenCatch, __D>,
FlashlightCatch: Archive,
<FlashlightCatch as Archive>::Archived: Deserialize<FlashlightCatch, __D>,
AccuracyChallengeCatch: Archive,
<AccuracyChallengeCatch as Archive>::Archived: Deserialize<AccuracyChallengeCatch, __D>,
DifficultyAdjustCatch: Archive,
<DifficultyAdjustCatch as Archive>::Archived: Deserialize<DifficultyAdjustCatch, __D>,
ClassicCatch: Archive,
<ClassicCatch as Archive>::Archived: Deserialize<ClassicCatch, __D>,
MirrorCatch: Archive,
<MirrorCatch as Archive>::Archived: Deserialize<MirrorCatch, __D>,
AutoplayCatch: Archive,
<AutoplayCatch as Archive>::Archived: Deserialize<AutoplayCatch, __D>,
CinemaCatch: Archive,
<CinemaCatch as Archive>::Archived: Deserialize<CinemaCatch, __D>,
RelaxCatch: Archive,
<RelaxCatch as Archive>::Archived: Deserialize<RelaxCatch, __D>,
WindUpCatch: Archive,
<WindUpCatch as Archive>::Archived: Deserialize<WindUpCatch, __D>,
WindDownCatch: Archive,
<WindDownCatch as Archive>::Archived: Deserialize<WindDownCatch, __D>,
FloatingFruitsCatch: Archive,
<FloatingFruitsCatch as Archive>::Archived: Deserialize<FloatingFruitsCatch, __D>,
MutedCatch: Archive,
<MutedCatch as Archive>::Archived: Deserialize<MutedCatch, __D>,
NoScopeCatch: Archive,
<NoScopeCatch as Archive>::Archived: Deserialize<NoScopeCatch, __D>,
ScoreV2Catch: Archive,
<ScoreV2Catch as Archive>::Archived: Deserialize<ScoreV2Catch, __D>,
EasyMania: Archive,
<EasyMania as Archive>::Archived: Deserialize<EasyMania, __D>,
NoFailMania: Archive,
<NoFailMania as Archive>::Archived: Deserialize<NoFailMania, __D>,
HalfTimeMania: Archive,
<HalfTimeMania as Archive>::Archived: Deserialize<HalfTimeMania, __D>,
DaycoreMania: Archive,
<DaycoreMania as Archive>::Archived: Deserialize<DaycoreMania, __D>,
NoReleaseMania: Archive,
<NoReleaseMania as Archive>::Archived: Deserialize<NoReleaseMania, __D>,
HardRockMania: Archive,
<HardRockMania as Archive>::Archived: Deserialize<HardRockMania, __D>,
SuddenDeathMania: Archive,
<SuddenDeathMania as Archive>::Archived: Deserialize<SuddenDeathMania, __D>,
PerfectMania: Archive,
<PerfectMania as Archive>::Archived: Deserialize<PerfectMania, __D>,
DoubleTimeMania: Archive,
<DoubleTimeMania as Archive>::Archived: Deserialize<DoubleTimeMania, __D>,
NightcoreMania: Archive,
<NightcoreMania as Archive>::Archived: Deserialize<NightcoreMania, __D>,
FadeInMania: Archive,
<FadeInMania as Archive>::Archived: Deserialize<FadeInMania, __D>,
HiddenMania: Archive,
<HiddenMania as Archive>::Archived: Deserialize<HiddenMania, __D>,
CoverMania: Archive,
<CoverMania as Archive>::Archived: Deserialize<CoverMania, __D>,
FlashlightMania: Archive,
<FlashlightMania as Archive>::Archived: Deserialize<FlashlightMania, __D>,
AccuracyChallengeMania: Archive,
<AccuracyChallengeMania as Archive>::Archived: Deserialize<AccuracyChallengeMania, __D>,
RandomMania: Archive,
<RandomMania as Archive>::Archived: Deserialize<RandomMania, __D>,
DualStagesMania: Archive,
<DualStagesMania as Archive>::Archived: Deserialize<DualStagesMania, __D>,
MirrorMania: Archive,
<MirrorMania as Archive>::Archived: Deserialize<MirrorMania, __D>,
