[][src]Struct romy_core::runtime::GameMutMap

pub struct GameMutMap { /* fields omitted */ }

A wrapper to convert a immutable Game to a mutable one

Methods

impl GameMutMap[src]

pub fn new(game: Box<dyn Game>) -> Self[src]

Trait Implementations

impl GameMut for GameMutMap[src]

Auto Trait Implementations

impl !Send for GameMutMap

impl !Sync for GameMutMap

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.