pub struct CompletionSource {
pub trigger: CompletionTrigger,
pub candidates: Vec<Candidate>,
}Expand description
Candidates a plugin adds to completion, on an entity of its own: for
a word starting with a marker anywhere in the input, such as # for
issues (CompletionSource::marker), or for an argument of a slash
command, such as /model’s models (CompletionSource::arg). The
view itself completes / at the start to a command name and @ to a
path of the ProjectRoot (walked off the main thread, honouring
.gitignore, until a FileWatch of the root sees a change).
A candidate matches when it contains the word typed, ignoring case; the
earlier the match, the higher it ranks. Several sources for one trigger
add up; keep one current by inserting it again, such as when a lookup
of what is typed (InputContext::typed) finished: an open list
follows.
use rig_harness::prelude::*;
use rig_tui::CompletionSource;
fn offer(mut commands: Commands) {
let branches = CompletionSource::arg("checkout").candidate("main", "").candidate("dev", "2 ahead");
let issues = CompletionSource::marker('#').candidate("142", "Crash on empty input");
commands.spawn_batch([branches, issues]);
}Fields§
§trigger: CompletionTriggerWhat it completes.
candidates: Vec<Candidate>The candidates, in the order they are listed when they match alike.
Implementations§
Trait Implementations§
Source§impl Clone for CompletionSource
impl Clone for CompletionSource
Source§impl Component for CompletionSource
impl Component for CompletionSource
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Source§impl Debug for CompletionSource
impl Debug for CompletionSource
impl Eq for CompletionSource
Source§impl PartialEq for CompletionSource
impl PartialEq for CompletionSource
impl StructuralPartialEq for CompletionSource
Auto Trait Implementations§
impl Freeze for CompletionSource
impl RefUnwindSafe for CompletionSource
impl Send for CompletionSource
impl Sync for CompletionSource
impl Unpin for CompletionSource
impl UnsafeUnpin for CompletionSource
impl UnwindSafe for CompletionSource
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
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Source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
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