DifficultyAdjustMania: Archive,
<DifficultyAdjustMania as Archive>::Archived: Deserialize<DifficultyAdjustMania, __D>,
ClassicMania: Archive,
<ClassicMania as Archive>::Archived: Deserialize<ClassicMania, __D>,
InvertMania: Archive,
<InvertMania as Archive>::Archived: Deserialize<InvertMania, __D>,
ConstantSpeedMania: Archive,
<ConstantSpeedMania as Archive>::Archived: Deserialize<ConstantSpeedMania, __D>,
HoldOffMania: Archive,
<HoldOffMania as Archive>::Archived: Deserialize<HoldOffMania, __D>,
OneKeyMania: Archive,
<OneKeyMania as Archive>::Archived: Deserialize<OneKeyMania, __D>,
TwoKeysMania: Archive,
<TwoKeysMania as Archive>::Archived: Deserialize<TwoKeysMania, __D>,
ThreeKeysMania: Archive,
<ThreeKeysMania as Archive>::Archived: Deserialize<ThreeKeysMania, __D>,
FourKeysMania: Archive,
<FourKeysMania as Archive>::Archived: Deserialize<FourKeysMania, __D>,
FiveKeysMania: Archive,
<FiveKeysMania as Archive>::Archived: Deserialize<FiveKeysMania, __D>,
SixKeysMania: Archive,
<SixKeysMania as Archive>::Archived: Deserialize<SixKeysMania, __D>,
SevenKeysMania: Archive,
<SevenKeysMania as Archive>::Archived: Deserialize<SevenKeysMania, __D>,
EightKeysMania: Archive,
<EightKeysMania as Archive>::Archived: Deserialize<EightKeysMania, __D>,
NineKeysMania: Archive,
<NineKeysMania as Archive>::Archived: Deserialize<NineKeysMania, __D>,
TenKeysMania: Archive,
<TenKeysMania as Archive>::Archived: Deserialize<TenKeysMania, __D>,
AutoplayMania: Archive,
<AutoplayMania as Archive>::Archived: Deserialize<AutoplayMania, __D>,
CinemaMania: Archive,
<CinemaMania as Archive>::Archived: Deserialize<CinemaMania, __D>,
WindUpMania: Archive,
<WindUpMania as Archive>::Archived: Deserialize<WindUpMania, __D>,
WindDownMania: Archive,
<WindDownMania as Archive>::Archived: Deserialize<WindDownMania, __D>,
MutedMania: Archive,
<MutedMania as Archive>::Archived: Deserialize<MutedMania, __D>,
AdaptiveSpeedMania: Archive,
<AdaptiveSpeedMania as Archive>::Archived: Deserialize<AdaptiveSpeedMania, __D>,
ScoreV2Mania: Archive,
<ScoreV2Mania as Archive>::Archived: Deserialize<ScoreV2Mania, __D>,
Source§impl Extend<GameMod> for GameMods
impl Extend<GameMod> for GameMods
Source§fn extend<T: IntoIterator<Item = GameMod>>(&mut self, iter: T)
fn extend<T: IntoIterator<Item = GameMod>>(&mut self, iter: T)
Extends a collection with the contents of an iterator. Read more
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
🔬This is a nightly-only experimental API. (
extend_one)Extends a collection with exactly one element.
Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
🔬This is a nightly-only experimental API. (
extend_one)Reserves capacity in a collection for the given number of additional elements. Read more
Source§impl From<GameMod> for GameModIntermode
impl From<GameMod> for GameModIntermode
Source§impl FromIterator<GameMod> for GameMods
impl FromIterator<GameMod> for GameMods
Source§impl PartialOrd for GameMod
impl PartialOrd for GameMod
Source§impl<__S: Fallible + ?Sized> Serialize<__S> for GameModwhere
EasyOsu: Serialize<__S>,
NoFailOsu: Serialize<__S>,
HalfTimeOsu: Serialize<__S>,
