pub struct Renderer3D {
pub camera: Camera3D,
pub camera_controller: CameraController,
pub slice_renderer: SliceRenderer,
pub config: RenderConfig,
/* private fields */
}Expand description
Main 3D renderer.
Fields§
§camera: Camera3DCamera
camera_controller: CameraControllerCamera controller
slice_renderer: SliceRendererSlice renderer
config: RenderConfigRender configuration
Implementations§
Source§impl Renderer3D
impl Renderer3D
Sourcepub async fn new(
window: &Window,
grid_size: (f32, f32, f32),
grid_dimensions: (usize, usize, usize),
) -> Result<Self, RendererError>
pub async fn new( window: &Window, grid_size: (f32, f32, f32), grid_dimensions: (usize, usize, usize), ) -> Result<Self, RendererError>
Create a new renderer.
Sourcepub fn resize(&mut self, new_size: PhysicalSize<u32>)
pub fn resize(&mut self, new_size: PhysicalSize<u32>)
Resize the render surface.
Sourcepub fn add_source(&mut self, position: Position3D, color: [f32; 4])
pub fn add_source(&mut self, position: Position3D, color: [f32; 4])
Add a source marker.
Sourcepub fn clear_sources(&mut self)
pub fn clear_sources(&mut self)
Clear source markers.
Sourcepub fn set_listener(&mut self, position: Position3D, scale: f32)
pub fn set_listener(&mut self, position: Position3D, scale: f32)
Set the listener head position.
Sourcepub fn clear_listener(&mut self)
pub fn clear_listener(&mut self)
Clear the listener.
Sourcepub fn render(&mut self, grid: &SimulationGrid3D) -> Result<(), RendererError>
pub fn render(&mut self, grid: &SimulationGrid3D) -> Result<(), RendererError>
Render a frame.
Sourcepub fn surface_format(&self) -> TextureFormat
pub fn surface_format(&self) -> TextureFormat
Get the surface format.
Auto Trait Implementations§
impl !Freeze for Renderer3D
impl !RefUnwindSafe for Renderer3D
impl Send for Renderer3D
impl Sync for Renderer3D
impl Unpin for Renderer3D
impl !UnwindSafe for Renderer3D
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