Struct rivet_chat::model::GameHandle
source · [−]#[non_exhaustive]pub struct GameHandle {
pub game_id: Option<String>,
pub name_id: Option<String>,
pub display_name: Option<String>,
pub logo_url: Option<String>,
pub banner_url: Option<String>,
}Expand description
A game handle.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_id: Option<String>A universally unique identifier.
name_id: Option<String>A human readable short identifier used to references resources. Different than a rivet.common#Uuid because this is intended to be human readable. Different than rivet.common#DisplayName because this should not include special characters and be short.
display_name: Option<String>Represent a resource’s readable display name.
logo_url: Option<String>The URL of this game’s logo image.
The URL of this game’s banner image.
Implementations
sourceimpl GameHandle
impl GameHandle
sourcepub fn name_id(&self) -> Option<&str>
pub fn name_id(&self) -> Option<&str>
A human readable short identifier used to references resources. Different than a rivet.common#Uuid because this is intended to be human readable. Different than rivet.common#DisplayName because this should not include special characters and be short.
sourcepub fn display_name(&self) -> Option<&str>
pub fn display_name(&self) -> Option<&str>
Represent a resource’s readable display name.
The URL of this game’s banner image.
sourceimpl GameHandle
impl GameHandle
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameHandle
Trait Implementations
sourceimpl Clone for GameHandle
impl Clone for GameHandle
sourcefn clone(&self) -> GameHandle
fn clone(&self) -> GameHandle
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for GameHandle
impl Debug for GameHandle
sourceimpl PartialEq<GameHandle> for GameHandle
impl PartialEq<GameHandle> for GameHandle
sourcefn eq(&self, other: &GameHandle) -> bool
fn eq(&self, other: &GameHandle) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &GameHandle) -> bool
fn ne(&self, other: &GameHandle) -> bool
This method tests for !=.
impl StructuralPartialEq for GameHandle
Auto Trait Implementations
impl RefUnwindSafe for GameHandle
impl Send for GameHandle
impl Sync for GameHandle
impl Unpin for GameHandle
impl UnwindSafe for GameHandle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more