ClientWrapper

Struct ClientWrapper 

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pub struct ClientWrapper { /* private fields */ }
Expand description

A wrapper around Client. Helps reduce external imports.

Methods from Deref<Target = Client<DynConnector, Identity>>§

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pub fn conf(&self) -> &Config

Returns the client’s configuration.

Constructs a fluent builder for the CancelGameLink operation.

Constructs a fluent builder for the CompleteGameLink operation.

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pub fn complete_identity_avatar_upload( &self, ) -> CompleteIdentityAvatarUpload<C, M, R>

Constructs a fluent builder for the CompleteIdentityAvatarUpload operation.

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pub fn follow_identity(&self) -> FollowIdentity<C, M, R>

Constructs a fluent builder for the FollowIdentity operation.

Constructs a fluent builder for the GetGameLink operation.

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pub fn get_identity_handles(&self) -> GetIdentityHandles<C, M, R>

Constructs a fluent builder for the GetIdentityHandles operation.

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pub fn get_identity_profile(&self) -> GetIdentityProfile<C, M, R>

Constructs a fluent builder for the GetIdentityProfile operation.

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pub fn get_identity_self_profile(&self) -> GetIdentitySelfProfile<C, M, R>

Constructs a fluent builder for the GetIdentitySelfProfile operation.

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pub fn get_identity_summaries(&self) -> GetIdentitySummaries<C, M, R>

Constructs a fluent builder for the GetIdentitySummaries operation.

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pub fn list_activities(&self) -> ListActivities<C, M, R>

Constructs a fluent builder for the ListActivities operation.

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pub fn list_followers(&self) -> ListFollowers<C, M, R>

Constructs a fluent builder for the ListFollowers operation.

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pub fn list_following(&self) -> ListFollowing<C, M, R>

Constructs a fluent builder for the ListFollowing operation.

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pub fn list_friends(&self) -> ListFriends<C, M, R>

Constructs a fluent builder for the ListFriends operation.

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pub fn list_mutual_friends(&self) -> ListMutualFriends<C, M, R>

Constructs a fluent builder for the ListMutualFriends operation.

Constructs a fluent builder for the PrepareGameLink operation.

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pub fn prepare_identity_avatar_upload( &self, ) -> PrepareIdentityAvatarUpload<C, M, R>

Constructs a fluent builder for the PrepareIdentityAvatarUpload operation.

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pub fn remove_identity_game_activity( &self, ) -> RemoveIdentityGameActivity<C, M, R>

Constructs a fluent builder for the RemoveIdentityGameActivity operation.

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pub fn report_identity(&self) -> ReportIdentity<C, M, R>

Constructs a fluent builder for the ReportIdentity operation.

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pub fn search_identities(&self) -> SearchIdentities<C, M, R>

Constructs a fluent builder for the SearchIdentities operation.

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pub fn set_identity_game_activity(&self) -> SetIdentityGameActivity<C, M, R>

Constructs a fluent builder for the SetIdentityGameActivity operation.

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pub fn setup_identity(&self) -> SetupIdentity<C, M, R>

Constructs a fluent builder for the SetupIdentity operation.

  • The fluent builder is configurable:
  • On success, responds with SetupIdentityOutput with field(s):
    • identity_token(Option<String>): Token used to authenticate the identity. Should be stored somewhere permanent. Pass this to rivet.api.identity#SetupIdentity$existing_identity_token next time rivet.api.identity#SetupIdentity is called. Token has a 90 day TTL. This means that if rivet.api.identity#SetupIdentity is not called again within 90 days, the token will no longer be valid. If this happens, the user can recover their account through the linking process (see rivet.api.identity#PrepareGameLink). This token should be stored locally and never sent to a server or another device. If this token is comprimised, anyone with access to this token has control of the identity.
    • identity_token_expire_ts(Option<DateTime>): Timestamp (in milliseconds) at which the token expires.
    • identity(Option<IdentityProfile>): Information about the identity that was just authenticated.
    • game_id(Option<String>): A universally unique identifier.
  • On failure, responds with SdkError<SetupIdentityError>
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pub fn signup_for_beta(&self) -> SignupForBeta<C, M, R>

Constructs a fluent builder for the SignupForBeta operation.

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pub fn unfollow_identity(&self) -> UnfollowIdentity<C, M, R>

Constructs a fluent builder for the UnfollowIdentity operation.

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pub fn update_identity_profile(&self) -> UpdateIdentityProfile<C, M, R>

Constructs a fluent builder for the UpdateIdentityProfile operation.

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pub fn update_identity_status(&self) -> UpdateIdentityStatus<C, M, R>

Constructs a fluent builder for the UpdateIdentityStatus operation.

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pub fn validate_identity_profile(&self) -> ValidateIdentityProfile<C, M, R>

Constructs a fluent builder for the ValidateIdentityProfile operation.

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pub fn watch_events(&self) -> WatchEvents<C, M, R>

Constructs a fluent builder for the WatchEvents operation.

Trait Implementations§

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impl Deref for ClientWrapper

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type Target = Client<DynConnector, Identity>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.

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impl<T> Any for T
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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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🔬This is a nightly-only experimental API. (arbitrary_self_types)
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