pub struct Mesh { /* private fields */ }Implementations§
Source§impl Mesh
impl Mesh
pub fn new( positions: Vec<[f32; 3]>, uvs: Option<Vec<[f32; 2]>>, normals: Option<Vec<[f32; 3]>>, colors: Option<Vec<[f32; 3]>>, tangents: Option<Vec<[f32; 4]>>, indices: Option<Vec<[u16; 3]>>, material: Option<u8>, ) -> Option<Self>
pub fn positions(&self) -> &[[f32; 3]]
pub fn uvs(&self) -> Option<&[[f32; 2]]>
pub fn normals(&self) -> Option<&[[f32; 3]]>
pub fn colors(&self) -> Option<&[[f32; 3]]>
pub fn tangents(&self) -> Option<&[[f32; 4]]>
pub fn indices(&self) -> Option<&[[u16; 3]]>
pub const fn material(&self) -> Option<u8>
Trait Implementations§
Source§impl Archive for Mesh
impl Archive for Mesh
Source§const COPY_OPTIMIZATION: CopyOptimization<Self>
const COPY_OPTIMIZATION: CopyOptimization<Self>
An optimization flag that allows the bytes of this type to be copied
directly to a writer instead of calling
serialize. Read moreSource§impl<__D: Fallible + ?Sized> Deserialize<Mesh, __D> for Archived<Mesh>where
Vec<[f32; 3]>: Archive,
<Vec<[f32; 3]> as Archive>::Archived: Deserialize<Vec<[f32; 3]>, __D>,
Option<Vec<[f32; 2]>>: Archive,
<Option<Vec<[f32; 2]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 2]>>, __D>,
Option<Vec<[f32; 3]>>: Archive,
<Option<Vec<[f32; 3]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 3]>>, __D>,
Option<Vec<[f32; 4]>>: Archive,
<Option<Vec<[f32; 4]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 4]>>, __D>,
Option<Vec<[u16; 3]>>: Archive,
<Option<Vec<[u16; 3]>> as Archive>::Archived: Deserialize<Option<Vec<[u16; 3]>>, __D>,
Option<u8>: Archive,
<Option<u8> as Archive>::Archived: Deserialize<Option<u8>, __D>,
impl<__D: Fallible + ?Sized> Deserialize<Mesh, __D> for Archived<Mesh>where
Vec<[f32; 3]>: Archive,
<Vec<[f32; 3]> as Archive>::Archived: Deserialize<Vec<[f32; 3]>, __D>,
Option<Vec<[f32; 2]>>: Archive,
<Option<Vec<[f32; 2]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 2]>>, __D>,
Option<Vec<[f32; 3]>>: Archive,
<Option<Vec<[f32; 3]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 3]>>, __D>,
Option<Vec<[f32; 4]>>: Archive,
<Option<Vec<[f32; 4]>> as Archive>::Archived: Deserialize<Option<Vec<[f32; 4]>>, __D>,
Option<Vec<[u16; 3]>>: Archive,
<Option<Vec<[u16; 3]>> as Archive>::Archived: Deserialize<Option<Vec<[u16; 3]>>, __D>,
Option<u8>: Archive,
<Option<u8> as Archive>::Archived: Deserialize<Option<u8>, __D>,
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> ArchiveUnsized for Twhere
T: Archive,
impl<T> ArchiveUnsized for Twhere
T: Archive,
Source§type Archived = <T as Archive>::Archived
type Archived = <T as Archive>::Archived
The archived counterpart of this type. Unlike
Archive, it may be
unsized. Read moreSource§fn archived_metadata(
&self,
) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
fn archived_metadata( &self, ) -> <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
Creates the archived version of the metadata for this value.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.