Enum rosu_mods::generated_mods::GameMod

source ·
#[non_exhaustive]
pub enum GameMod {
Show 140 variants EasyOsu(EasyOsu), NoFailOsu(NoFailOsu), HalfTimeOsu(HalfTimeOsu), DaycoreOsu(DaycoreOsu), HardRockOsu(HardRockOsu), SuddenDeathOsu(SuddenDeathOsu), PerfectOsu(PerfectOsu), DoubleTimeOsu(DoubleTimeOsu), NightcoreOsu(NightcoreOsu), HiddenOsu(HiddenOsu), FlashlightOsu(FlashlightOsu), BlindsOsu(BlindsOsu), StrictTrackingOsu(StrictTrackingOsu), AccuracyChallengeOsu(AccuracyChallengeOsu), TargetPracticeOsu(TargetPracticeOsu), DifficultyAdjustOsu(DifficultyAdjustOsu), ClassicOsu(ClassicOsu), RandomOsu(RandomOsu), MirrorOsu(MirrorOsu), AlternateOsu(AlternateOsu), SingleTapOsu(SingleTapOsu), AutoplayOsu(AutoplayOsu), CinemaOsu(CinemaOsu), RelaxOsu(RelaxOsu), AutopilotOsu(AutopilotOsu), SpunOutOsu(SpunOutOsu), TransformOsu(TransformOsu), WiggleOsu(WiggleOsu), SpinInOsu(SpinInOsu), GrowOsu(GrowOsu), DeflateOsu(DeflateOsu), WindUpOsu(WindUpOsu), WindDownOsu(WindDownOsu), TraceableOsu(TraceableOsu), BarrelRollOsu(BarrelRollOsu), ApproachDifferentOsu(ApproachDifferentOsu), MutedOsu(MutedOsu), NoScopeOsu(NoScopeOsu), MagnetisedOsu(MagnetisedOsu), RepelOsu(RepelOsu), AdaptiveSpeedOsu(AdaptiveSpeedOsu), FreezeFrameOsu(FreezeFrameOsu), BubblesOsu(BubblesOsu), SynesthesiaOsu(SynesthesiaOsu), DepthOsu(DepthOsu), TouchDeviceOsu(TouchDeviceOsu), ScoreV2Osu(ScoreV2Osu), UnknownOsu(UnknownMod), EasyTaiko(EasyTaiko), NoFailTaiko(NoFailTaiko), HalfTimeTaiko(HalfTimeTaiko), DaycoreTaiko(DaycoreTaiko), HardRockTaiko(HardRockTaiko), SuddenDeathTaiko(SuddenDeathTaiko), PerfectTaiko(PerfectTaiko), DoubleTimeTaiko(DoubleTimeTaiko), NightcoreTaiko(NightcoreTaiko), HiddenTaiko(HiddenTaiko), FlashlightTaiko(FlashlightTaiko), AccuracyChallengeTaiko(AccuracyChallengeTaiko), RandomTaiko(RandomTaiko), DifficultyAdjustTaiko(DifficultyAdjustTaiko), ClassicTaiko(ClassicTaiko), SwapTaiko(SwapTaiko), SingleTapTaiko(SingleTapTaiko), ConstantSpeedTaiko(ConstantSpeedTaiko), AutoplayTaiko(AutoplayTaiko), CinemaTaiko(CinemaTaiko), RelaxTaiko(RelaxTaiko), WindUpTaiko(WindUpTaiko), WindDownTaiko(WindDownTaiko), MutedTaiko(MutedTaiko), AdaptiveSpeedTaiko(AdaptiveSpeedTaiko), ScoreV2Taiko(ScoreV2Taiko), UnknownTaiko(UnknownMod), EasyCatch(EasyCatch), NoFailCatch(NoFailCatch), HalfTimeCatch(HalfTimeCatch), DaycoreCatch(DaycoreCatch), HardRockCatch(HardRockCatch), SuddenDeathCatch(SuddenDeathCatch), PerfectCatch(PerfectCatch), DoubleTimeCatch(DoubleTimeCatch), NightcoreCatch(NightcoreCatch), HiddenCatch(HiddenCatch), FlashlightCatch(FlashlightCatch), AccuracyChallengeCatch(AccuracyChallengeCatch), DifficultyAdjustCatch(DifficultyAdjustCatch), ClassicCatch(ClassicCatch), MirrorCatch(MirrorCatch), AutoplayCatch(AutoplayCatch), CinemaCatch(CinemaCatch), RelaxCatch(RelaxCatch), WindUpCatch(WindUpCatch), WindDownCatch(WindDownCatch), FloatingFruitsCatch(FloatingFruitsCatch), MutedCatch(MutedCatch), NoScopeCatch(NoScopeCatch), ScoreV2Catch(ScoreV2Catch), UnknownCatch(UnknownMod), EasyMania(EasyMania), NoFailMania(NoFailMania), HalfTimeMania(HalfTimeMania), DaycoreMania(DaycoreMania), HardRockMania(HardRockMania), SuddenDeathMania(SuddenDeathMania), PerfectMania(PerfectMania), DoubleTimeMania(DoubleTimeMania), NightcoreMania(NightcoreMania), FadeInMania(FadeInMania), HiddenMania(HiddenMania), CoverMania(CoverMania), FlashlightMania(FlashlightMania), AccuracyChallengeMania(AccuracyChallengeMania), RandomMania(RandomMania), DualStagesMania(DualStagesMania), MirrorMania(MirrorMania), DifficultyAdjustMania(DifficultyAdjustMania), ClassicMania(ClassicMania), InvertMania(InvertMania), ConstantSpeedMania(ConstantSpeedMania), HoldOffMania(HoldOffMania), OneKeyMania(OneKeyMania), TwoKeysMania(TwoKeysMania), ThreeKeysMania(ThreeKeysMania), FourKeysMania(FourKeysMania), FiveKeysMania(FiveKeysMania), SixKeysMania(SixKeysMania), SevenKeysMania(SevenKeysMania), EightKeysMania(EightKeysMania), NineKeysMania(NineKeysMania), TenKeysMania(TenKeysMania), AutoplayMania(AutoplayMania), CinemaMania(CinemaMania), WindUpMania(WindUpMania), WindDownMania(WindDownMania), MutedMania(MutedMania), AdaptiveSpeedMania(AdaptiveSpeedMania), ScoreV2Mania(ScoreV2Mania), UnknownMania(UnknownMod),
}
Expand description

