pub struct FirstPersonController {
pub move_speed: f32,
pub sensitivity: f32,
/* private fields */
}Expand description
First-person camera controller for immersive view.
Fields§
§move_speed: f32Movement speed (units per second)
sensitivity: f32Look sensitivity
Implementations§
Source§impl FirstPersonController
impl FirstPersonController
pub fn new() -> Self
Sourcepub fn on_key_down(&mut self, key: Key)
pub fn on_key_down(&mut self, key: Key)
Handle key press.
Sourcepub fn on_mouse_move(&mut self, dx: f32, dy: f32, camera: &mut Camera3D)
pub fn on_mouse_move(&mut self, dx: f32, dy: f32, camera: &mut Camera3D)
Handle mouse movement for look.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FirstPersonController
impl RefUnwindSafe for FirstPersonController
impl Send for FirstPersonController
impl Sync for FirstPersonController
impl Unpin for FirstPersonController
impl UnwindSafe for FirstPersonController
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