pub struct InputContext { /* private fields */ }Expand description
What the view does with the keys, as the keys before the one being done
left it, in TuiKeys, and as the frame’s keys left it, after them:
for a filter that acts only in some states, such as not while a
completion is open. The view writes it; it is read-only to plugins.
Implementations§
Source§impl InputContext
impl InputContext
Sourcepub fn scope(&self) -> KeyScope
pub fn scope(&self) -> KeyScope
Where the keys go that no picker, question or global binding takes:
the input, the transcript while the person reads it
(KeyScope::Transcript, whose keys the input’s back), or the panel
with the KeyFocus.
Sourcepub fn editor(&self) -> Option<Entity>
pub fn editor(&self) -> Option<Entity>
The Editor the keys type into: the one of the panel with the
KeyFocus, else the MainEditor; None without either.
Sourcepub fn completion(&self) -> Option<&Completion>
pub fn completion(&self) -> Option<&Completion>
The open completion, which Up, Down, Tab, Enter and Esc act on.
Sourcepub fn typed(&self) -> Option<(CompletionKind, &str)>
pub fn typed(&self) -> Option<(CompletionKind, &str)>
The token at the cursor that completion completes, and what is typed
of it after its marker, also while nothing matches: for a
CompletionSource that looks its
candidates up, such as issues matching #14.
Sourcepub fn answering(&self) -> Option<Entity>
pub fn answering(&self) -> Option<Entity>
The question answered in the input: Enter answers it, Esc refuses it.
Trait Implementations§
Source§impl Clone for InputContext
impl Clone for InputContext
Source§impl Component for InputContext
impl Component for InputContext
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Source§impl Debug for InputContext
impl Debug for InputContext
Source§impl Default for InputContext
impl Default for InputContext
impl Eq for InputContext
Source§impl PartialEq for InputContext
impl PartialEq for InputContext
impl Resource for InputContext
impl StructuralPartialEq for InputContext
Auto Trait Implementations§
impl Freeze for InputContext
impl RefUnwindSafe for InputContext
impl Send for InputContext
impl Sync for InputContext
impl Unpin for InputContext
impl UnsafeUnpin for InputContext
impl UnwindSafe for InputContext
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impl<C> Bundle for Cwhere
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