A single game mod

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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EasyOsu(EasyOsu)

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NoFailOsu(NoFailOsu)

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HalfTimeOsu(HalfTimeOsu)

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DaycoreOsu(DaycoreOsu)

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HardRockOsu(HardRockOsu)

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SuddenDeathOsu(SuddenDeathOsu)

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PerfectOsu(PerfectOsu)

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DoubleTimeOsu(DoubleTimeOsu)

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NightcoreOsu(NightcoreOsu)

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HiddenOsu(HiddenOsu)

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FlashlightOsu(FlashlightOsu)

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BlindsOsu(BlindsOsu)

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StrictTrackingOsu(StrictTrackingOsu)

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AccuracyChallengeOsu(AccuracyChallengeOsu)

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TargetPracticeOsu(TargetPracticeOsu)

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DifficultyAdjustOsu(DifficultyAdjustOsu)

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ClassicOsu(ClassicOsu)

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RandomOsu(RandomOsu)

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MirrorOsu(MirrorOsu)

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AlternateOsu(AlternateOsu)

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SingleTapOsu(SingleTapOsu)

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AutoplayOsu(AutoplayOsu)

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CinemaOsu(CinemaOsu)

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RelaxOsu(RelaxOsu)

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AutopilotOsu(AutopilotOsu)

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SpunOutOsu(SpunOutOsu)

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TransformOsu(TransformOsu)

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WiggleOsu(WiggleOsu)

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SpinInOsu(SpinInOsu)

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GrowOsu(GrowOsu)

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DeflateOsu(DeflateOsu)

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WindUpOsu(WindUpOsu)

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WindDownOsu(WindDownOsu)

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TraceableOsu(TraceableOsu)

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BarrelRollOsu(BarrelRollOsu)

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ApproachDifferentOsu(ApproachDifferentOsu)

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MutedOsu(MutedOsu)

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NoScopeOsu(NoScopeOsu)

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MagnetisedOsu(MagnetisedOsu)

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RepelOsu(RepelOsu)

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AdaptiveSpeedOsu(AdaptiveSpeedOsu)

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FreezeFrameOsu(FreezeFrameOsu)

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BubblesOsu(BubblesOsu)

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SynesthesiaOsu(SynesthesiaOsu)

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DepthOsu(DepthOsu)

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TouchDeviceOsu(TouchDeviceOsu)

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ScoreV2Osu(ScoreV2Osu)

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UnknownOsu(UnknownMod)

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EasyTaiko(EasyTaiko)

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NoFailTaiko(NoFailTaiko)

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HalfTimeTaiko(HalfTimeTaiko)

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DaycoreTaiko(DaycoreTaiko)

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HardRockTaiko(HardRockTaiko)

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SuddenDeathTaiko(SuddenDeathTaiko)

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PerfectTaiko(PerfectTaiko)

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DoubleTimeTaiko(DoubleTimeTaiko)

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NightcoreTaiko(NightcoreTaiko)

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HiddenTaiko(HiddenTaiko)

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FlashlightTaiko(FlashlightTaiko)

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AccuracyChallengeTaiko(AccuracyChallengeTaiko)

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RandomTaiko(RandomTaiko)

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DifficultyAdjustTaiko(DifficultyAdjustTaiko)

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ClassicTaiko(ClassicTaiko)

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SwapTaiko(SwapTaiko)

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SingleTapTaiko(SingleTapTaiko)

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ConstantSpeedTaiko(ConstantSpeedTaiko)

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AutoplayTaiko(AutoplayTaiko)

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CinemaTaiko(CinemaTaiko)

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RelaxTaiko(RelaxTaiko)

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WindUpTaiko(WindUpTaiko)

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WindDownTaiko(WindDownTaiko)

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MutedTaiko(MutedTaiko)

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AdaptiveSpeedTaiko(AdaptiveSpeedTaiko)

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ScoreV2Taiko(ScoreV2Taiko)

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UnknownTaiko(UnknownMod)

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EasyCatch(EasyCatch)

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NoFailCatch(NoFailCatch)

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HalfTimeCatch(HalfTimeCatch)

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DaycoreCatch(DaycoreCatch)

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HardRockCatch(HardRockCatch)

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SuddenDeathCatch(SuddenDeathCatch)

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PerfectCatch(PerfectCatch)

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DoubleTimeCatch(DoubleTimeCatch)

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NightcoreCatch(NightcoreCatch)

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HiddenCatch(HiddenCatch)

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FlashlightCatch(FlashlightCatch)

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AccuracyChallengeCatch(AccuracyChallengeCatch)

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DifficultyAdjustCatch(DifficultyAdjustCatch)

