[−][src]Struct romy_core::runtime::GameMutMap
A wrapper to convert a immutable Game to a mutable one
Methods
impl GameMutMap
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Trait Implementations
impl GameMut for GameMutMap
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fn step(&mut self, arguments: &StepArguments)
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fn draw(&mut self, arguments: &DrawArguments) -> Image
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fn render_audio(&mut self, arguments: &RenderAudioArguments) -> Sound
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Auto Trait Implementations
impl !Send for GameMutMap
impl !Sync for GameMutMap
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,