Renderer3D

Struct Renderer3D 

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pub struct Renderer3D {
    pub camera: Camera3D,
    pub camera_controller: CameraController,
    pub slice_renderer: SliceRenderer,
    pub config: RenderConfig,
    /* private fields */
}
Expand description

Main 3D renderer.

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§camera: Camera3D

Camera

§camera_controller: CameraController

Camera controller

§slice_renderer: SliceRenderer

Slice renderer

§config: RenderConfig

Render configuration

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impl Renderer3D

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pub async fn new( window: &Window, grid_size: (f32, f32, f32), grid_dimensions: (usize, usize, usize), ) -> Result<Self, RendererError>

Create a new renderer.

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pub fn resize(&mut self, new_size: PhysicalSize<u32>)

Resize the render surface.

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pub fn add_source(&mut self, position: Position3D, color: [f32; 4])

Add a source marker.

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pub fn clear_sources(&mut self)

Clear source markers.

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pub fn set_listener(&mut self, position: Position3D, scale: f32)

Set the listener head position.

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pub fn clear_listener(&mut self)

Clear the listener.

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pub fn render(&mut self, grid: &SimulationGrid3D) -> Result<(), RendererError>

Render a frame.

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pub fn device(&self) -> &Device

Get the device for external rendering.

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pub fn queue(&self) -> &Queue

Get the queue for external rendering.

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pub fn surface_format(&self) -> TextureFormat

Get the surface format.

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