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ClassicCatch(ClassicCatch)

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MirrorCatch(MirrorCatch)

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AutoplayCatch(AutoplayCatch)

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CinemaCatch(CinemaCatch)

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RelaxCatch(RelaxCatch)

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WindUpCatch(WindUpCatch)

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WindDownCatch(WindDownCatch)

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FloatingFruitsCatch(FloatingFruitsCatch)

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MutedCatch(MutedCatch)

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NoScopeCatch(NoScopeCatch)

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ScoreV2Catch(ScoreV2Catch)

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UnknownCatch(UnknownMod)

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EasyMania(EasyMania)

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NoFailMania(NoFailMania)

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HalfTimeMania(HalfTimeMania)

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DaycoreMania(DaycoreMania)

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HardRockMania(HardRockMania)

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SuddenDeathMania(SuddenDeathMania)

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PerfectMania(PerfectMania)

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DoubleTimeMania(DoubleTimeMania)

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NightcoreMania(NightcoreMania)

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FadeInMania(FadeInMania)

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HiddenMania(HiddenMania)

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CoverMania(CoverMania)

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FlashlightMania(FlashlightMania)

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AccuracyChallengeMania(AccuracyChallengeMania)

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RandomMania(RandomMania)

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DualStagesMania(DualStagesMania)

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MirrorMania(MirrorMania)

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DifficultyAdjustMania(DifficultyAdjustMania)

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ClassicMania(ClassicMania)

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InvertMania(InvertMania)

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ConstantSpeedMania(ConstantSpeedMania)

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HoldOffMania(HoldOffMania)

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OneKeyMania(OneKeyMania)

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TwoKeysMania(TwoKeysMania)

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ThreeKeysMania(ThreeKeysMania)

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FourKeysMania(FourKeysMania)

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FiveKeysMania(FiveKeysMania)

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SixKeysMania(SixKeysMania)

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SevenKeysMania(SevenKeysMania)

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EightKeysMania(EightKeysMania)

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NineKeysMania(NineKeysMania)

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TenKeysMania(TenKeysMania)

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AutoplayMania(AutoplayMania)

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CinemaMania(CinemaMania)

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WindUpMania(WindUpMania)

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WindDownMania(WindDownMania)

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MutedMania(MutedMania)

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AdaptiveSpeedMania(AdaptiveSpeedMania)

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ScoreV2Mania(ScoreV2Mania)

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UnknownMania(UnknownMod)

Implementations§

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impl GameMod

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pub const fn clock_rate(&self) -> Option<f32>

The clock rate of the GameMod.

Returns None if there is no single clock rate.

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impl GameMod

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pub fn new(acronym: &str, mode: GameMode) -> Self

Create a new GameMod

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pub const fn acronym(&self) -> Acronym

The acronym of this GameMod

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pub fn incompatible_mods(&self) -> Box<[Acronym]>

List of Acronym for mods that are incompatible with this GameMod

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pub const fn description(&self) -> &'static str

The description of this GameMod

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pub const fn kind(&self) -> GameModKind

The GameModKind of this GameMod

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pub const fn bits(&self) -> Option<u32>

Optional bit value of this GameMod

See https://github.com/ppy/osu-api/wiki#mods

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pub const fn mode(&self) -> GameMode

The GameMode of a GameMod

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pub const fn intermode(&self) -> GameModIntermode