DaycoreOsu: Serialize<__S>,
HardRockOsu: Serialize<__S>,
SuddenDeathOsu: Serialize<__S>,
PerfectOsu: Serialize<__S>,
DoubleTimeOsu: Serialize<__S>,
NightcoreOsu: Serialize<__S>,
HiddenOsu: Serialize<__S>,
FlashlightOsu: Serialize<__S>,
BlindsOsu: Serialize<__S>,
StrictTrackingOsu: Serialize<__S>,
AccuracyChallengeOsu: Serialize<__S>,
TargetPracticeOsu: Serialize<__S>,
DifficultyAdjustOsu: Serialize<__S>,
ClassicOsu: Serialize<__S>,
RandomOsu: Serialize<__S>,
MirrorOsu: Serialize<__S>,
AlternateOsu: Serialize<__S>,
SingleTapOsu: Serialize<__S>,
AutoplayOsu: Serialize<__S>,
CinemaOsu: Serialize<__S>,
RelaxOsu: Serialize<__S>,
AutopilotOsu: Serialize<__S>,
SpunOutOsu: Serialize<__S>,
TransformOsu: Serialize<__S>,
WiggleOsu: Serialize<__S>,
SpinInOsu: Serialize<__S>,
GrowOsu: Serialize<__S>,
DeflateOsu: Serialize<__S>,
WindUpOsu: Serialize<__S>,
WindDownOsu: Serialize<__S>,
TraceableOsu: Serialize<__S>,
BarrelRollOsu: Serialize<__S>,
ApproachDifferentOsu: Serialize<__S>,
MutedOsu: Serialize<__S>,
NoScopeOsu: Serialize<__S>,
MagnetisedOsu: Serialize<__S>,
RepelOsu: Serialize<__S>,
AdaptiveSpeedOsu: Serialize<__S>,
FreezeFrameOsu: Serialize<__S>,
BubblesOsu: Serialize<__S>,
SynesthesiaOsu: Serialize<__S>,
DepthOsu: Serialize<__S>,
BloomOsu: Serialize<__S>,
TouchDeviceOsu: Serialize<__S>,
ScoreV2Osu: Serialize<__S>,
UnknownMod: Serialize<__S>,
EasyTaiko: Serialize<__S>,
NoFailTaiko: Serialize<__S>,
HalfTimeTaiko: Serialize<__S>,
DaycoreTaiko: Serialize<__S>,
HardRockTaiko: Serialize<__S>,
SuddenDeathTaiko: Serialize<__S>,
PerfectTaiko: Serialize<__S>,
DoubleTimeTaiko: Serialize<__S>,
NightcoreTaiko: Serialize<__S>,
HiddenTaiko: Serialize<__S>,
FlashlightTaiko: Serialize<__S>,
AccuracyChallengeTaiko: Serialize<__S>,
RandomTaiko: Serialize<__S>,
DifficultyAdjustTaiko: Serialize<__S>,
ClassicTaiko: Serialize<__S>,
SwapTaiko: Serialize<__S>,
SingleTapTaiko: Serialize<__S>,
ConstantSpeedTaiko: Serialize<__S>,
AutoplayTaiko: Serialize<__S>,
CinemaTaiko: Serialize<__S>,
RelaxTaiko: Serialize<__S>,
WindUpTaiko: Serialize<__S>,
WindDownTaiko: Serialize<__S>,
MutedTaiko: Serialize<__S>,
AdaptiveSpeedTaiko: Serialize<__S>,
ScoreV2Taiko: Serialize<__S>,
EasyCatch: Serialize<__S>,
NoFailCatch: Serialize<__S>,
HalfTimeCatch: Serialize<__S>,
DaycoreCatch: Serialize<__S>,
HardRockCatch: Serialize<__S>,
SuddenDeathCatch: Serialize<__S>,
PerfectCatch: Serialize<__S>,
DoubleTimeCatch: Serialize<__S>,
NightcoreCatch: Serialize<__S>,
HiddenCatch: Serialize<__S>,
FlashlightCatch: Serialize<__S>,
AccuracyChallengeCatch: Serialize<__S>,
DifficultyAdjustCatch: Serialize<__S>,
ClassicCatch: Serialize<__S>,
MirrorCatch: Serialize<__S>,
AutoplayCatch: Serialize<__S>,
CinemaCatch: Serialize<__S>,
RelaxCatch: Serialize<__S>,
WindUpCatch: Serialize<__S>,
WindDownCatch: Serialize<__S>,
FloatingFruitsCatch: Serialize<__S>,
MutedCatch: Serialize<__S>,
NoScopeCatch: Serialize<__S>,
ScoreV2Catch: Serialize<__S>,
EasyMania: Serialize<__S>,
NoFailMania: Serialize<__S>,
HalfTimeMania: Serialize<__S>,
DaycoreMania: Serialize<__S>,
NoReleaseMania: Serialize<__S>,
HardRockMania: Serialize<__S>,
