Struct rosu_map::section::difficulty::Difficulty
source · pub struct Difficulty {
pub hp_drain_rate: f32,
pub circle_size: f32,
pub overall_difficulty: f32,
pub approach_rate: f32,
pub slider_multiplier: f64,
pub slider_tick_rate: f64,
}
Expand description
Struct containing all data from a .osu
file’s [Difficulty]
section.
Fields§
§hp_drain_rate: f32
§circle_size: f32
§overall_difficulty: f32
§approach_rate: f32
§slider_multiplier: f64
§slider_tick_rate: f64
Trait Implementations§
source§impl Clone for Difficulty
impl Clone for Difficulty
source§fn clone(&self) -> Difficulty
fn clone(&self) -> Difficulty
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Difficulty
impl Debug for Difficulty
source§impl DecodeBeatmap for Difficulty
impl DecodeBeatmap for Difficulty
§type Error = ParseDifficultyError
type Error = ParseDifficultyError
Error type in case something goes wrong while parsing. Read more
§type State = DifficultyState
type State = DifficultyState
The parsing state which will be updated on each line and turned into
Self
at the end.source§fn parse_general(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_general(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[General]
section.source§fn parse_editor(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_editor(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Editor]
section.source§fn parse_metadata(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_metadata(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Metadata]
section.source§fn parse_difficulty(
state: &mut Self::State,
line: &str
) -> Result<(), Self::Error>
fn parse_difficulty( state: &mut Self::State, line: &str ) -> Result<(), Self::Error>
Update the state based on a line of the
[Difficulty]
section.source§fn parse_events(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_events(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Events]
section.source§fn parse_timing_points(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_timing_points(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[TimingPoints]
section.source§fn parse_colors(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_colors(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Colours]
section.source§fn parse_hit_objects(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_hit_objects(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[HitObjects]
section.source§fn parse_variables(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_variables(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Variables]
section.source§fn parse_catch_the_beat(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_catch_the_beat(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[CatchTheBeat]
section.source§fn parse_mania(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_mania(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Mania]
section.source§fn should_skip_line(line: &str) -> bool
fn should_skip_line(line: &str) -> bool
Whether a line should not be forwarded to the parsing methods.
source§impl Default for Difficulty
impl Default for Difficulty
source§impl From<Difficulty> for Beatmap
impl From<Difficulty> for Beatmap
source§fn from(difficulty: Difficulty) -> Self
fn from(difficulty: Difficulty) -> Self
Converts to this type from the input type.
source§impl From<DifficultyState> for Difficulty
impl From<DifficultyState> for Difficulty
source§fn from(state: DifficultyState) -> Self
fn from(state: DifficultyState) -> Self
Converts to this type from the input type.
source§impl PartialEq for Difficulty
impl PartialEq for Difficulty
source§fn eq(&self, other: &Difficulty) -> bool
fn eq(&self, other: &Difficulty) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for Difficulty
Auto Trait Implementations§
impl RefUnwindSafe for Difficulty
impl Send for Difficulty
impl Sync for Difficulty
impl Unpin for Difficulty
impl UnwindSafe for Difficulty
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more