pub struct Scene { /* private fields */ }Implementations§
Source§impl Scene
impl Scene
pub fn meshes(&self) -> Option<&[Mesh]>
pub fn materials(&self) -> Option<&[Material]>
pub fn lights(&self) -> Option<&[Light]>
pub fn images(&self) -> Option<&[Image]>
pub fn decode_images(&self) -> Option<Vec<Vec<u8>>>
pub fn add_mesh(&mut self, mesh: Mesh)
pub fn add_material(&mut self, material: Material)
pub fn add_light(&mut self, light: Light)
pub fn add_image(&mut self, image: Image)
pub fn new( meshes: Option<Vec<Mesh>>, materials: Option<Vec<Material>>, lights: Option<Vec<Light>>, images: Option<Vec<Image>>, ) -> Option<Self>
pub fn load(data: &[u8]) -> Option<Self>
pub fn save(&self, path: &str) -> Result<(), ()>
Trait Implementations§
Source§impl Archive for Scene
impl Archive for Scene
Source§const COPY_OPTIMIZATION: CopyOptimization<Self>
const COPY_OPTIMIZATION: CopyOptimization<Self>
An optimization flag that allows the bytes of this type to be copied
directly to a writer instead of calling
serialize. Read moreSource§impl<__D: Fallible + ?Sized> Deserialize<Scene, __D> for Archived<Scene>where
Option<Vec<Mesh>>: Archive,
<Option<Vec<Mesh>> as Archive>::Archived: Deserialize<Option<Vec<Mesh>>, __D>,
Option<Vec<Material>>: Archive,
<Option<Vec<Material>> as Archive>::Archived: Deserialize<Option<Vec<Material>>, __D>,
Option<Vec<Light>>: Archive,
<Option<Vec<Light>> as Archive>::Archived: Deserialize<Option<Vec<Light>>, __D>,
Option<Vec<Image>>: Archive,
<Option<Vec<Image>> as Archive>::Archived: Deserialize<Option<Vec<Image>>, __D>,
impl<__D: Fallible + ?Sized> Deserialize<Scene, __D> for Archived<Scene>where
Option<Vec<Mesh>>: Archive,
<Option<Vec<Mesh>> as Archive>::Archived: Deserialize<Option<Vec<Mesh>>, __D>,
Option<Vec<Material>>: Archive,
<Option<Vec<Material>> as Archive>::Archived: Deserialize<Option<Vec<Material>>, __D>,
Option<Vec<Light>>: Archive,
<Option<Vec<Light>> as Archive>::Archived: Deserialize<Option<Vec<Light>>, __D>,
Option<Vec<Image>>: Archive,
<Option<Vec<Image>> as Archive>::Archived: Deserialize<Option<Vec<Image>>, __D>,
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> ArchiveUnsized for Twhere
T: Archive,
impl<T> ArchiveUnsized for Twhere
T: Archive,
Source§type Archived = <T as Archive>::Archived
type Archived = <T as Archive>::Archived
The archived counterpart of this type. Unlike
Archive, it may be
unsized. Read moreSource§fn archived_metadata(
&self,
) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
fn archived_metadata( &self, ) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
Creates the archived version of the metadata for this value.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.