pub struct GameTickPacket {
pub players: SmallVec<[PlayerInfo; 4]>,
pub boost_pad_states: SmallVec<[BoostPadState; 36]>,
pub ball: Option<BallInfo>,
pub game_info: GameInfo,
pub tile_information: Option<SmallVec<[DropshotTile; 256]>>,
pub teams: SmallVec<[TeamInfo; 2]>,
/* private fields */
}
Fields§
§players: SmallVec<[PlayerInfo; 4]>
§boost_pad_states: SmallVec<[BoostPadState; 36]>
§ball: Option<BallInfo>
Info about the ball. This is usually present, but can be None
at these
times:
- Briefly at the start of a goal replay
- During PodiumSpotlight when the winning team is (ideally) celebrating.
- Possibly at other times not during normal gameplay.
game_info: GameInfo
§tile_information: Option<SmallVec<[DropshotTile; 256]>>
The state of each dropshot tile. This will be None
if the current game
is not a Dropshot game.
teams: SmallVec<[TeamInfo; 2]>
Auto Trait Implementations§
impl Freeze for GameTickPacket
impl RefUnwindSafe for GameTickPacket
impl Send for GameTickPacket
impl Sync for GameTickPacket
impl Unpin for GameTickPacket
impl UnwindSafe for GameTickPacket
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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impl<SS, SP> SupersetOf<SS> for SPwhere
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Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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from the equivalent element of its
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.