The kind of a GameMod when ignoring the mode

Trait Implementations§

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impl Archive for GameMod
where EasyOsu: Archive, NoFailOsu: Archive, HalfTimeOsu: Archive, DaycoreOsu: Archive, HardRockOsu: Archive, SuddenDeathOsu: Archive, PerfectOsu: Archive, DoubleTimeOsu: Archive, NightcoreOsu: Archive, HiddenOsu: Archive, FlashlightOsu: Archive, BlindsOsu: Archive, StrictTrackingOsu: Archive, AccuracyChallengeOsu: Archive, TargetPracticeOsu: Archive, DifficultyAdjustOsu: Archive, ClassicOsu: Archive, RandomOsu: Archive, MirrorOsu: Archive, AlternateOsu: Archive, SingleTapOsu: Archive, AutoplayOsu: Archive, CinemaOsu: Archive, RelaxOsu: Archive, AutopilotOsu: Archive, SpunOutOsu: Archive, TransformOsu: Archive, WiggleOsu: Archive, SpinInOsu: Archive, GrowOsu: Archive, DeflateOsu: Archive, WindUpOsu: Archive, WindDownOsu: Archive, TraceableOsu: Archive, BarrelRollOsu: Archive, ApproachDifferentOsu: Archive, MutedOsu: Archive, NoScopeOsu: Archive, MagnetisedOsu: Archive, RepelOsu: Archive, AdaptiveSpeedOsu: Archive, FreezeFrameOsu: Archive, BubblesOsu: Archive, SynesthesiaOsu: Archive, DepthOsu: Archive, TouchDeviceOsu: Archive, ScoreV2Osu: Archive, UnknownMod: Archive, EasyTaiko: Archive, NoFailTaiko: Archive, HalfTimeTaiko: Archive, DaycoreTaiko: Archive, HardRockTaiko: Archive, SuddenDeathTaiko: Archive, PerfectTaiko: Archive, DoubleTimeTaiko: Archive, NightcoreTaiko: Archive, HiddenTaiko: Archive, FlashlightTaiko: Archive, AccuracyChallengeTaiko: Archive, RandomTaiko: Archive, DifficultyAdjustTaiko: Archive, ClassicTaiko: Archive, SwapTaiko: Archive, SingleTapTaiko: Archive, ConstantSpeedTaiko: Archive, AutoplayTaiko: Archive, CinemaTaiko: Archive, RelaxTaiko: Archive, WindUpTaiko: Archive, WindDownTaiko: Archive, MutedTaiko: Archive, AdaptiveSpeedTaiko: Archive, ScoreV2Taiko: Archive, EasyCatch: Archive, NoFailCatch: Archive, HalfTimeCatch: Archive, DaycoreCatch: Archive, HardRockCatch: Archive, SuddenDeathCatch: Archive, PerfectCatch: Archive, DoubleTimeCatch: Archive, NightcoreCatch: Archive, HiddenCatch: Archive, FlashlightCatch: Archive, AccuracyChallengeCatch: Archive, DifficultyAdjustCatch: Archive, ClassicCatch: Archive, MirrorCatch: Archive, AutoplayCatch: Archive, CinemaCatch: Archive, RelaxCatch: Archive, WindUpCatch: Archive, WindDownCatch: Archive, FloatingFruitsCatch: Archive, MutedCatch: Archive, NoScopeCatch: Archive, ScoreV2Catch: Archive, EasyMania: Archive, NoFailMania: Archive, HalfTimeMania: Archive, DaycoreMania: Archive, HardRockMania: Archive, SuddenDeathMania: Archive, PerfectMania: Archive, DoubleTimeMania: Archive, NightcoreMania: Archive, FadeInMania: Archive, HiddenMania: Archive, CoverMania: Archive, FlashlightMania: Archive, AccuracyChallengeMania: Archive, RandomMania: Archive, DualStagesMania: Archive, MirrorMania: Archive, DifficultyAdjustMania: Archive, ClassicMania: Archive, InvertMania: Archive, ConstantSpeedMania: Archive, HoldOffMania: Archive, OneKeyMania: Archive, TwoKeysMania: Archive, ThreeKeysMania: Archive, FourKeysMania: Archive, FiveKeysMania: Archive, SixKeysMania: Archive, SevenKeysMania: Archive, EightKeysMania: Archive, NineKeysMania: Archive, TenKeysMania: Archive, AutoplayMania: Archive, CinemaMania: Archive, WindUpMania: Archive, WindDownMania: Archive, MutedMania: Archive, AdaptiveSpeedMania: Archive, ScoreV2Mania: Archive,

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type Archived = ArchivedGameMod

The archived representation of this type. Read more
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type Resolver = GameModResolver

The resolver for this type. It must contain all the additional information from serializing needed to make the archived type from the normal type.
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unsafe fn resolve( &self, pos: usize, resolver: <Self as Archive>::Resolver, out: *mut <Self as Archive>::Archived, )

Creates the archived version of this value at the given position and writes it to the given output. Read more
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impl Clone for GameMod

