pub struct Difficulty {
pub hp_drain_rate: f32,
pub circle_size: f32,
pub overall_difficulty: f32,
pub approach_rate: f32,
pub slider_multiplier: f64,
pub slider_tick_rate: f64,
}
Expand description
Struct containing all data from a .osu
file’s [Difficulty]
section.
Fields§
§hp_drain_rate: f32
§circle_size: f32
§overall_difficulty: f32
§approach_rate: f32
§slider_multiplier: f64
§slider_tick_rate: f64
Trait Implementations§
Source§impl Clone for Difficulty
impl Clone for Difficulty
Source§fn clone(&self) -> Difficulty
fn clone(&self) -> Difficulty
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Difficulty
impl Debug for Difficulty
Source§impl DecodeBeatmap for Difficulty
impl DecodeBeatmap for Difficulty
Source§type Error = ParseDifficultyError
type Error = ParseDifficultyError
Error type in case something goes wrong while parsing. Read more
Source§type State = DifficultyState
type State = DifficultyState
The parsing state which will be updated on each line and turned into
Self
at the end.Source§fn parse_general(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_general(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[General]
section.Source§fn parse_editor(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_editor(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Editor]
section.Source§fn parse_metadata(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_metadata(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Metadata]
section.Source§fn parse_difficulty(
state: &mut Self::State,
line: &str,
) -> Result<(), Self::Error>
fn parse_difficulty( state: &mut Self::State, line: &str, ) -> Result<(), Self::Error>
Update the state based on a line of the
[Difficulty]
section.Source§fn parse_events(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_events(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Events]
section.Source§fn parse_timing_points(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_timing_points(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[TimingPoints]
section.Source§fn parse_colors(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_colors(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Colours]
section.Source§fn parse_hit_objects(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_hit_objects(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[HitObjects]
section.Source§fn parse_variables(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_variables(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Variables]
section.Source§fn parse_catch_the_beat(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_catch_the_beat(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[CatchTheBeat]
section.Source§fn parse_mania(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
fn parse_mania(_: &mut Self::State, _: &str) -> Result<(), Self::Error>
Update the state based on a line of the
[Mania]
section.Source§fn should_skip_line(line: &str) -> bool
fn should_skip_line(line: &str) -> bool
Whether a line should not be forwarded to the parsing methods.
Source§impl Default for Difficulty
impl Default for Difficulty
Source§impl From<Difficulty> for Beatmap
impl From<Difficulty> for Beatmap
Source§fn from(difficulty: Difficulty) -> Self
fn from(difficulty: Difficulty) -> Self
Converts to this type from the input type.
Source§impl From<DifficultyState> for Difficulty
impl From<DifficultyState> for Difficulty
Source§fn from(state: DifficultyState) -> Self
fn from(state: DifficultyState) -> Self
Converts to this type from the input type.
Source§impl PartialEq for Difficulty
impl PartialEq for Difficulty
impl StructuralPartialEq for Difficulty
Auto Trait Implementations§
impl Freeze for Difficulty
impl RefUnwindSafe for Difficulty
impl Send for Difficulty
impl Sync for Difficulty
impl Unpin for Difficulty
impl UnwindSafe for Difficulty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more