SuddenDeathMania: Serialize<__S>,
PerfectMania: Serialize<__S>,
DoubleTimeMania: Serialize<__S>,
NightcoreMania: Serialize<__S>,
FadeInMania: Serialize<__S>,
HiddenMania: Serialize<__S>,
CoverMania: Serialize<__S>,
FlashlightMania: Serialize<__S>,
AccuracyChallengeMania: Serialize<__S>,
RandomMania: Serialize<__S>,
DualStagesMania: Serialize<__S>,
MirrorMania: Serialize<__S>,
DifficultyAdjustMania: Serialize<__S>,
ClassicMania: Serialize<__S>,
InvertMania: Serialize<__S>,
ConstantSpeedMania: Serialize<__S>,
HoldOffMania: Serialize<__S>,
OneKeyMania: Serialize<__S>,
TwoKeysMania: Serialize<__S>,
ThreeKeysMania: Serialize<__S>,
FourKeysMania: Serialize<__S>,
FiveKeysMania: Serialize<__S>,
SixKeysMania: Serialize<__S>,
SevenKeysMania: Serialize<__S>,
EightKeysMania: Serialize<__S>,
NineKeysMania: Serialize<__S>,
TenKeysMania: Serialize<__S>,
AutoplayMania: Serialize<__S>,
CinemaMania: Serialize<__S>,
WindUpMania: Serialize<__S>,
WindDownMania: Serialize<__S>,
MutedMania: Serialize<__S>,
AdaptiveSpeedMania: Serialize<__S>,
ScoreV2Mania: Serialize<__S>,
impl<__S: Fallible + ?Sized> Serialize<__S> for GameModwhere
EasyOsu: Serialize<__S>,
NoFailOsu: Serialize<__S>,
HalfTimeOsu: Serialize<__S>,
DaycoreOsu: Serialize<__S>,
HardRockOsu: Serialize<__S>,
SuddenDeathOsu: Serialize<__S>,
PerfectOsu: Serialize<__S>,
DoubleTimeOsu: Serialize<__S>,
NightcoreOsu: Serialize<__S>,
HiddenOsu: Serialize<__S>,
FlashlightOsu: Serialize<__S>,
BlindsOsu: Serialize<__S>,
StrictTrackingOsu: Serialize<__S>,
AccuracyChallengeOsu: Serialize<__S>,
TargetPracticeOsu: Serialize<__S>,
DifficultyAdjustOsu: Serialize<__S>,
ClassicOsu: Serialize<__S>,
RandomOsu: Serialize<__S>,
MirrorOsu: Serialize<__S>,
AlternateOsu: Serialize<__S>,
SingleTapOsu: Serialize<__S>,
AutoplayOsu: Serialize<__S>,
CinemaOsu: Serialize<__S>,
RelaxOsu: Serialize<__S>,
AutopilotOsu: Serialize<__S>,
SpunOutOsu: Serialize<__S>,
TransformOsu: Serialize<__S>,
WiggleOsu: Serialize<__S>,
SpinInOsu: Serialize<__S>,
GrowOsu: Serialize<__S>,
DeflateOsu: Serialize<__S>,
WindUpOsu: Serialize<__S>,
WindDownOsu: Serialize<__S>,
TraceableOsu: Serialize<__S>,
BarrelRollOsu: Serialize<__S>,
ApproachDifferentOsu: Serialize<__S>,
MutedOsu: Serialize<__S>,
NoScopeOsu: Serialize<__S>,
MagnetisedOsu: Serialize<__S>,
RepelOsu: Serialize<__S>,
AdaptiveSpeedOsu: Serialize<__S>,
FreezeFrameOsu: Serialize<__S>,
BubblesOsu: Serialize<__S>,
SynesthesiaOsu: Serialize<__S>,
DepthOsu: Serialize<__S>,
BloomOsu: Serialize<__S>,
TouchDeviceOsu: Serialize<__S>,
ScoreV2Osu: Serialize<__S>,
UnknownMod: Serialize<__S>,
EasyTaiko: Serialize<__S>,
NoFailTaiko: Serialize<__S>,
HalfTimeTaiko: Serialize<__S>,
DaycoreTaiko: Serialize<__S>,
HardRockTaiko: Serialize<__S>,
SuddenDeathTaiko: Serialize<__S>,
PerfectTaiko: Serialize<__S>,
DoubleTimeTaiko: Serialize<__S>,
NightcoreTaiko: Serialize<__S>,
HiddenTaiko: Serialize<__S>,
FlashlightTaiko: Serialize<__S>,
AccuracyChallengeTaiko: Serialize<__S>,
RandomTaiko: Serialize<__S>,
DifficultyAdjustTaiko: Serialize<__S>,
ClassicTaiko: Serialize<__S>,
SwapTaiko: Serialize<__S>,
SingleTapTaiko: Serialize<__S>,