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fn clone(&self) -> GameMod

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameMod

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<__D: Fallible + ?Sized> Deserialize<GameMod, __D> for Archived<GameMod>
where EasyOsu: Archive, Archived<EasyOsu>: Deserialize<EasyOsu, __D>, NoFailOsu: Archive, Archived<NoFailOsu>: Deserialize<NoFailOsu, __D>, HalfTimeOsu: Archive, Archived<HalfTimeOsu>: Deserialize<HalfTimeOsu, __D>, DaycoreOsu: Archive, Archived<DaycoreOsu>: Deserialize<DaycoreOsu, __D>, HardRockOsu: Archive, Archived<HardRockOsu>: Deserialize<HardRockOsu, __D>, SuddenDeathOsu: Archive, Archived<SuddenDeathOsu>: Deserialize<SuddenDeathOsu, __D>, PerfectOsu: Archive, Archived<PerfectOsu>: Deserialize<PerfectOsu, __D>, DoubleTimeOsu: Archive, Archived<DoubleTimeOsu>: Deserialize<DoubleTimeOsu, __D>, NightcoreOsu: Archive, Archived<NightcoreOsu>: Deserialize<NightcoreOsu, __D>, HiddenOsu: Archive, Archived<HiddenOsu>: Deserialize<HiddenOsu, __D>, FlashlightOsu: Archive, Archived<FlashlightOsu>: Deserialize<FlashlightOsu, __D>, BlindsOsu: Archive, Archived<BlindsOsu>: Deserialize<BlindsOsu, __D>, StrictTrackingOsu: Archive, Archived<StrictTrackingOsu>: Deserialize<StrictTrackingOsu, __D>, AccuracyChallengeOsu: Archive, Archived<AccuracyChallengeOsu>: Deserialize<AccuracyChallengeOsu, __D>, TargetPracticeOsu: Archive, Archived<TargetPracticeOsu>: Deserialize<TargetPracticeOsu, __D>, DifficultyAdjustOsu: Archive, Archived<DifficultyAdjustOsu>: Deserialize<DifficultyAdjustOsu, __D>, ClassicOsu: Archive, Archived<ClassicOsu>: Deserialize<ClassicOsu, __D>, RandomOsu: Archive, Archived<RandomOsu>: Deserialize<RandomOsu, __D>, MirrorOsu: Archive, Archived<MirrorOsu>: Deserialize<MirrorOsu, __D>, AlternateOsu: Archive, Archived<AlternateOsu>: Deserialize<AlternateOsu, __D>, SingleTapOsu: Archive, Archived<SingleTapOsu>: Deserialize<SingleTapOsu, __D>, AutoplayOsu: Archive, Archived<AutoplayOsu>: Deserialize<AutoplayOsu, __D>, CinemaOsu: Archive, Archived<CinemaOsu>: Deserialize<CinemaOsu, __D>, RelaxOsu: Archive, Archived<RelaxOsu>: Deserialize<RelaxOsu, __D>, AutopilotOsu: Archive, Archived<AutopilotOsu>: Deserialize<AutopilotOsu, __D>, SpunOutOsu: Archive, Archived<SpunOutOsu>: Deserialize<SpunOutOsu, __D>, TransformOsu: Archive, Archived<TransformOsu>: Deserialize<TransformOsu, __D>, WiggleOsu: Archive, Archived<WiggleOsu>: Deserialize<WiggleOsu, __D>, SpinInOsu: Archive, Archived<SpinInOsu>: Deserialize<SpinInOsu, __D>, GrowOsu: Archive, Archived<GrowOsu>: Deserialize<GrowOsu, __D>, DeflateOsu: Archive, Archived<DeflateOsu>: Deserialize<DeflateOsu, __D>, WindUpOsu: Archive, Archived<WindUpOsu>: Deserialize<WindUpOsu, __D>, WindDownOsu: Archive, Archived<WindDownOsu>: Deserialize<WindDownOsu, __D>, TraceableOsu: Archive, Archived<TraceableOsu>: Deserialize<TraceableOsu, __D>, BarrelRollOsu: Archive, Archived<BarrelRollOsu>: Deserialize<BarrelRollOsu, __D>, ApproachDifferentOsu: Archive, Archived<ApproachDifferentOsu>: Deserialize<ApproachDifferentOsu, __D>, MutedOsu: Archive, Archived<MutedOsu>: Deserialize<MutedOsu, __D>, NoScopeOsu: Archive, Archived<NoScopeOsu>: Deserialize<NoScopeOsu, __D>, MagnetisedOsu: Archive, Archived<MagnetisedOsu>: Deserialize<MagnetisedOsu, __D>, RepelOsu: Archive, Archived<RepelOsu>: Deserialize<RepelOsu, __D>, AdaptiveSpeedOsu: Archive, Archived<AdaptiveSpeedOsu>: Deserialize<AdaptiveSpeedOsu, __D>, FreezeFrameOsu: Archive, Archived<FreezeFrameOsu>: Deserialize<FreezeFrameOsu, __D>, BubblesOsu: Archive, Archived<BubblesOsu>: Deserialize<BubblesOsu, __D>, SynesthesiaOsu: Archive, Archived<SynesthesiaOsu>: Deserialize<SynesthesiaOsu, __D>, DepthOsu: Archive, Archived<DepthOsu>: Deserialize<DepthOsu, __D>, TouchDeviceOsu: