Struct rivet_chat::model::IdentityGameActivity
source · [−]#[non_exhaustive]pub struct IdentityGameActivity {
pub game: Option<GameHandle>,
pub message: Option<String>,
pub public_metadata: Option<Document>,
pub friend_metadata: Option<Document>,
}Expand description
The game an identity is currently participating in.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game: Option<GameHandle>A game handle.
message: Option<String>A short activity message about the current game activity.
public_metadata: Option<Document>JSON data seen by anyone.
friend_metadata: Option<Document>JSON data seen only by the given identity and their friends.
Implementations
sourceimpl IdentityGameActivity
impl IdentityGameActivity
sourcepub fn game(&self) -> Option<&GameHandle>
pub fn game(&self) -> Option<&GameHandle>
A game handle.
sourcepub fn message(&self) -> Option<&str>
pub fn message(&self) -> Option<&str>
A short activity message about the current game activity.
sourcepub fn public_metadata(&self) -> Option<&Document>
pub fn public_metadata(&self) -> Option<&Document>
JSON data seen by anyone.
sourcepub fn friend_metadata(&self) -> Option<&Document>
pub fn friend_metadata(&self) -> Option<&Document>
JSON data seen only by the given identity and their friends.
sourceimpl IdentityGameActivity
impl IdentityGameActivity
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture IdentityGameActivity
Trait Implementations
sourceimpl Clone for IdentityGameActivity
impl Clone for IdentityGameActivity
sourcefn clone(&self) -> IdentityGameActivity
fn clone(&self) -> IdentityGameActivity
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for IdentityGameActivity
impl Debug for IdentityGameActivity
sourceimpl PartialEq<IdentityGameActivity> for IdentityGameActivity
impl PartialEq<IdentityGameActivity> for IdentityGameActivity
sourcefn eq(&self, other: &IdentityGameActivity) -> bool
fn eq(&self, other: &IdentityGameActivity) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &IdentityGameActivity) -> bool
fn ne(&self, other: &IdentityGameActivity) -> bool
This method tests for !=.
impl StructuralPartialEq for IdentityGameActivity
Auto Trait Implementations
impl RefUnwindSafe for IdentityGameActivity
impl Send for IdentityGameActivity
impl Sync for IdentityGameActivity
impl Unpin for IdentityGameActivity
impl UnwindSafe for IdentityGameActivity
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more