pub struct Material(/* private fields */);Expand description
A struct to represents a Material of a Visual geometry.
A Material can be constructed via the MaterialDescriptor.
A Material can contain either:
- a RGBA color
- a Texture
See MaterialDescriptor for more information.
Implementations§
Source§impl Material
impl Material
Sourcepub fn material_data(&self) -> MaterialDataReference<'_>
pub fn material_data(&self) -> MaterialDataReference<'_>
Get a reference to the MaterialData as a MaterialDataReference.
Sourcepub fn describe(&self) -> MaterialDescriptor
pub fn describe(&self) -> MaterialDescriptor
Describes the Material to reform a MaterialDescriptor.
This can be used to clone the Material for use in a different Link.
Trait Implementations§
impl StructuralPartialEq for Material
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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