Archive, Archived<TouchDeviceOsu>: Deserialize<TouchDeviceOsu, __D>, ScoreV2Osu: Archive, Archived<ScoreV2Osu>: Deserialize<ScoreV2Osu, __D>, UnknownMod: Archive, Archived<UnknownMod>: Deserialize<UnknownMod, __D>, EasyTaiko: Archive, Archived<EasyTaiko>: Deserialize<EasyTaiko, __D>, NoFailTaiko: Archive, Archived<NoFailTaiko>: Deserialize<NoFailTaiko, __D>, HalfTimeTaiko: Archive, Archived<HalfTimeTaiko>: Deserialize<HalfTimeTaiko, __D>, DaycoreTaiko: Archive, Archived<DaycoreTaiko>: Deserialize<DaycoreTaiko, __D>, HardRockTaiko: Archive, Archived<HardRockTaiko>: Deserialize<HardRockTaiko, __D>, SuddenDeathTaiko: Archive, Archived<SuddenDeathTaiko>: Deserialize<SuddenDeathTaiko, __D>, PerfectTaiko: Archive, Archived<PerfectTaiko>: Deserialize<PerfectTaiko, __D>, DoubleTimeTaiko: Archive, Archived<DoubleTimeTaiko>: Deserialize<DoubleTimeTaiko, __D>, NightcoreTaiko: Archive, Archived<NightcoreTaiko>: Deserialize<NightcoreTaiko, __D>, HiddenTaiko: Archive, Archived<HiddenTaiko>: Deserialize<HiddenTaiko, __D>, FlashlightTaiko: Archive, Archived<FlashlightTaiko>: Deserialize<FlashlightTaiko, __D>, AccuracyChallengeTaiko: Archive, Archived<AccuracyChallengeTaiko>: Deserialize<AccuracyChallengeTaiko, __D>, RandomTaiko: Archive, Archived<RandomTaiko>: Deserialize<RandomTaiko, __D>, DifficultyAdjustTaiko: Archive, Archived<DifficultyAdjustTaiko>: Deserialize<DifficultyAdjustTaiko, __D>, ClassicTaiko: Archive, Archived<ClassicTaiko>: Deserialize<ClassicTaiko, __D>, SwapTaiko: Archive, Archived<SwapTaiko>: Deserialize<SwapTaiko, __D>, SingleTapTaiko: Archive, Archived<SingleTapTaiko>: Deserialize<SingleTapTaiko, __D>, ConstantSpeedTaiko: Archive, Archived<ConstantSpeedTaiko>: Deserialize<ConstantSpeedTaiko, __D>, AutoplayTaiko: Archive, Archived<AutoplayTaiko>: Deserialize<AutoplayTaiko, __D>, CinemaTaiko: Archive, Archived<CinemaTaiko>: Deserialize<CinemaTaiko, __D>, RelaxTaiko: Archive, Archived<RelaxTaiko>: Deserialize<RelaxTaiko, __D>, WindUpTaiko: Archive, Archived<WindUpTaiko>: Deserialize<WindUpTaiko, __D>, WindDownTaiko: Archive, Archived<WindDownTaiko>: Deserialize<WindDownTaiko, __D>, MutedTaiko: Archive, Archived<MutedTaiko>: Deserialize<MutedTaiko, __D>, AdaptiveSpeedTaiko: Archive, Archived<AdaptiveSpeedTaiko>: Deserialize<AdaptiveSpeedTaiko, __D>, ScoreV2Taiko: Archive, Archived<ScoreV2Taiko>: Deserialize<ScoreV2Taiko, __D>, EasyCatch: Archive, Archived<EasyCatch>: Deserialize<EasyCatch, __D>, NoFailCatch: Archive, Archived<NoFailCatch>: Deserialize<NoFailCatch, __D>, HalfTimeCatch: Archive, Archived<HalfTimeCatch>: Deserialize<HalfTimeCatch, __D>, DaycoreCatch: Archive, Archived<DaycoreCatch>: Deserialize<DaycoreCatch, __D>, HardRockCatch: Archive, Archived<HardRockCatch>: Deserialize<HardRockCatch, __D>, SuddenDeathCatch: Archive, Archived<SuddenDeathCatch>: Deserialize<SuddenDeathCatch, __D>, PerfectCatch: Archive, Archived<PerfectCatch>: Deserialize<PerfectCatch, __D>, DoubleTimeCatch: Archive, Archived<DoubleTimeCatch>: Deserialize<DoubleTimeCatch, __D>, NightcoreCatch: Archive, Archived<NightcoreCatch>: Deserialize<NightcoreCatch, __D>, HiddenCatch: Archive, Archived<HiddenCatch>: Deserialize<HiddenCatch, __D>, FlashlightCatch: Archive, Archived<FlashlightCatch>: Deserialize<FlashlightCatch, __D>, AccuracyChallengeCatch: Archive, Archived<AccuracyChallengeCatch>: Deserialize<AccuracyChallengeCatch, __D>, DifficultyAdjustCatch: Archive, Archived<DifficultyAdjustCatch>: Deserialize<DifficultyAdjustCatch, __D>, ClassicCatch: Archive, Archived<ClassicCatch>: Deserialize<ClassicCatch, __D>, MirrorCatch: Archive, Archived<MirrorCatch>: Deserialize<MirrorCatch, __D>, AutoplayCatch: Archive, Archived<AutoplayCatch>: Deserialize<AutoplayCatch, __D>, CinemaCatch: Archive, Archived<CinemaCatch>: Deserialize<CinemaCatch, __D>, RelaxCatch: Archive, Archived<RelaxCatch>: Deserialize<RelaxCatch, __D>, WindUpCatch: Archive, Archived<WindUpCatch>: Deserialize<WindUpCatch, __D>, WindDownCatch: Archive, Archived<WindDownCatch>: Deserialize<WindDownCatch, __D>, FloatingFruitsCatch: Archive, Archived<FloatingFruitsCatch>: Deserialize<FloatingFruitsCatch, __D>, MutedCatch: Archive, Archived<MutedCatch>: Deserialize<MutedCatch, __D>, NoScopeCatch: Archive, Archived<NoScopeCatch>: Deserialize<NoScopeCatch, __D>, ScoreV2Catch: Archive, Archived<ScoreV2Catch>: Deserialize<ScoreV2Catch, __D>, EasyMania: Archive, Archived<EasyMania>: Deserialize<EasyMania, __D>, NoFailMania: Archive, Archived<NoFailMania>: Deserialize<NoFailMania, __D>, HalfTimeMania: Archive, Archived<HalfTimeMania>: Deserialize<HalfTimeMania, __D>, DaycoreMania: Archive, Archived<DaycoreMania>: Deserialize<DaycoreMania, __D>, HardRockMania: Archive, Archived<HardRockMania>: Deserialize<HardRockMania, __D>, SuddenDeathMania: Archive, Archived<SuddenDeathMania>: Deserialize<SuddenDeathMania, __D>, PerfectMania: Archive, Archived<PerfectMania>: Deserialize<PerfectMania, __D>, DoubleTimeMania: Archive, Archived<DoubleTimeMania>: Deserialize<DoubleTimeMania, __D>, NightcoreMania: Archive, Archived<NightcoreMania>: Deserialize<NightcoreMania, __D>, FadeInMania: Archive, Archived<FadeInMania>: Deserialize<FadeInMania, __D>, HiddenMania: Archive, Archived<HiddenMania>: Deserialize<HiddenMania, __D>, CoverMania: Archive, Archived<CoverMania>: Deserialize<CoverMania, __D>, FlashlightMania: Archive, Archived<FlashlightMania>: Deserialize<FlashlightMania, __D>, AccuracyChallengeMania: Archive, Archived<AccuracyChallengeMania>: Deserialize<AccuracyChallengeMania, __D>, RandomMania: Archive, Archived<RandomMania>: Deserialize<RandomMania, __D>, DualStagesMania: Archive, Archived<DualStagesMania>: Deserialize<DualStagesMania, __D>, MirrorMania: Archive, Archived<MirrorMania>: Deserialize<MirrorMania, __D>, DifficultyAdjustMania: Archive, Archived<DifficultyAdjustMania>: Deserialize<DifficultyAdjustMania, __D>, ClassicMania: Archive, Archived<ClassicMania>: Deserialize<ClassicMania, __D>, InvertMania: Archive, Archived<InvertMania>: Deserialize<InvertMania, __D>, ConstantSpeedMania: Archive, Archived<ConstantSpeedMania>: Deserialize<ConstantSpeedMania, __D>, HoldOffMania: Archive, Archived<HoldOffMania>: Deserialize<HoldOffMania, __D>, OneKeyMania: Archive, Archived<OneKeyMania>: Deserialize<OneKeyMania, __D>, TwoKeysMania: Archive, Archived<TwoKeysMania>: Deserialize<TwoKeysMania, __D>, ThreeKeysMania: Archive, Archived<ThreeKeysMania>: Deserialize<ThreeKeysMania, __D>, FourKeysMania: Archive, Archived<FourKeysMania>: Deserialize<FourKeysMania, __D>, FiveKeysMania: Archive, Archived<FiveKeysMania>: Deserialize<FiveKeysMania, __D>, SixKeysMania: Archive, Archived<SixKeysMania>: Deserialize<SixKeysMania, __D>, SevenKeysMania: Archive, Archived<SevenKeysMania>: Deserialize<SevenKeysMania, __D>, EightKeysMania: Archive, Archived<EightKeysMania>: Deserialize<EightKeysMania, __D>, NineKeysMania: Archive, Archived<NineKeysMania>: Deserialize<NineKeysMania, __D>, TenKeysMania: Archive, Archived<TenKeysMania>: Deserialize<TenKeysMania, __D>, AutoplayMania: Archive, Archived<AutoplayMania>: Deserialize<AutoplayMania, __D>, CinemaMania: Archive, Archived<CinemaMania>: Deserialize<CinemaMania, __D>, WindUpMania: Archive, Archived<WindUpMania>: Deserialize<WindUpMania, __D>, WindDownMania: Archive, Archived<WindDownMania>: Deserialize<WindDownMania, __D>, MutedMania: Archive, Archived<MutedMania>: Deserialize<MutedMania, __D>, AdaptiveSpeedMania: Archive, Archived<AdaptiveSpeedMania>: Deserialize<AdaptiveSpeedMania, __D>, ScoreV2Mania: Archive, Archived<ScoreV2Mania>: Deserialize<ScoreV2Mania, __D>,

