[−][src]Struct rlbot::GameTickPacket
Fields
players: SmallVec<[PlayerInfo; 4]>
boost_pad_states: SmallVec<[BoostPadState; 36]>
ball: Option<BallInfo>
Info about the ball. This is usually present, but can be None
at these
times:
- Briefly at the start of a goal replay
- During PodiumSpotlight when the winning team is (ideally) celebrating.
- Possibly at other times not during normal gameplay.
game_info: GameInfo
tile_information: Option<SmallVec<[DropshotTile; 256]>>
The state of each dropshot tile. This will be None
if the current game
is not a Dropshot game.
teams: SmallVec<[TeamInfo; 2]>
Auto Trait Implementations
impl Send for GameTickPacket
impl Sync for GameTickPacket
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,