ConstantSpeedTaiko: Serialize<__S>,
AutoplayTaiko: Serialize<__S>,
CinemaTaiko: Serialize<__S>,
RelaxTaiko: Serialize<__S>,
WindUpTaiko: Serialize<__S>,
WindDownTaiko: Serialize<__S>,
MutedTaiko: Serialize<__S>,
AdaptiveSpeedTaiko: Serialize<__S>,
ScoreV2Taiko: Serialize<__S>,
EasyCatch: Serialize<__S>,
NoFailCatch: Serialize<__S>,
HalfTimeCatch: Serialize<__S>,
DaycoreCatch: Serialize<__S>,
HardRockCatch: Serialize<__S>,
SuddenDeathCatch: Serialize<__S>,
PerfectCatch: Serialize<__S>,
DoubleTimeCatch: Serialize<__S>,
NightcoreCatch: Serialize<__S>,
HiddenCatch: Serialize<__S>,
FlashlightCatch: Serialize<__S>,
AccuracyChallengeCatch: Serialize<__S>,
DifficultyAdjustCatch: Serialize<__S>,
ClassicCatch: Serialize<__S>,
MirrorCatch: Serialize<__S>,
AutoplayCatch: Serialize<__S>,
CinemaCatch: Serialize<__S>,
RelaxCatch: Serialize<__S>,
WindUpCatch: Serialize<__S>,
WindDownCatch: Serialize<__S>,
FloatingFruitsCatch: Serialize<__S>,
MutedCatch: Serialize<__S>,
NoScopeCatch: Serialize<__S>,
ScoreV2Catch: Serialize<__S>,
EasyMania: Serialize<__S>,
NoFailMania: Serialize<__S>,
HalfTimeMania: Serialize<__S>,
DaycoreMania: Serialize<__S>,
NoReleaseMania: Serialize<__S>,
HardRockMania: Serialize<__S>,
SuddenDeathMania: Serialize<__S>,
PerfectMania: Serialize<__S>,
DoubleTimeMania: Serialize<__S>,
NightcoreMania: Serialize<__S>,
FadeInMania: Serialize<__S>,
HiddenMania: Serialize<__S>,
CoverMania: Serialize<__S>,
FlashlightMania: Serialize<__S>,
AccuracyChallengeMania: Serialize<__S>,
RandomMania: Serialize<__S>,
DualStagesMania: Serialize<__S>,
MirrorMania: Serialize<__S>,
DifficultyAdjustMania: Serialize<__S>,
ClassicMania: Serialize<__S>,
InvertMania: Serialize<__S>,
ConstantSpeedMania: Serialize<__S>,
HoldOffMania: Serialize<__S>,
OneKeyMania: Serialize<__S>,
TwoKeysMania: Serialize<__S>,
ThreeKeysMania: Serialize<__S>,
FourKeysMania: Serialize<__S>,
FiveKeysMania: Serialize<__S>,
SixKeysMania: Serialize<__S>,
SevenKeysMania: Serialize<__S>,
EightKeysMania: Serialize<__S>,
NineKeysMania: Serialize<__S>,
TenKeysMania: Serialize<__S>,
AutoplayMania: Serialize<__S>,
CinemaMania: Serialize<__S>,
WindUpMania: Serialize<__S>,
WindDownMania: Serialize<__S>,
MutedMania: Serialize<__S>,
AdaptiveSpeedMania: Serialize<__S>,
ScoreV2Mania: Serialize<__S>,
impl StructuralPartialEq for GameMod
Auto Trait Implementations§
impl Freeze for GameMod
impl RefUnwindSafe for GameMod
impl Send for GameMod
impl Sync for GameMod
impl Unpin for GameMod
impl UnwindSafe for GameMod
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> ArchiveUnsized for Twhere
T: Archive,
impl<T> ArchiveUnsized for Twhere
T: Archive,
Source§type Archived = <T as Archive>::Archived
type Archived = <T as Archive>::Archived
The archived counterpart of this type. Unlike
Archive, it may be
unsized. Read moreSource§fn archived_metadata(
&self,
) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
fn archived_metadata( &self, ) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
Creates the archived version of the metadata for this value.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.