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fn deserialize(&self, deserializer: &mut __D) -> Result<GameMod, __D::Error>

Deserializes using the given deserializer
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impl Extend<GameMod> for GameMods

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fn extend<T: IntoIterator<Item = GameMod>>(&mut self, iter: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl From<GameMod> for GameModIntermode

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fn from(gamemod: GameMod) -> Self

Converts to this type from the input type.
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impl From<GameMod> for GameMods

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fn from(gamemod: GameMod) -> Self

Converts to this type from the input type.
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impl FromIterator<GameMod> for GameMods

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fn from_iter<T: IntoIterator<Item = GameMod>>(iter: T) -> Self

Creates a value from an iterator. Read more
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impl PartialEq for GameMod

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fn eq(&self, other: &GameMod) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GameMod

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fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<__S: Fallible + ?Sized> Serialize<__S> for GameMod
where EasyOsu: Serialize<__S>, NoFailOsu: Serialize<__S>, HalfTimeOsu: Serialize<__S>, DaycoreOsu: Serialize<__S>, HardRockOsu: Serialize<__S>, SuddenDeathOsu: Serialize<__S>, PerfectOsu: Serialize<__S>, DoubleTimeOsu: Serialize<__S>, NightcoreOsu: Serialize<__S>, HiddenOsu: Serialize<__S>, FlashlightOsu: Serialize<__S>, BlindsOsu: Serialize<__S>, StrictTrackingOsu: Serialize<__S>, AccuracyChallengeOsu: Serialize<__S>, TargetPracticeOsu: Serialize<__S>, DifficultyAdjustOsu: Serialize<__S>, ClassicOsu: Serialize<__S>, RandomOsu: Serialize<__S>, MirrorOsu: Serialize<__S>, AlternateOsu: Serialize<__S>, SingleTapOsu: Serialize<__S>, AutoplayOsu: Serialize<__S>, CinemaOsu: Serialize<__S>, RelaxOsu: Serialize<__S>, AutopilotOsu: Serialize<__S>, SpunOutOsu: Serialize<__S>, TransformOsu: Serialize<__S>, WiggleOsu: Serialize<__S>, SpinInOsu: Serialize<__S>, GrowOsu: Serialize<__S>, DeflateOsu: Serialize<__S>, WindUpOsu: Serialize<__S>, WindDownOsu: Serialize<__S>, TraceableOsu: Serialize<__S>, BarrelRollOsu: Serialize<__S>, ApproachDifferentOsu: Serialize<__S>, MutedOsu: Serialize<__S>, NoScopeOsu: Serialize<__S>, MagnetisedOsu: Serialize<__S>, RepelOsu: Serialize<__S>, AdaptiveSpeedOsu: Serialize<__S>, FreezeFrameOsu: Serialize<__S>, BubblesOsu: Serialize<__S>, SynesthesiaOsu: Serialize<__S>, DepthOsu: Serialize<__S>, TouchDeviceOsu: Serialize<__S>, ScoreV2Osu: Serialize<__S>, UnknownMod: Serialize<__S>, EasyTaiko: Serialize<__S>, NoFailTaiko: Serialize<__S>, HalfTimeTaiko: Serialize<__S>, DaycoreTaiko: Serialize<__S>, HardRockTaiko: Serialize<__S>, SuddenDeathTaiko: Serialize<__S>, PerfectTaiko: Serialize<__S>, DoubleTimeTaiko: Serialize<__S>, NightcoreTaiko: Serialize<__S>, HiddenTaiko: Serialize<__S>, FlashlightTaiko: Serialize<__S>, AccuracyChallengeTaiko: Serialize<__S>, RandomTaiko: Serialize<__S>, DifficultyAdjustTaiko: Serialize<__S>, ClassicTaiko: Serialize<__S>, SwapTaiko: Serialize<__S>, SingleTapTaiko: Serialize<__S>, ConstantSpeedTaiko: Serialize<__S>, AutoplayTaiko: Serialize<__S>, CinemaTaiko: Serialize<__S>, RelaxTaiko: Serialize<__S>, WindUpTaiko: Serialize<__S>, WindDownTaiko: Serialize<__S>, MutedTaiko: Serialize<__S>, AdaptiveSpeedTaiko: Serialize<__S>, ScoreV2Taiko: Serialize<__S>, EasyCatch: Serialize<__S>, NoFailCatch: Serialize<__S>, HalfTimeCatch: Serialize<__S>, DaycoreCatch: Serialize<__S>, HardRockCatch: Serialize<__S>, SuddenDeathCatch: Serialize<__S>, PerfectCatch: Serialize<__S>, DoubleTimeCatch: Serialize<__S>, NightcoreCatch: Serialize<__S>, HiddenCatch: Serialize<__S>, FlashlightCatch: Serialize<__S>, AccuracyChallengeCatch: Serialize<__S>, DifficultyAdjustCatch: Serialize<__S>, ClassicCatch: Serialize<__S>, MirrorCatch: Serialize<__S>, AutoplayCatch: Serialize<__S>, CinemaCatch: Serialize<__S>, RelaxCatch: Serialize<__S>, WindUpCatch: Serialize<__S>, WindDownCatch: Serialize<__S>, FloatingFruitsCatch: Serialize<__S>, MutedCatch: Serialize<__S>, NoScopeCatch: Serialize<__S>, ScoreV2Catch: Serialize<__S>, EasyMania: Serialize<__S>, NoFailMania: Serialize<__S>, HalfTimeMania: Serialize<__S>, DaycoreMania: Serialize<__S>, HardRockMania: Serialize<__S>, SuddenDeathMania: Serialize<__S>, PerfectMania: Serialize<__S>, DoubleTimeMania: Serialize<__S>, NightcoreMania: Serialize<__S>, FadeInMania: Serialize<__S>, HiddenMania: Serialize<__S>, CoverMania: Serialize<__S>, FlashlightMania: Serialize<__S>, AccuracyChallengeMania: Serialize<__S>, RandomMania: Serialize<__S>, DualStagesMania: Serialize<__S>, MirrorMania: Serialize<__S>, DifficultyAdjustMania: Serialize<__S>, ClassicMania: Serialize<__S>, InvertMania: Serialize<__S>, ConstantSpeedMania: Serialize<__S>, HoldOffMania: Serialize<__S>, OneKeyMania: Serialize<__S>, TwoKeysMania: Serialize<__S>, ThreeKeysMania: Serialize<__S>, FourKeysMania: Serialize<__S>, FiveKeysMania: Serialize<__S>, SixKeysMania: Serialize<__S>, SevenKeysMania: Serialize<__S>, EightKeysMania: Serialize<__S>, NineKeysMania: Serialize<__S>, TenKeysMania: Serialize<__S>, AutoplayMania: Serialize<__S>, CinemaMania: Serialize<__S>, WindUpMania: Serialize<__S>, WindDownMania: Serialize<__S>, MutedMania: Serialize<__S>, AdaptiveSpeedMania: Serialize<__S>, ScoreV2Mania: Serialize<__S>,

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fn serialize( &self, serializer: &mut __S, ) -> Result<<Self as Archive>::Resolver, __S::Error>

Writes the dependencies for the object and returns a resolver that can create the archived type.
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impl Serialize for GameMod

Available on crate feature serde only.
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fn serialize<S: Serializer>(&self, s: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for GameMod

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> ArchiveUnsized for T
where T: Archive,

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type Archived = <T as Archive>::Archived

The archived counterpart of this type. Unlike Archive, it may be unsized. Read more
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type MetadataResolver = ()

The resolver for the metadata of this type. Read more
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unsafe fn resolve_metadata( &self, _: usize, _: <T as ArchiveUnsized>::MetadataResolver, _: *mut <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata, )

Creates the archived version of the metadata for this value at the given position and writes it to the given output. Read more
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unsafe fn resolve_unsized( &self, from: usize, to: usize, resolver: Self::MetadataResolver, out: *mut RelPtr<Self::Archived, <isize as Archive>::Archived>, )

Resolves a relative pointer to this value with the given from and to and writes it to the given output. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<F, W, T, D> Deserialize<With<T, W>, D> for F
where W: DeserializeWith<F, T, D>, D: Fallible + ?Sized, F: ?Sized,

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fn deserialize( &self, deserializer: &mut D, ) -> Result<With<T, W>, <D as Fallible>::Error>

Deserializes using the given deserializer
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> LayoutRaw for T

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

Gets the layout of the type.
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impl<T> Pointee for T

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type Metadata = ()

The type for metadata in pointers and references to Self.
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impl<T, S> SerializeUnsized<S> for T
where T: Serialize<S>, S: Serializer + ?Sized,

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fn serialize_unsized( &self, serializer: &mut S, ) -> Result<usize, <S as Fallible>::Error>

Writes the object and returns the position of the archived type.
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fn serialize_metadata(&self, _: &mut S) -> Result<(), <S as Fallible>::Error>

Serializes the metadata for the given type.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.