HitObjectsState

Struct HitObjectsState 

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pub struct HitObjectsState {
    pub last_object: Option<HitObjectType>,
    pub curve_points: Vec<PathControlPoint>,
    pub vertices: Vec<PathControlPoint>,
    pub events: EventsState,
    pub timing_points: TimingPointsState,
    pub difficulty: DifficultyState,
    pub hit_objects: Vec<HitObject>,
    /* private fields */
}
Expand description

The parsing state for HitObjects in DecodeBeatmap.

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§last_object: Option<HitObjectType>§curve_points: Vec<PathControlPoint>§vertices: Vec<PathControlPoint>§events: EventsState§timing_points: TimingPointsState§difficulty: DifficultyState§hit_objects: Vec<HitObject>

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impl DecodeState for HitObjectsState

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fn create(version: i32) -> Self

Given the format version, create an instance. Read more
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impl From<HitObjectsState> for HitObjects

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fn from(state: HitObjectsState) -> Self

Converts to this type from the input type.

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where T: 'static + ?Sized,

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