pub struct GetGameLink<C, M, R = Standard> { /* private fields */ }
Expand description
Fluent builder constructing a request to GetGameLink
.
Returns the current status of a linking process. Once status
is complete
, the identity’s profile should be fetched again since they may have switched accounts.
Implementations§
Source§impl<C, M, R> GetGameLink<C, M, R>
impl<C, M, R> GetGameLink<C, M, R>
Sourcepub async fn send(self) -> Result<GetGameLinkOutput, SdkError<GetGameLinkError>>where
R::Policy: SmithyRetryPolicy<GetGameLinkInputOperationOutputAlias, GetGameLinkOutput, GetGameLinkError, GetGameLinkInputOperationRetryAlias>,
pub async fn send(self) -> Result<GetGameLinkOutput, SdkError<GetGameLinkError>>where
R::Policy: SmithyRetryPolicy<GetGameLinkInputOperationOutputAlias, GetGameLinkOutput, GetGameLinkError, GetGameLinkInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn identity_link_token(self, input: impl Into<String>) -> Self
pub fn identity_link_token(self, input: impl Into<String>) -> Self
identity_link_token
returned by PrepareGameLink
.
Sourcepub fn set_identity_link_token(self, input: Option<String>) -> Self
pub fn set_identity_link_token(self, input: Option<String>) -> Self
identity_link_token
returned by PrepareGameLink
.
Sourcepub fn watch_index(self, input: impl Into<String>) -> Self
pub fn watch_index(self, input: impl Into<String>) -> Self
A query parameter denoting the requests watch index.
Sourcepub fn set_watch_index(self, input: Option<String>) -> Self
pub fn set_watch_index(self, input: Option<String>) -> Self
A query parameter denoting the requests watch index.
Trait Implementations§
Auto Trait Implementations§
impl<C, M, R> Freeze for GetGameLink<C, M, R>
impl<C, M, R = Standard> !RefUnwindSafe for GetGameLink<C, M, R>
impl<C, M, R> Send for GetGameLink<C, M, R>
impl<C, M, R> Sync for GetGameLink<C, M, R>
impl<C, M, R> Unpin for GetGameLink<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for GetGameLink<C, M, R>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more